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Messages - caduceus

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1
"Retro-Porting" / Re: LF Worgen skeleton model ID
« on: April 24, 2015, 07:53:59 pm »
Thank you for your assistance. It was a CharRace issue. Column 12 just as Ascathos had instructed.  Worgen was not present instead it had Broken.  For some reason I had changed Column 15 and not Column 12 in the initial switch.

2
"Retro-Porting" / Re: LF Worgen skeleton model ID
« on: April 24, 2015, 02:46:03 pm »
Any help on this subject is greatly appreciated. I am boggled.

3
"Retro-Porting" / Re: LF Worgen skeleton model ID
« on: April 24, 2015, 02:30:31 pm »
Quote from: "Ascathos"
It's handled corewise

Would you care to expand on that comment?

 
Quote from: "Caduceus"
I can't seem to trace anything back to a DEATH_BONE or a deathskeleton with an ID in core.  Several instances within pertaining to, just no defined ID per race. That I can find anyways.

I most likely missed something.

4
"Retro-Porting" / Re: LF Worgen skeleton model ID
« on: April 23, 2015, 10:39:06 pm »
This being wonderful advice. I don't know where the skeletons are being called from to reverse anything. If I knew that I wouldn't be here.  I am aware that the skeleton in the above post was for rigging. However, It was to state that this was the only thing I have found within any dbc edit as stated by a Prior post to '"research" the dbc format. Thank you for at least reading the thread. Hopefully I will stumble onto a resolution.

5
"Retro-Porting" / Re: LF Worgen skeleton model ID
« on: April 23, 2015, 03:57:08 pm »
I cannot seem to find any where that would be a DeathSkeleton ID for a Character Model in the database. I see a few for mobs. I'm stumped here. Where are these ID's defined? I have looked into CreatureDisplayInfo.dbc, Column 8 (See this for information when they are used.)

Which leads to:
Code: [Select]
Skeletal Bone Lookup

nSkelBoneLookup 16-bit integers starting at osfSkelBoneLookup (values: -1 to nBones-1)
nSkelBoneLookup is 27 for most characters/models with lots of animation. For static models it's 1. Intermediate values are rare.
Its a lookup table for Key Skeletal Bones, hands, arms, legs, etc.
But still no info on where to define the Skeletal Bone

6
"Retro-Porting" / Re: LF Worgen skeleton model ID
« on: April 20, 2015, 04:38:49 pm »
Quote from: "Amaroth"
I am afraid that this will be handled by core itself, maybe even client. I have checked DBCs and DB tables related to races and found just nothing, but of course, I could miss something. Still, checking the core would seem to be the best idea for me in this case. However, I am no core developer, so you will have to wait for someone else to do this if you are as unfimiliar with TC2 src as me.

 I can't seem to trace anything back to a DEATH_BONE or a deathskeleton with an ID in core.  Several instances within pertaining to, just no defined ID per race. That I can find anyways.

7
"Retro-Porting" / Re: LF Worgen skeleton model ID
« on: April 20, 2015, 12:35:56 am »
Thnk you. I found only one entry in a cata GameObjectDisplayInfo.dbc that leads to a femaleWorgen... Where do these ID's from the GameObjectDisplayInfo.dbc get called for deathskeletons?

8
"Retro-Porting" / Re: LF Worgen skeleton model ID
« on: April 19, 2015, 06:32:51 pm »
So is this a dbc issue? Is it within the GameObjectDisplayInfo or is there another specific .dbc to look into?

9
"Retro-Porting" / LF Worgen skeleton model ID
« on: April 19, 2015, 02:12:53 pm »
As title states, I am looking for the model Id for the worgen skeleton that would take place after a resurrection. I recently ported both goblin and worgen to 335. Now when the character resurrects it leaves the dreaded white and blue cube.

Example:


This is Tauren:


How are these gameobjects handled? Where are they handled?

10
Quote from: "Sprucey"
Hey, a bit of a weird or possibly stupid question.

I've just been trying to add spells to a custom race, but the playercreateinfo_spell table is missing from the latest Trinity database (335.57).

I wondered how I'd go about adding spells without it, or if I'd need to revert to an earlier revision of the core and DB to do it. I noticed playercreateinfo_spell_custom was there, but it doesn't seem as complete, and I can't query anything into it.
playercreateinfo_spell is no longer used. In order to add custom spells you will have to use playercreateinfo_spell_custom (make sure to allow starting spells in your world.config)  You can also add the skills to playercreateinfo_skill. (Use SkillLine.dbc as a refrence to skills)

11
Tutorials / Re: [TUTORIAL] How to Have Base Player Attributes > 255
« on: March 06, 2015, 05:41:08 am »
[issue resolved]

12
Miscellaneous / Re: removing a race at character select
« on: February 21, 2015, 12:56:48 am »
[Solved]

So  I have the same issue.  Are the button ID's direct with the  CharRace.dbc ID's? Any help is greatly appreciated.



Code: [Select]
<CheckButton name="CharCreateRaceButton1" inherits="CharCreateRaceButtonTemplate" id="1">
<Anchors>
<Anchor point="TOP" x="-42" y="-110"/>
</Anchors>
</CheckButton>
<CheckButton name="CharCreateRaceButton2" inherits="CharCreateRaceButtonTemplate" id="2">
<Anchors>
<Anchor point="TOP" x="-42" y="-170"/>
</Anchors>
</CheckButton>

The above entries are attaching to the left column first & second buttons which is Allience Human & Dwarf.  
However if the id's are going by the CharRace.dbc, this whould be Human & Orc. I'm completely turned around.

13
Miscellaneous / Re: removing a race at character select
« on: December 30, 2013, 09:01:14 pm »
But what I am asking is how do you figure out what order that the  RACE_ICON_TCOORDS are calling? I understand where all the files are & how to acquire them. My problem is them when I remove from CharacterCreate.xml

Code: [Select]
example: <CheckButton name="CharCreateRaceButton9" inherits="CharCreateRaceButtonTemplate" id="9">
<Anchors>
    <Anchor point="TOP" x="-42" y="-530"/>
</Anchors>
</CheckButton>

and

<CheckButton name="CharCreateClassButton9" inherits="CharCreateClassButtonTemplate" id="9">
<Anchors>
    <Anchor point="TOPLEFT" relativeTo="CharCreateClassButton8" relativePoint="BOTTOMLEFT" x="0" y="-18"/>
</Anchors>

I receive the same error as the original post.

Attempt to indexlocal 'button' (a nil value). Being unexperienced in UI work, I have no idea how the races are called per button.

14
Miscellaneous / Re: removing a race at character select
« on: December 30, 2013, 08:21:38 pm »
I am trying to figure this out as well, where do you get the CharacterCreateRaceButtonTemplate ID? what is it based from. I keep getting the same error when I try to remove a race button.

15
Noggit / Re: Chunk texturing problems
« on: December 27, 2013, 03:18:22 pm »
Yes, I read the Tutorial. Just as stated here. why must I be questioned of reading the tutorial wrong when I done just as i says here.


Texturing tips


How to practice


You want to get skilled in texturing?
I practice in the following way. I load a zone from Blizzard with a texture set I like or I want mine to look like. Then I delete the texturing on some chunks with noggit.

>> CTRL + SHIFT + left mouse click on 2 till 4 connected chunks.

Image

Now try to recreate this chunk texturing that you don´t see they ever where deleted and orient your work on the still existing textures on the surrounding chunks. This way you learn the technics Blizzard use, learn how they work and experiment around how you can recreate them with noggit. During this process you will get better and better and get your own style doing texturing.

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