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Messages - Eluo

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391
Level Design / Re: Fixallocean3.0?
« on: July 29, 2010, 02:00:46 pm »
Yeah some time ago it worked. Now i have also that problem :X


392
Level Design / Re: Problem with water..
« on: July 25, 2010, 02:05:45 am »
For this just the fixallocean.exe

393
Level Design / Re: Problem with water..
« on: July 25, 2010, 12:34:01 am »
Well the doodad Problem maybe because of the MCRF chunk.
Taliis will fix that problem , just open and save the adt.

Here is what i do normally:
Noggit->Taliis->cmd tools

394
Level Design / Re: Problem with water..
« on: July 24, 2010, 10:59:04 pm »
Well yeah the allocean tool is for the 3.x clients^^
And bekets noggit doesn't save the MH2O chunk because it still uses the water chunk in the MCNK chunk.
Well the only thing that i can tell you to use if taliis and the other stuff doesn't work,is to use a hexeditor...
The colours and optiacy are set in the used skybox.
The only way that i know to add rivers or sth. like that is taliis with the waterlevel map.

395
Level Design / Re: Problem with water..
« on: July 24, 2010, 09:31:49 pm »
Simply use this tool :)

http://www.load.to/QtIcuRJrJq/allocean.zip
First the allocean.exe and then the fixallocean.exe

Should work then :)

396
Showoff - what you are working on / Re: [SHOWOFF] [WIP] Zul'Arga
« on: July 21, 2010, 08:20:28 pm »
Oh as i tought :D with bushes much much better and the other improvements are also great!
Well some other detail doodads wouldn't be bad that would remember of a culture.
But yeah <3 really awsome.

397
Yup. Should now work for you right?

398
Showoff - what you are working on / Re: [SHOWOFF] [WIP] Zul'Arga
« on: July 18, 2010, 11:47:17 pm »
Oh yeah that looks so awsome Oo
Well there is just one thing that i discovered: you din't add one single detail doodad. The trees look a little lonely without bushes or mushrooms.
Add some of those and build some tree groups and the awsomeness would be doubled :D

399
Nice job :D
@Sebbo
All those files are included in every current wow client. Well and some are reskinned^^

400
Texturing and 2D Art / Re: Concept for next design
« on: July 16, 2010, 04:02:09 pm »
Can't wait to see that stuff finished :D

401
Level Design / Re: Wich coords to use when adding items?!:D
« on: July 16, 2010, 04:00:25 pm »
First: Items =! Wmos
2nd: Taliis is diffrent. When spawning your own stuff you won't need to add any coordinates because you can move the objects around in noggit. When you are spawning objects in taliis, taliis is using the adt coordinates and adds the given coordinates(in this case the given coordinates define the location inbetween the adt, and not of the world.Yeah sounds strange.).
This is why it won't show up.
Just use 0 for every coordinate(well you might change the z axis) , and they will show up.

402
Level Design / Re: Noggit has ground splits
« on: July 16, 2010, 03:52:58 pm »
Well if you always keep using the "view chunks" function( Press F7) you won't miss any adt any more.
Green is the Adt border and the red lines are for the chunks within every single adt.
For bigger builds : Keep progressing slowly and save adt for adt. If you keep working on 8 adts much time is wasted on saving adts... Finish one adt(with some saves inbetween the time your working), and there is nothing you'll have to fear.
Just go on for adt to adt.

403
Wow great work! :shock:

404
Showoff - what you are working on / Re: [SHOWOFF] Northeron
« on: July 01, 2010, 03:28:54 pm »
Wow i like that stuff. Nice hills indeed :D
Would it bother you if i ask for a screen of the 2d texturing view?
I would love to see how you are painting^^

405
Random / Re: Gamemaster's thoughts on Modcraft (image)
« on: June 30, 2010, 10:12:30 pm »
Lol awsome xD
Yeah gamemasters are also just humans but that they are modelediting is something new...
WEll did he already contact you?^^

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