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Topics - Curas

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1
Random / What the TV doesn't show
« on: November 22, 2010, 11:05:13 pm »
Hi Folks,

for several days there on the Internet a professional german documentation of Michael Schilhansl about the fascination of role play, I would not deny you, so here is the link to the video. I hope you enjoy.



It equally describes the world of live role plays (LARP) and Computer RPGs like Gothic or even World of Warcraft.

Quote
Movie Information:
Title: Nur ein Spiel
Language: German
A documentary on fantasy role-players.

The aim of my documentation is to explain the fascination with role-playing and non-players.

Unlike the German television usual, I did not want a show of narcotic or threatened amok freaks, but portray "normal" people who talk about their passion.

Best Regards

Curas

2
Tutorials / [TUTORIAL] Custom Door Creation
« on: November 13, 2010, 01:35:35 am »
Custom Doors and Keys

Hi Folks,

Today I will explain to you how to create a new key, a matching door and link them together.

And cuz I'm so bored , I've also written a small tool which generates the Entry, who knows my CreatureDisplayExtraInfo-EntryCreator, will also have no problems.

I assume the advance that you own a running server.

What you need:
Included
KeyEntry Creator.jar
DBCUtil.exe
WinMPQ or something similar
Quice / Navicat or SQLyog


Not Included
Lock.dbc
Notepad or something similar


[attachment=0:3d0m7kj3]Key Creation Kit.rar[/attachment:3d0m7kj3]

The modification of Lock.dbc
-Drag & Drop the Lock.dbc over DBCUtil.exe
-Open Lock.dbc.csv with Notepad or something similar

Here is an explanation for the Entry:
Code: [Select]
Id                          Lock_Properties[i]                       Action[i]
|                           |    | |  |  |                         / | |   |  
299,1,0x2,0x2,0x2,0x2,,,,7146,1,10,11,0x10,,,,0,175,0,0x0,175,,,,0x1,1,0x0,0x2,1,,,,
         | /   /                            | |   | |   |
        Type[i]                               Required_Skill[i]
   * ID: Unique ID is used when the combination game object <-> lockid.
    * Type: either 1 or 2 For one, it takes an object, a game of skill for 2, you can specify any number.
    * Lock_Properties : Depends on type if type is 1, then Lock_Properties is the ID of an object. If the type is 2, then Lock_Properties refers to the responsibility LockType.dbc. IDs are the most interesting:
     
    1 Lockpick
          2 herbal
          3 mining

    * Required_Skill : Indicates the required level, if Lock_Properties the ID of a skill.
    * Action : execute action at the opening with a particular object type / skill. Values 0, 1 or 2

Now we're creating an Entry with my KeyEntry Creator. Here is a screenshot, should be very self explanatory



Copy the generated Entry at the End of Lock.dbc.csv. Look at this Screen:



Code: [Select]
Code:
2000,1,0x0, 0x0, 0x0, 0x0,,,,66000,0,0,0,0 x0,,,,0,0,0,0 x0, 0,,,,0x1, 0, 0x0, 0x0, 0,,,,

-Save the Lock.dbc and pull back on the DBCUtil.exe, you replace it with the old.

The file should now be a few kilobytes greater.

-Replace your Lock.dbc new with the old in "YourMangosDirDatadbc" directory.
-Create also a MPQ-patch with the new Lock.dbc with the path "DBFilesClient"

The next Screenshot should explain how it works


Now you must create a new key with the ItemID 66000 and a door with the game object ID 800000

I will explain here how it works with Quice, watch at these two Screenshots

At first we're creating the Gameobject:


And last but not least the Key:


I hope you enjoy oh yeah and before I forget, here is an ingame screenshot from the door:
[spoiler:3d0m7kj3][/spoiler:3d0m7kj3]

Credits goes to Khira, she gave me the link to the french original.
Hit me and get to the Original

Best Regards

Curas

3
We've got a little problem with our character creation screen, we have the races "Tauren" "Troll" and "Draenei" declared as unplayable. The orcs, we have swapped to Humans. Now I want the "Orc-Humans" where the orcs should be and not where the Draenei are. I'm a total noob with XML, you may have a solution for us?



Best Regards

Curas

4
Serverside Modding / [Question] Luabind with MaNGoS
« on: November 11, 2010, 04:20:29 am »
I have read that it is possible to use Lua with MaNGoS with the LuaEngine "luabind", being designed for the communication between lua and C + +  . Now the question arises, however, about the how?

