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Messages - dumass
1
« on: July 23, 2017, 02:12:21 am »
Sorry guys, I thought nobody wants to help me. I fixed my posts. But anyway Schlumpf I expected that someone recalculate the coordinates for me and it will tell the result: "Your calculated coordinates are good so i dont know what is the problem" or "you have calculated the coordinates wrong" because I dont know if I know the good way to calculate those coordinates because that tutorial is very bad.
2
« on: July 22, 2017, 12:16:56 pm »
Now at least, I got an answer lol.
3
« on: July 21, 2017, 08:59:18 pm »
I am a bitch
4
« on: July 05, 2017, 12:12:21 pm »
http://www.modcraft.io/index.php?topic=10331.msg54611#msg54611I am trying to figure this out but I can't get it how to calculate the position coordinates because ingame the camera will be in the wrong positon. My root (DBC) coordinates: 7167,44; 1499; 718,6 The coordinate where I want the camera to be : 7331,704; 1075,864; 396,506 What I set to the position vectors: fake9.stamp = 0000; fake9.data.d[0] = 164.264f; fake9.data.d[1] = -423.136f; fake9.data.d[2] = -322.094f; It is very annoying.... can somebody help me please how did I calculated wrong ?
5
« on: July 02, 2017, 11:29:52 pm »
I am trying to figure this out but I can't get it how to calculate the position coordinates because ingame the camera will be in the wrong positon.
My root (DBC) coordinates: 7167,44; 1499; 718,6
The coordinate where I want the camera to be : 7331,704; 1075,864; 396,506
What I set to the position vectors: fake9.stamp = 0000; fake9.data.d[0] = 164.264f; fake9.data.d[1] = -423.136f; fake9.data.d[2] = -322.094f;
It is very annoying.... can somebody help me please how did I calculated wrong ?
6
« on: March 31, 2016, 03:26:03 pm »
and can you finaly tell me what are you trying to do since alexstrasza is without unchange LK<>Cata ? ( except eye texture ? ) what do you mean ? I use cata models for m2mod4 but when the model is completed I convert it to wotlk.
7
« on: March 30, 2016, 04:00:33 pm »
What model it is Where you took it What Expansion its from
othervise i think its playback speed It is from cataclysm because I am using m2mod4 and the model what I used for the blood elf female animations is alexstrasza.
8
« on: March 29, 2016, 03:14:12 pm »
before you will try anything have a look at what you are messing with .anim dont contains animations as they are Animations of models are stored in M2 as Block of waypoints for bones
https://wowdev.wiki/M2/WotLK#Skeleton_and_animation
so ... You cant add new Anim thru M2mod since there is No tool for adding anims yet except MDLVIS that is useless for such situation ( char model has like 260 bones +/- and mdlvis is limited by 60 [ ok MDLVIS may not but tool that you need for conversion before you can enter mdlvis is actualy limited so you wont be able to use this method ] )
and btw mdlvis is no miracle too ... even when its able to make anims i would never use this way i would rather make new tool on my ow then this
But you can still have a look viewtopic.php?f=20&t=5536 Thank you for the reply, I don't want to add a new anims to the m2, I just want to enable them because the original model (what I used for my new model) include these emote animations. But my new model doesn't play these animations (dance,laught,talk,etc.) it only plays the basic animations (walk,run,attack...) Can you help me about this ?
9
« on: March 29, 2016, 01:48:24 pm »
Hello all,
I created my custom model with m2mod and my question is how can I add the emote animations to the model ? (my original model is using the blood elf female animations)
I tried to add the .anims but it didn't worked because when I wanted to play an emote the wow crashed.
10
« on: March 19, 2016, 06:08:53 pm »
Hello, Someone can help me how can I change my map's visibility range ? (For players, npcs) I changed the visibility in the worldserver.config but it didn't worked.
EDIT
Solved: I added my map ID to WorldMapContinent.dbc and for now the visibility for continent is working.
11
« on: March 17, 2016, 05:48:11 pm »
You also need to change the animation lookup table. Thank you, and can you help me how can I make continued animations ? I added the Anim's ID to "int16 NextAnimation" but it didn't played the second animation after the first ended.
12
« on: March 16, 2016, 05:44:06 pm »
Hello Modcraft, How can I change my model's "CustomSpell01" animation to "Death' animation ? I tried this as Alastor said, but it didn't worked:
13
« on: March 11, 2016, 06:34:13 pm »
Somebody can help me please? The Notepad++ macro not working correctly:
14
« on: March 02, 2016, 08:40:18 pm »
Hi guys, Can help me someone how can I convert a cataclysm model to wotlk with particles ? I used Mjollna's CatatoLK converter but this can't convert the particles.
15
« on: October 21, 2015, 05:05:33 pm »
Yeah I added the 3 dbcs to my core and to my client. (to the local as Ladiszlai said) And I can link my gameobject+transport : http://pastebin.com/G83RSYwD The only issue there might be is VerifiedBuild=0. I am not sure what that field is for at all (well, it seems to be revision number), but 12340 is most commonly used - thats for WotLK 3.3.5a. I always used 12340 or 1, but I have never actually used 0 for that field. Its possible that thats the only one thing which is giving you problems. Change it to 12340 and if that won't fix it, I will need to take a look at your DBCs.
I tryed and not working , I don't think the dbcs are the problem because If i replace a blizzlike transport with another it will working , but If i try to add a new one this not working.
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