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Author Topic: [RELEASE] Noggit SDL 3.1222 BETA  (Read 17955 times)

Adspartan

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[RELEASE] Noggit SDL 3.1222 BETA
« on: August 18, 2016, 09:59:41 pm »

Noggit SDL 3.1222 BETA


 :!: Please read the changelog carefully for config file changes !

I've added a few functionalities and fixed some bugs since the last release so I thought it was the time to do another one.

Here are the important changes:
  • Adspartan | Texturing rework (see below).
       
  • Adspartan | Flatten with an angle.
       
  • Adspartan | Add TabletMode in config file to activate/deactivate tablet support.
       
  • Adspartan | Add texture swapper on the texture picker (swap the current selected texture with the one above/below).
       
  • Adspartan | Fix MFBO bug.
       
  • Adspartan | Add BigAlpha support and a option in the assist menu to convert the current map to BigAlpha.
       
  • Adspartan | Rework fix gap tool, it also automatically fix all gaps on the loaded adt when saving.
       
  • Adspartan | Add object editor (see below).
       
  • Adspartan | Only change height when snapping to the ground.
       
  • Adspartan | Add button in 3D paint to remove duplicates on an adt.
       
  • Adspartan | Add shortcut to remove all ground (t)/remove all holes (alt+t) on the current adt when using the hole tool.
       
  • Adspartan | Split map menus to avoid going out of screen and add arenas.
       
  • Adspartan | Show the inner circle of the paint brush in 3D paint when using the first cursor mode.
       
  • Adspartan | Add filter for the names in the model selector.
       
  • Adspartan | ImportFile in the config is now used to specify the "Import.txt" file.
       
  • Adspartan | Add wmvLogFile in the config to specify where the Wow Model Viewer log file is.
       
  • Adspartan | Fix parsing of WMV log file, it should know works with any version.
       
  • Adspartan | Fix issue where a texture could be deleted in the texture palette.
       
  • Adspartan | Add spray brush for texturing (press t to activate/deactivate it in 3D paint).

Texturing rework:
  • Texture order should not matter anymore.
       
  • Painting the base texture over others isn't faster anymore.
       
  • It's now possible to change the opacity of the base layer using the gradient if another texture is present on the chunk.
       
  • Unused texture are removed from a chunk when painting on it.
       
  • Chunk borders may be visible with highly contrasted texture and low pressure but should not be visible in game when texturing a map normally.

Object editor:
  • Press 0 or click on the crate icon in the toolbar to open it.
       
  • Models can now only be selected when using this tool.
       
  • Press CTRL+C or C to copy the selected model.
       
  • Press CTRL+V or V to paste the currently used model (the name is displayed at the bottom of the screen).
       
  • The model copy related options in the edit menu have been moved the the object editor.
       
  • To open the model selector (import file models) press the "From txt" button.
       
  • Clicking on a model's name in the model selector "copy" the model as if you used CTRL+C/C on a selected model.
       
  • To add the selected model to the import file press the "To txt" button.
       
  • The "Spawn on camera" button paste the model at the current camera position without taking into account the orientation.

You can download it here https://mega.nz/#!aY1yjAqa!RLk-569Exnwy ... ma3WNl_iBg

I hope you'll like the update, please report any issue or submit your suggestions here https://bitbucket.org/berndloerwald/noggit3
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Legion > Wotlk converter
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Jøk3r

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Re: [RELEASE] Noggit SDL 3.1222 BETA
« Reply #1 on: August 18, 2016, 11:06:33 pm »
The spray brush ist the best!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
I don't like Noggit... I LOVE it :D
If you have any question about Noggit, feel free to contact me. I will give my best to help you (:

Amaroth

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Re: [RELEASE] Noggit SDL 3.1222 BETA
« Reply #2 on: August 19, 2016, 07:48:32 pm »
If I was a girl, I'd be wet even after reading half of the changelog :D. Will test this very soon.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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majorcyto

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Re: [RELEASE] Noggit SDL 3.1222 BETA
« Reply #3 on: August 21, 2016, 01:58:11 am »
Thanks so much for your updates! I have been following the commits on BitBucket, i appreciate your work!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

tom234

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Re: [RELEASE] Noggit SDL 3.1222 BETA
« Reply #4 on: August 24, 2016, 06:41:42 pm »
Wotlk or can this work on WoD?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: [RELEASE] Noggit SDL 3.1222 BETA
« Reply #5 on: August 24, 2016, 09:00:22 pm »
Noggit is, always was, and I suppose always or for a very long time will be purely WotLK tool. However, there is a possibility to convert ADTs edited in Noggit to different expansions, as far as I know. But don't ask me how to do that, I work on WotLK.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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SenixHD

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Re: [RELEASE] Noggit SDL 3.1222 BETA
« Reply #6 on: September 05, 2016, 09:17:05 pm »
How can i use the object editor ? if i click on a object to import into the txt file nothing do it..
 
