Heyhow i have a problem with a downportet Character, the helms are all to small.
I get it work in the model viewer but crash/invisible model in game.
I dont understand it with the "
uint32 offsetToTimestampPairs" and "
uint32 offsetToKeyFramePairs" so i just insert anything in it xD.
I set the
"uint32 numberOfTimestampPairs" and "
uint32 numberOfKeyFramePairs" to "1" and fill the scale number in "float val[3]".
The red marks show what i dont understand.The greenshow what i edit and think it is correct.
![](https://pbehng-bn1305.files.1drv.com/y4mmcuczL8c793w18yCSc51BvXDhT51k4TrIgDtU1xIQxAoXD3_Wz3oh8bhj4HT-nhUOSGttkNotN8tPEFqq4apsqqNmMpQpi7OBYCOVpUrzGhqr1OdgHocYaaeQUK6IA7Ettz43uT60Iz5bR5Xp_uB_fHlwwpsT27WQHMnnrHm8i-gbPEmu6CAxSJ_GlriEDvdAanTXPRqEwFS6pojcDu98w/Helm.jpg?psid=1)