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Author Topic: [Solved]Helm´s on Character model to small.  (Read 889 times)

Finsternis

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[Solved]Helm´s on Character model to small.
« on: April 22, 2017, 11:06:20 pm »
Heyhow i have a problem with a downportet Character, the helms are all to small.
I get it work in the model viewer but crash/invisible model in game.
I dont understand it with the "uint32 offsetToTimestampPairs" and "uint32 offsetToKeyFramePairs" so i just insert anything in it xD.
I set the "uint32 numberOfTimestampPairs" and "uint32 numberOfKeyFramePairs" to "1" and fill the scale number in "float val[3]".
The red marks show what i dont understand.The greenshow what i edit and think it is correct.
« Last Edit: May 08, 2017, 02:02:57 pm by Finsternis »

Finsternis

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Re: [Solved]Helm´s on Character model to small.
« Reply #1 on: May 08, 2017, 02:03:27 pm »
ok i get it now, the green marks was all right.

At the end of the m2 file i create 4 new rows filled with "0".

I used the hex value from each row to fill the red lines and tadda it works^^.

And one red mark "unit32 timestamp" just 0