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Author Topic: [RELEASE] Old vanilla stuff to 1.12.1‏  (Read 10850 times)

fakepanda

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Re: [RELEASE] Old vanilla stuff to 1.12.1‏
« Reply #15 on: February 01, 2016, 10:02:54 pm »
Quote from: "Atherion"
Ogres are working fine, succubus model is using the 1.4+ texture tho. Any reason for this to happen?
Also, did you have to convert those models from mdx to m2?
reason why succubus is using 1.4 textures is because I've used dbc editing on both the ogre and succubus patch in order to replace the model/texture of all creatures who used to have it. They are not compatible with eachother.  If you remove the ogre patch, the succubus patch will start working correctly aka show the old texture.

I can make a patch that includes dbc edits for both succubus and ogre.

Quote from: "Makpptfox"
I was wondering, isn't possible to add the "big shoulders undead" in the wotlk (or more ofc) with some .skin hexediting ? It's can't be that hard, I mean, it's just a scaling.

Or i'm totally wrong ?
Yeah, making a big shoulder patch for wotlk should be possible by scaling the bones.

I've created a big shoulder patch for Nostalrius players running on enUS clients. Only enUS atm because  I don't have any enGB client.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

lazzy

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Re: [RELEASE] Old vanilla stuff to 1.12.1‏
« Reply #16 on: March 13, 2016, 06:41:01 am »
What program did you use to edit Undead bone size?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

fakepanda

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Re: [RELEASE] Old vanilla stuff to 1.12.1‏
« Reply #17 on: March 26, 2016, 03:41:26 am »
Quote from: "lazzy"
What program did you use to edit Undead bone size?
I used no program to edit it. When WoW was originally released undeads had larger shoulder size. The last undead model to still have big shoulder is from patch 1.1 iirc and .m2 has not changed throughout entire vanilla. So all I had to do was grab undead model from patch 1.1 and make a custom patch for it.
You don't want the release version of undead model, since it lacks cannibalize animation (it was added in later patch.)

I don't suggest porting the model that my patch contains to other expansions, since it will lack certain animations added in later expansions. So if you are to make a big undead shoulder patch for another expansion you would have to edit shoulder bone of the undead model, iirc you have to edit the size of shoulder attachment bone.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ashton187

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Re: [RELEASE] Old vanilla stuff to 1.12.1‏
« Reply #18 on: March 30, 2016, 03:47:23 pm »
Wrong post sorry
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

fakepanda

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Re: [RELEASE] Old vanilla stuff to 1.12.1‏
« Reply #19 on: October 12, 2017, 04:56:04 am »
Updated ogre patch with small fix and created a patch that contains both old succubus and old ogre.

eratoc

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Re: [RELEASE] Old vanilla stuff to 1.12.1‏
« Reply #20 on: November 07, 2017, 05:00:29 pm »
Nice work. :D

Is it possible to convert stuff from WoW alpha into vanilla?

fakepanda

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Re: [RELEASE] Old vanilla stuff to 1.12.1‏
« Reply #21 on: November 28, 2017, 11:25:00 pm »
Yes, but I lack the knowledge to do so.