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Author Topic: [QUESTION] help with frieza model  (Read 1577 times)

MR. Farrare

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[QUESTION] help with frieza model
« on: January 05, 2015, 10:35:36 am »
its my first try to convert an animated model and first time black texture and no anime after naming the animation it crash the game its frieza model hope someone help
http://www63.zippyshare.com/v/54448549/file.html
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

abdalrahman9

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Re: [QUESTION] help with frieza model
« Reply #1 on: January 05, 2015, 12:11:01 pm »
Can you state at least the steps you took and give us a more detailed description of the problem?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

MR. Farrare

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Re: [QUESTION] help with frieza model
« Reply #2 on: January 05, 2015, 12:19:50 pm »
Quote from: "abdalrahman9"
Can you state at least the steps you took and give us a more detailed description of the problem?
downloded from chaos.com warcraft 3 models frieza.mdx  delete camera and textures only keep the main  then resize the .m2
and rename the anim on 010 before renaming the anime the model show in game but blacktextures and only ready unarmed state and after renaming the texures by using 010 it crashes wow I put the .mdx model with the files
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phantomx

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Re: [QUESTION] help with frieza model
« Reply #3 on: January 05, 2015, 08:01:35 pm »
BLP is corrupt / converted wrong.

Also the texture is set to be hardcoded that has no path set the texture so it will require the texture to be in the base MPQ where the listfile is, so I'd recommend for you to set it to creatureskin1 and put the name of the texture in creaturedisplayinfo.dbc.

Next is the model seems to be missing a skin file and or was wrongly converted and doesn't show up at all and is corrupt.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
[wimg]http://i.imgur.com/6fxUQL1.gif[/wimg]

MR. Farrare

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Re: [QUESTION] help with frieza model
« Reply #4 on: January 06, 2015, 09:48:44 pm »
Quote from: "phantomx"
BLP is corrupt / converted wrong.

Also the texture is set to be hardcoded that has no path set the texture so it will require the texture to be in the base MPQ where the listfile is, so I'd recommend for you to set it to creatureskin1 and put the name of the texture in creaturedisplayinfo.dbc.

Next is the model seems to be missing a skin file and or was wrongly converted and doesn't show up at all and is corrupt.
ty phantomx for tha help I will try ma best
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

MR. Farrare

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Re: [QUESTION] help with frieza model
« Reply #5 on: January 07, 2015, 12:01:07 am »
did what you said still crash the game and about the one skin file it said here after put the mdx model to mdx to .m2 lazy it give you .m2 and a skin file only viewtopic.php?f=20&t=5536
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phantomx

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Re: [QUESTION] help with frieza model
« Reply #6 on: January 07, 2015, 02:02:55 am »
Quote from: "MR. Farrare"
did what you said still crash the game and about the one skin file it said here after put the mdx model to mdx to .m2 lazy it give you .m2 and a skin file only viewtopic.php?f=20&t=5536

Yes I know, I did it myself and it's corrupted as I don't think that was intended to be used for warcraft to wow models but I don't know I just know it's not converting properly.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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MR. Farrare

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Re: [QUESTION] help with frieza model
« Reply #7 on: January 07, 2015, 05:39:48 am »
Quote from: "phantomx"
Quote from: "MR. Farrare"
did what you said still crash the game and about the one skin file it said here after put the mdx model to mdx to .m2 lazy it give you .m2 and a skin file only viewtopic.php?f=20&t=5536

Yes I know, I did it myself and it's corrupted as I don't think that was intended to be used for warcraft to wow models but I don't know I just know it's not converting properly.
thats okay and thank you for trying to help anyway
« Last Edit: January 01, 1970, 01:00:00 am by Admin »