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Legion- / WoD- / Mop- / Cata-Modding => Miscellaneous => Topic started by: MR. Farrare on August 06, 2017, 03:46:39 am
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first codling see Level Design
so I posted here
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I tried to edit the vale of eternal blossom
so I converted the map to 335 edit in noggit
then upconverted the map using luzifix upconverter to wod
but ingame I see vertex shading spots bug
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And the solution was?
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And the solution was?
the problem was on noggit I will talk to you on skype so the fix may implement on noggit
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Why not explain it in public rather than to just one person?!
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Why not explain it in public rather than to just one person?!
true its better so people know
just noggit ver 3.1021
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So using this noggit version will fix those issues?