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Legion- / WoD- / Mop- / Cata-Modding => Miscellaneous => Topic started by: MR. Farrare on August 06, 2017, 03:46:39 am

Title: vertex shading bug on blizzlike upconverted maps (Solved)
Post by: MR. Farrare on August 06, 2017, 03:46:39 am
first codling see  Level Design 
so I posted here
...............
I tried to edit the vale of eternal blossom

so I converted the map to 335 edit in noggit

then upconverted the map using luzifix upconverter to wod

but ingame I see vertex shading spots bug

Title: Re: vertex shading bug on blizzlike upconverted maps (Solved)
Post by: Steff on August 07, 2017, 08:12:32 am
And the solution was?
Title: Re: vertex shading bug on blizzlike upconverted maps (Solved)
Post by: MR. Farrare on August 07, 2017, 03:36:39 pm
And the solution was?
the problem was on noggit I will talk to you on skype so the fix may implement on noggit
Title: Re: vertex shading bug on blizzlike upconverted maps (Solved)
Post by: schlumpf on August 07, 2017, 09:07:49 pm
Why not explain it in public rather than to just one person?!
Title: Re: vertex shading bug on blizzlike upconverted maps (Solved)
Post by: MR. Farrare on August 08, 2017, 01:41:51 am
Why not explain it in public rather than to just one person?!
true its better so people know
just noggit ver 3.1021
Title: Re: vertex shading bug on blizzlike upconverted maps (Solved)
Post by: Mr. DK on December 11, 2017, 10:43:47 pm
So using this noggit version will fix those issues?