Do you have an idea or a tip for me?

LuaBind Homepage

Best Regards

Curas

5
Recruitment / Little Update: Looking for Scripters
« on: November 10, 2010, 05:39:52 pm »
Got an little update here, we also looking for:

Lua/C++ Scripters
mainly for an Addon Creation called RandomCombatSystem which based upon D&D Dice System.
To balance the role-play combats and make them fair. The AddOn should include a Character Creation, Attribute calculation, Levelsystem and the communication between players. Some of these things are allready done, but we could need some help.

If you wanna see some more pictures from the progress check out the galery here.

Best Regards

Curas

P.S.
Ah and we're also looking for an world builder, so where are you? ._.

EDIT: Moderator? Could you please move this to the Elysium Recruitement Thread? I made an mistake.

6
Tutorials / [TUTORIAL] Custom NPC Creation
« on: October 30, 2010, 03:27:01 am »
Custom NPC Creation

Hello Folks,

I programmed a tool in Java to generate entries for the CreatureDisplayExtraInfo.dbc and
today I decided to write a tutorial for creating custom NPCs.
Hope you like it.

What you need:
Included
EntryCreator.jar
DBCUtil.exe
BLP Converter.exe
WinMPQ or something similar

Not Included
Model Viewer R770
Photoshop / G.I.M.P or something similar
Simple Text Editor
CreatureDisplayInfo.dbc
CreatureDisplayInfoExtra.dbc

[attachment=0:3c5lhv78]NPCCreationKit.rar[/attachment:3c5lhv78]

Create a character in the model viewer without Shoulder / Cloak / Weapons / Helm and Hidden Hair
Export the model as 3DS and open the ".tga" with Photoshop or something similar
Save the ".tga" as soldier.png and convert them with BLP Converter by drag&drop over the BLPConverter.exe to soldier.blp



CreatureDisplayInfo.dbc
First entry:: DisplayID
Fourth entry: relatedID to CreatureDisplayInfoExtra.dbc

Convert the CreatureDisplayInfo.dbc and CreatureDisplayInfoExtra.dbc with DBCUtil in a readable format by Drag&Drop over the DBCUtil.exe

Search in WoW for a NPC whom you want to replace with your new and note his DisplayID.

Open the CreatureDisplayInfo.dbc with a text editor and search for the DisplayID.



Note down the fourth entry in the row and then open the EntryCreator.jar

Now open again in the model viewer and choose the items the NPC the NPC should wear. (Except weapons)

Write the displayIDs (in modelviewer the second number in square brackets behind the item) according to the text boxes of the EntryCreator, and then click "Show Entry".



Then copy the entry from the top line in the export line and press
"Export to 'Entry.dbc.csv'", the file is saved
in the Directory where EntryCreator.jar is located. (Any number of entries can be exported.)

Please check again all your data and replace it with your new entry in the CreatureDisplayInfoExtra.dbc



Last but not least you create with WinMPQ or a similar tool a patch.

Revert the two DBCs from *.csv.dbc to *.dbc by drag&drop over DBCUtil.exe

The "soldier.blp" must have the following path:
textures  BakedNpcTextures
Both DBC files must have the following path:
DBFilesClient

Start World of Warcraft and admire your work!  :D

Some of my own NPCs:
[spoiler:3c5lhv78]

[/spoiler:3c5lhv78]

Best Regards

Curas

7
Hello Folks,

For our project, "World of Elysium" which is a role-playing server project based on the World of Warcraft engine (Client 3.2.2a). I'm looking for some talented level designers. In order to create the world. Divided into two kingdoms. Allynor ruled by the righteous Savin Aschenglanz. Askrath dominated by the chaotic Curas Aschenglanz. Besides the two kingdoms, there will be two neutral zones in the east and west, will act as a struggle and quest areas. In the center of the world is a big shrine, there is homage to the elements. In the far corners should also be four towers of the elements, there are the elements: "fire" "water" "air" and "earth" reside.

We are a German project, but I think I can say that I'm strong enough of the English language to communicate to me also with English-level designers. However, German level designer would be desirable.

A portfolio of the experience of the level designer would be desirable.
For example, screenshots or something.

For background information you can visit the forum of World of Elysium or add me to your Skype contacts.

Enter World of Elysium
Skype contact details: n-sky_iNs4n3

Best regards

Curas - Administrator of WoE

[spoiler:1wnfbq6e]




[/spoiler:1wnfbq6e]

P.S.
The sketch map is not very good.

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