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Modelling and Animation / Own Helmet problem
« on: September 06, 2011, 06:38:11 pm »
Hello guys i make follow things :
1.make a 3D Helmet
2. convert the .3ds to .m2 (and namend test.m2)
3. put the files into a new patch : Item/ObjectComponents/Head/test.m2
4. edit the itemdisplayinfo.dbc, add a new name "test" than i make a new line and tip the number into the name field, and i take a new display id which don't already exist.
5. going into my database and add a new line in "item_template" make them as helm give them the name test and the displayid which i created into the .dbc and so on.
so than i logged into the server and i add the item, i got the item and want to use it, but than i haven't no helmet design on my head. and yes i restarted the server and put the edit dbc (itemdisplayinfo.dbc) in the server dbc folder. a guy said i have to edit the helm with mountpoint or so, but i don't know how i use the programm. please help me don't know what to do
1.make a 3D Helmet
2. convert the .3ds to .m2 (and namend test.m2)
3. put the files into a new patch : Item/ObjectComponents/Head/test.m2
4. edit the itemdisplayinfo.dbc, add a new name "test" than i make a new line and tip the number into the name field, and i take a new display id which don't already exist.
5. going into my database and add a new line in "item_template" make them as helm give them the name test and the displayid which i created into the .dbc and so on.
so than i logged into the server and i add the item, i got the item and want to use it, but than i haven't no helmet design on my head. and yes i restarted the server and put the edit dbc (itemdisplayinfo.dbc) in the server dbc folder. a guy said i have to edit the helm with mountpoint or so, but i don't know how i use the programm. please help me don't know what to do