I dont become a new file like import or anything else.. i have a hudge listfile of legion objects but nothing is in noggt...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: [RELEASE] Noggit SDL 3.1222 BETA
« Reply #7 on: September 05, 2016, 09:54:50 pm »
- Make sure your ImportPath is correct
- Path to file should not contain  at its end
- If you are not using default path to import file (...(noggit)/Import.txt), make sure there's no # symbol in front of your ImportPath.

On the other hand, if your path is set correctly, try to comment it by placing # symbol in front of ImportPath, rename your import file to Import.txt and place it in Noggit's folder. That should alway make your import file work.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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SenixHD

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Re: [RELEASE] Noggit SDL 3.1222 BETA
« Reply #8 on: September 06, 2016, 07:59:21 pm »
Thanks man but now i have the problem i cant spawn objects..

I have all of my Objects in my list i press on it but nothing do it..

spawn on camera dont function, CTRL + C not function...

What is my mistake?

http://imgur.com/oXeKu7T Look the 1000 Waterfalls...

And here a screen in noggit

http://imgur.com/vOg8nt2
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

PassCody

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Re: [RELEASE] Noggit SDL 3.1222 BETA
« Reply #9 on: September 08, 2016, 02:42:59 pm »
Hey ther I get an problem... This Version of the Noggit will be not startet on Computer but I do all right... I don't know why. Can any body help me? I click on the louncher the Thrist time. Then i creat the msvcp140.dell after dis I start him again but it dosn't work.

Pleas help.



REPORST

I fixed it xD
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

PassCody

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Re: [RELEASE] Noggit SDL 3.1222 BETA
« Reply #10 on: September 10, 2016, 01:14:53 pm »
Hi There,

I have now a real problem and I down't know how to fix it.

The Object edit works fin but the import and export didn't work.

Pleas Help.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Aurora

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Re: [RELEASE] Noggit SDL 3.1222 BETA
« Reply #11 on: September 20, 2016, 02:18:27 pm »
Quote from: "RyffLe"
Hi There,

I have now a real problem and I down't know how to fix it.

The Object edit works fin but the import and export didn't work.

Pleas Help.

Same. I cant import objects from viewer. Also, I cant swap (switch) textures.

( I did make sure that ways in config are right. )

But still, great work!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

syhpex

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Re: [RELEASE] Noggit SDL 3.1222 BETA
« Reply #12 on: January 29, 2017, 09:21:51 pm »
Ok so just tried it out a bit.

Here's what i'd like to know before i get into it, how does the new spray n paint work, what is the curser implying with its design.

Objector tool, having something like that so you only can choose objects and import objectives etc is a good idea, however, the import thing is just crap and bad. using the Model viewer is still much better.

with the new texture tool seems good, and is worth using the new version for that.

HOWEVER with the new objector tool im not. it takes too much time and is just useless.

Importing from the model viewer as i said before is a much more efficient way.
Not only that, but atleast you can import most models using the older noggit version, here its merely impossible as some doesnt get imported at all

So my tip to this would be, keep the objector tool, so you only can edit models, target models etc when in the tool, but using the old import and extractor options.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: [RELEASE] Noggit SDL 3.1222 BETA
« Reply #13 on: January 30, 2017, 12:00:59 am »
Spray paint uses pressure and opacity settings in the same way like ordinary 3d paint does. However, radius is used only for determining area where spray flakes should be applied. The size of flakes themselves is being set by spray size. Spray pressure sets how "quickly" are new flakes being applied. I hope this explains tool's behaviour well enough.

"Import thing" isn't crap if you know how to use it. Its great for copying models between map or parts of map, can be used as kind of "model palette" or can use filtered listfile of your custom MPQ, which comes in extremely handy whenever one wants to make any kind of test area/ikea with all his models or whatever similiar to that. It serves its purpouse very well. Noone ever said that its supposed to work better than WMV in all situations. It is not. Its to be used in situations in which WMV isn't optimal solution.

"HOWEVER with the new objector tool im not. it takes too much time and is just useless."
- I'm a little bit puzzled. So, what do you have problem with, with import.txt file functions or with object mode tool in general? If its the first one, like I've said, its far, far from being useless, as long as you get into situations in which its actually very good thing to have at your disposal.

"Not only that, but atleast you can import most models using the older noggit version, here its merely impossible as some doesnt get imported at all"
- Another part which makes no sense to me at all. What do you mean by importing models using the older Noggit versions? What do you mean by models not getting imported at all? I've got no problems with importing any models into Noggit whatsoever.

"So my tip to this would be, keep the objector tool, so you only can edit models, target models etc when in the tool, but using the old import and extractor options."
- And yet another part which leaves me kinda puzzled. What "extractor"? What "options"?


Please, take some time with explaining things I've asked about, you can also create issue enties in bitbucket, where they won't get lost so easily. Make also sure that your problems are not coming from lack of knowledge how or when are some tools or functions supposed to be used. User manual was not updated yet, mostly because a lot of things can be still subjects of change, and I don't want to completely rewrite a manual and a week later start doing so yet again.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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umbraqueen

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Re: [RELEASE] Noggit SDL 3.1222 BETA
« Reply #14 on: June 26, 2018, 06:04:12 pm »
Link is dead... please reupload

thank you :D