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Author Topic: [SHOWOFF] What Are You Working On  (Read 318722 times)

PhilipTNG

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Re: [SHOWOFF] What Are You Working On
« Reply #405 on: July 22, 2014, 12:41:20 pm »
trying to remember how to do windows.



I'll get to the rest later, first windows.
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MR. Farrare

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Re: [SHOWOFF] What Are You Working On
« Reply #406 on: July 22, 2014, 01:27:21 pm »
Quote from: "AnthonysToolbox"
trying to remember how to do windows.



I'll get to the rest later, first windows.
.
« Last Edit: July 22, 2014, 02:25:59 pm by Admin »

PhilipTNG

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Re: [SHOWOFF] What Are You Working On
« Reply #407 on: July 22, 2014, 01:38:22 pm »
Quote from: "MR. Farrare"
Quote from: "AnthonysToolbox"
trying to remember how to do windows.



I'll get to the rest later, first windows.
what is the light in the front windows

particle emitter
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

PhilipTNG

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Re: [SHOWOFF] What Are You Working On
« Reply #408 on: July 22, 2014, 02:07:33 pm »
Okay got windows working... sort of, have to use the additive flag for some reason.



Done in cataclysm, mainly because it just saves me time from having to do conversions.
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Simping

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Re: [SHOWOFF] What Are You Working On
« Reply #409 on: July 22, 2014, 02:21:34 pm »
Quote from: "AnthonysToolbox"
Okay got windows working... sort of, have to use the additive flag for some reason.

Done in cataclysm, mainly because it just saves me time from having to do conversions.
Looks awesome, Anthony! Keep up the good work! :)
A question, will you add this as a new custom mount, or replace it with an existing one?
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Alastor

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Re: [SHOWOFF] What Are You Working On
« Reply #410 on: July 22, 2014, 02:35:55 pm »
its animated 3d model in m2 and that importaint
noz if he put it in folder with some random mount and rename it as horse.m2 for example ...
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PhilipTNG

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Re: [SHOWOFF] What Are You Working On
« Reply #411 on: July 22, 2014, 03:27:40 pm »
Quote from: "Simping"
Looks awesome, Anthony! Keep up the good work! :)
A question, will you add this as a new custom mount, or replace it with an existing one?

What Dahaga said, so basically for me right now Im just replacing existing mounts since it saves me dbc work, but if the person who wants to download it wants to customize it into it's own mount, they can do that themselves. :D

This was done in my livestream, which was some 4 hours long from start to finish and given that I've not done this type of thing in 9 months, that's another reason why it took so long.

Here's the end result:
[youtube:2hfge8va]http://www.youtube.com/watch?v=x4Ncd53AIKE[/youtube:2hfge8va]

I need to edit the Stream because the livestream had a lot of long empty breaks where I fumbled around trying to figure stuff out. XD.
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MR. Farrare

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Re: [SHOWOFF] What Are You Working On
« Reply #412 on: July 22, 2014, 04:19:08 pm »
Quote from: "AnthonysToolbox"
Quote from: "Simping"
Looks awesome, Anthony! Keep up the good work! :)
A question, will you add this as a new custom mount, or replace it with an existing one?

What Dahaga said, so basically for me right now Im just replacing existing mounts since it saves me dbc work, but if the person who wants to download it wants to customize it into it's own mount, they can do that themselves. :D

This was done in my livestream, which was some 4 hours long from start to finish and given that I've not done this type of thing in 9 months, that's another reason why it took so long.

Here's the end result:
[youtube:26tkbuo7]http://www.youtube.com/watch?v=x4Ncd53AIKE[/youtube:26tkbuo7]

I need to edit the Stream because the livestream had a lot of long empty breaks where I fumbled around trying to figure stuff out. XD.
..
« Last Edit: July 25, 2014, 03:23:17 am by Admin »

PhilipTNG

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Re: [SHOWOFF] What Are You Working On
« Reply #413 on: July 25, 2014, 01:13:51 am »
Next car I'm gonna try to get into WoW, but I need to do a polygon crunch on it first., right now it's at 37,000 polygons, gotta crunch it down to 19,500 or less., It's not going to be a simple, slap into blender and rig type of deal, I'm gonna have to re-topo a lot of it's surfaces, but it's a car I have loved since 1999, so It'll be worth it in my opinion. :D

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Alastor

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Re: [SHOWOFF] What Are You Working On
« Reply #414 on: July 25, 2014, 01:30:45 am »
Enjoy Decimateing
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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PhilipTNG

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Re: [SHOWOFF] What Are You Working On
« Reply #415 on: July 25, 2014, 01:42:10 am »
Quote from: "dahaga"
Enjoy Decimateing

Oh I Am NOT enjoying it XD, I'm probably going to have to modify the wheels, I really don't want to but if it is required, I'm going to have to do it :(
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Alastor

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Re: [SHOWOFF] What Are You Working On
« Reply #416 on: July 25, 2014, 02:18:11 am »
So... can you PM me Base model of dat car ? i'll try some decmating
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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PhilipTNG

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Re: [SHOWOFF] What Are You Working On
« Reply #417 on: July 25, 2014, 02:58:59 am »
You can get it from:
http://aironeracing.ovh.org/massimamoto ... /grid.html

it's the Nismo Nissan Skyline R34 GT-R Z-Tune  car.  Or you can use another car if you want.
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PhilipTNG

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Re: [SHOWOFF] What Are You Working On
« Reply #418 on: July 25, 2014, 08:19:10 am »
Got the car body ingame, I need to modify the wheels >.< as they are a tad bit too high poly, not much, just need to shave off about 200 polys somewhere and it should be good.  probably remove the sidewall facing the under carriage or something and replace it with a 2 polygon square plane like the older days of pc car games :D

I need to tone down the Blue as well but that can come later.



As usual I Used, Cinema 4D, PS-CS3, M2Mod4, Blender 2.49b, 010 Editor.

Update/Edit:



Got The Glass, Wheels Lined up, Blue Toned down a bit, Just need to do the Mounting Position and I'm good :D.  Gosh it's been a 12 hour project. Had to do a lot of poly crunching/rebuilding on this as well as smashing the UV's into one.   This is a dream car I'll never be able to legally have where I live, even if I could afford it, it can't be certified on public roads here :(





Polygon Count is Just Shy of 20,000 Limit:



« Last Edit: July 25, 2014, 12:25:42 pm by Admin »

Alastor

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Re: [SHOWOFF] What Are You Working On
« Reply #419 on: July 25, 2014, 12:16:21 pm »
Ohh That was fast
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9