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[SHOWOFF] Vrykul Isle
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Topic: [SHOWOFF] Vrykul Isle (Read 3395 times)
jimenillofu
Guest
[SHOWOFF] Vrykul Isle
«
on:
December 21, 2011, 08:37:33 pm »
Hello!!
Im doing the starting zone for the vrykul and here are some pics
Its still Work in Progress so there is a lot to change.
1:
[spoiler:np8ixsfh]
[/spoiler:np8ixsfh]
2:
[spoiler:np8ixsfh]
[/spoiler:np8ixsfh]
Now added a small dock ,more icebergs and changed the skybox:
3:
[spoiler:np8ixsfh]
[/spoiler:np8ixsfh]
and here are some otrher proyects i made some time ago but now one of them is corrupted and i lost the other when i changed my computer
[spoiler:np8ixsfh]
[/spoiler:np8ixsfh]
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Last Edit: December 22, 2011, 11:06:21 pm by Admin
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Velius
Registred Member
LUA Script Tinker
Posts: 46
Re: [SHOWOFF] Vrykul Isle
«
Reply #1 on:
December 21, 2011, 09:16:52 pm »
I had a similiar idea in my head weeks ago
But I have decided to do other things, anyway this is quite nice for an early WIP. I presume this small island is the starter town, and the vrykul will progress further on bigger ones?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: [SHOWOFF] Vrykul Isle
«
Reply #2 on:
December 22, 2011, 09:21:44 am »
Looks nice. But a litle to less space. Where do you want to place quests and enemys?
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
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jimenillofu
Guest
Re: [SHOWOFF] Vrykul Isle
«
Reply #3 on:
December 22, 2011, 10:59:37 pm »
i saw on this website a guide to make custom flypaths so i thought about making diferent isles near this one and make there different quests.
i also tried making a tunnel but i discarded that idea because the vrykul tunnel looked too big.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: [SHOWOFF] Vrykul Isle
«
Reply #4 on:
December 23, 2011, 08:11:54 am »
You can try the dwarfen tunnels.
Nice idea with the fly paths. But Vrykul on a flying mount
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
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jimenillofu
Guest
Re: [SHOWOFF] Vrykul Isle
«
Reply #5 on:
December 23, 2011, 11:08:08 am »
i think you can change the mount so i will assign them a proto drake
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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nasteey
Registred Member
Race Changer
Posts: 26
Re: [SHOWOFF] Vrykul Isle
«
Reply #6 on:
December 23, 2011, 02:18:58 pm »
Nice!
However, it looks a bit small for an isle.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Ghutar
Registred Member
Race Changer
Posts: 34
Re: [SHOWOFF] Vrykul Isle
«
Reply #7 on:
January 04, 2012, 09:13:05 pm »
Too small for that amount of buildings. But still quite nice job :]
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Calibur
Registred Member
Race Changer
Posts: 28
Re: [SHOWOFF] Vrykul Isle
«
Reply #8 on:
January 05, 2012, 02:36:37 am »
I think it looks great. But I have one question; how to you make the ground nearly perfectly flat at an angle?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: [SHOWOFF] Vrykul Isle
«
Reply #9 on:
January 05, 2012, 01:20:34 pm »
Perhaps with the flatten tool
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
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Supora
Registred Member
Wiki Incarnate
Posts: 143
Re: [SHOWOFF] Vrykul Isle
«
Reply #10 on:
January 05, 2012, 02:32:52 pm »
Steff, I think he told about the iceberg models.
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: [SHOWOFF] Vrykul Isle
«
Reply #11 on:
January 06, 2012, 11:58:12 am »
make the ground nearly perfectly flat -> meens the ground no models
But if it is so just use the keybaord to adjust the position of the models. The Numpad keys are there for this stuff.
«
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Filipsons
Contributors
Model Change Addict
Posts: 220
Re: [SHOWOFF] Vrykul Isle
«
Reply #12 on:
January 07, 2012, 12:36:20 am »
Looks good, barbaric style !
YAAAHR !
«
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[SHOWOFF] Vrykul Isle