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Author Topic: vertex shading bug on blizzlike upconverted maps (Solved)  (Read 2017 times)

MR. Farrare

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vertex shading bug on blizzlike upconverted maps (Solved)
« on: August 06, 2017, 03:46:39 am »
first codling see  Level Design 
so I posted here
...............
I tried to edit the vale of eternal blossom

so I converted the map to 335 edit in noggit

then upconverted the map using luzifix upconverter to wod

but ingame I see vertex shading spots bug

« Last Edit: August 07, 2017, 01:12:05 am by MR. Farrare »

Steff

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Re: vertex shading bug on blizzlike upconverted maps (Solved)
« Reply #1 on: August 07, 2017, 08:12:32 am »
And the solution was?
Please mark as solved if solved.
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MR. Farrare

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Re: vertex shading bug on blizzlike upconverted maps (Solved)
« Reply #2 on: August 07, 2017, 03:36:39 pm »
And the solution was?
the problem was on noggit I will talk to you on skype so the fix may implement on noggit

schlumpf

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Re: vertex shading bug on blizzlike upconverted maps (Solved)
« Reply #3 on: August 07, 2017, 09:07:49 pm »
Why not explain it in public rather than to just one person?!

MR. Farrare

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Re: vertex shading bug on blizzlike upconverted maps (Solved)
« Reply #4 on: August 08, 2017, 01:41:51 am »
Why not explain it in public rather than to just one person?!
true its better so people know
just noggit ver 3.1021
« Last Edit: October 26, 2017, 01:31:49 pm by MR. Farrare »

Mr. DK

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Re: vertex shading bug on blizzlike upconverted maps (Solved)
« Reply #5 on: December 11, 2017, 10:43:47 pm »
So using this noggit version will fix those issues?
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