So is this a dbc issue? Is it within the GameObjectDisplayInfo or is there another specific .dbc to look into?
I am afraid that this will be handled by core itself, maybe even client. I have checked DBCs and DB tables related to races and found just nothing, but of course, I could miss something. Still, checking the core would seem to be the best idea for me in this case. However, I am no core developer, so you will have to wait for someone else to do this if you are as unfimiliar with TC2 src as me.
Skeletal Bone LookupnSkelBoneLookup 16-bit integers starting at osfSkelBoneLookup (values: -1 to nBones-1)nSkelBoneLookup is 27 for most characters/models with lots of animation. For static models it's 1. Intermediate values are rare.Its a lookup table for Key Skeletal Bones, hands, arms, legs, etc.
I cannot seem to find any where that would be a DeathSkeleton ID for a Character Model in the database. I see a few for mobs. I'm stumped here. Where are these ID's defined? I have looked into CreatureDisplayInfo.dbc, Column 8 (See this for information when they are used.)Which leads to:Code: [Select]Skeletal Bone LookupnSkelBoneLookup 16-bit integers starting at osfSkelBoneLookup (values: -1 to nBones-1)nSkelBoneLookup is 27 for most characters/models with lots of animation. For static models it's 1. Intermediate values are rare.Its a lookup table for Key Skeletal Bones, hands, arms, legs, etc.But still no info on where to define the Skeletal Bone
It's handled corewise
I can't seem to trace anything back to a DEATH_BONE or a deathskeleton with an ID in core. Several instances within pertaining to, just no defined ID per race. That I can find anyways.
In the end, it could just be something as simple as an automatic suffix that's appeneded to your own data, like by taking the name you have in your chrrace.dbc file and adding DeathSkeleton to it, and because it's not finding that, you get a box. Think in and outside the box