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Wrath of the Lich King Modding => "Retro-Porting" => Topic started by: Finsternis on April 22, 2017, 11:06:20 pm

Title: [Solved]Helm´s on Character model to small.
Post by: Finsternis on April 22, 2017, 11:06:20 pm
Heyhow i have a problem with a downportet Character, the helms are all to small.
I get it work in the model viewer but crash/invisible model in game.
I dont understand it with the "uint32 offsetToTimestampPairs" and "uint32 offsetToKeyFramePairs" so i just insert anything in it xD.
I set the "uint32 numberOfTimestampPairs" and "uint32 numberOfKeyFramePairs" to "1" and fill the scale number in "float val[3]".
The red marks show what i dont understand.The greenshow what i edit and think it is correct.
(https://pbehng-bn1305.files.1drv.com/y4mmcuczL8c793w18yCSc51BvXDhT51k4TrIgDtU1xIQxAoXD3_Wz3oh8bhj4HT-nhUOSGttkNotN8tPEFqq4apsqqNmMpQpi7OBYCOVpUrzGhqr1OdgHocYaaeQUK6IA7Ettz43uT60Iz5bR5Xp_uB_fHlwwpsT27WQHMnnrHm8i-gbPEmu6CAxSJ_GlriEDvdAanTXPRqEwFS6pojcDu98w/Helm.jpg?psid=1)
Title: Re: [Solved]Helm´s on Character model to small.
Post by: Finsternis on May 08, 2017, 02:03:27 pm
ok i get it now, the green marks was all right.

At the end of the m2 file i create 4 new rows filled with "0".

I used the hex value from each row to fill the red lines and tadda it works^^.

And one red mark "unit32 timestamp" just 0