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Featured => Noggit => Topic started by: Adspartan on August 18, 2016, 09:59:41 pm

Title: [RELEASE] Noggit SDL 3.1222 BETA
Post by: Adspartan on August 18, 2016, 09:59:41 pm
(https://pbs.twimg.com/profile_images/1522550895/noggit.png)
Noggit SDL 3.1222 BETA


 :!: Please read the changelog carefully for config file changes !

I've added a few functionalities and fixed some bugs since the last release so I thought it was the time to do another one.

Here are the important changes:

Texturing rework:

Object editor:

You can download it here https://mega.nz/#!aY1yjAqa!RLk-569Exnwy ... ma3WNl_iBg (https://mega.nz/#!aY1yjAqa!RLk-569ExnwyU2W7EnL8agn6A-_Rw9l5sma3WNl_iBg" onclick="window.open(this.href);return false;)

I hope you'll like the update, please report any issue or submit your suggestions here https://bitbucket.org/berndloerwald/noggit3 (https://bitbucket.org/berndloerwald/noggit3" onclick="window.open(this.href);return false;)
Title: Re: [RELEASE] Noggit SDL 3.1222 BETA
Post by: Jøk3r on August 18, 2016, 11:06:33 pm
The spray brush ist the best!
Title: Re: [RELEASE] Noggit SDL 3.1222 BETA
Post by: Amaroth on August 19, 2016, 07:48:32 pm
If I was a girl, I'd be wet even after reading half of the changelog :D. Will test this very soon.
Title: Re: [RELEASE] Noggit SDL 3.1222 BETA
Post by: majorcyto on August 21, 2016, 01:58:11 am
Thanks so much for your updates! I have been following the commits on BitBucket, i appreciate your work!
Title: Re: [RELEASE] Noggit SDL 3.1222 BETA
Post by: tom234 on August 24, 2016, 06:41:42 pm
Wotlk or can this work on WoD?
Title: Re: [RELEASE] Noggit SDL 3.1222 BETA
Post by: Amaroth on August 24, 2016, 09:00:22 pm
Noggit is, always was, and I suppose always or for a very long time will be purely WotLK tool. However, there is a possibility to convert ADTs edited in Noggit to different expansions, as far as I know. But don't ask me how to do that, I work on WotLK.
Title: Re: [RELEASE] Noggit SDL 3.1222 BETA
Post by: SenixHD on September 05, 2016, 09:17:05 pm
How can i use the object editor ? if i click on a object to import into the txt file nothing do it..
 
I dont become a new file like import or anything else.. i have a hudge listfile of legion objects but nothing is in noggt...
Title: Re: [RELEASE] Noggit SDL 3.1222 BETA
Post by: Amaroth on September 05, 2016, 09:54:50 pm
- Make sure your ImportPath is correct
- Path to file should not contain  at its end
- If you are not using default path to import file (...(noggit)/Import.txt), make sure there's no # symbol in front of your ImportPath.

On the other hand, if your path is set correctly, try to comment it by placing # symbol in front of ImportPath, rename your import file to Import.txt and place it in Noggit's folder. That should alway make your import file work.
Title: Re: [RELEASE] Noggit SDL 3.1222 BETA
Post by: SenixHD on September 06, 2016, 07:59:21 pm
Thanks man but now i have the problem i cant spawn objects..

I have all of my Objects in my list i press on it but nothing do it..

spawn on camera dont function, CTRL + C not function...

What is my mistake?

http://imgur.com/oXeKu7T (http://imgur.com/oXeKu7T" onclick="window.open(this.href);return false;) Look the 1000 Waterfalls...

And here a screen in noggit

http://imgur.com/vOg8nt2 (http://imgur.com/vOg8nt2" onclick="window.open(this.href);return false;)
Title: Re: [RELEASE] Noggit SDL 3.1222 BETA
Post by: PassCody on September 08, 2016, 02:42:59 pm
Hey ther I get an problem... This Version of the Noggit will be not startet on Computer but I do all right... I don't know why. Can any body help me? I click on the louncher the Thrist time. Then i creat the msvcp140.dell after dis I start him again but it dosn't work.

Pleas help.



REPORST

I fixed it xD
Title: Re: [RELEASE] Noggit SDL 3.1222 BETA
Post by: PassCody on September 10, 2016, 01:14:53 pm
Hi There,

I have now a real problem and I down't know how to fix it.

The Object edit works fin but the import and export didn't work.

Pleas Help.
Title: Re: [RELEASE] Noggit SDL 3.1222 BETA
Post by: Aurora on September 20, 2016, 02:18:27 pm
Quote from: "RyffLe"
Hi There,

I have now a real problem and I down't know how to fix it.

The Object edit works fin but the import and export didn't work.

Pleas Help.

Same. I cant import objects from viewer. Also, I cant swap (switch) textures.

( I did make sure that ways in config are right. )

But still, great work!
Title: Re: [RELEASE] Noggit SDL 3.1222 BETA
Post by: syhpex on January 29, 2017, 09:21:51 pm
Ok so just tried it out a bit.

Here's what i'd like to know before i get into it, how does the new spray n paint work, what is the curser implying with its design.

Objector tool, having something like that so you only can choose objects and import objectives etc is a good idea, however, the import thing is just crap and bad. using the Model viewer is still much better.

with the new texture tool seems good, and is worth using the new version for that.

HOWEVER with the new objector tool im not. it takes too much time and is just useless.

Importing from the model viewer as i said before is a much more efficient way.
Not only that, but atleast you can import most models using the older noggit version, here its merely impossible as some doesnt get imported at all

So my tip to this would be, keep the objector tool, so you only can edit models, target models etc when in the tool, but using the old import and extractor options.
Title: Re: [RELEASE] Noggit SDL 3.1222 BETA
Post by: Amaroth on January 30, 2017, 12:00:59 am
Spray paint uses pressure and opacity settings in the same way like ordinary 3d paint does. However, radius is used only for determining area where spray flakes should be applied. The size of flakes themselves is being set by spray size. Spray pressure sets how "quickly" are new flakes being applied. I hope this explains tool's behaviour well enough.

"Import thing" isn't crap if you know how to use it. Its great for copying models between map or parts of map, can be used as kind of "model palette" or can use filtered listfile of your custom MPQ, which comes in extremely handy whenever one wants to make any kind of test area/ikea with all his models or whatever similiar to that. It serves its purpouse very well. Noone ever said that its supposed to work better than WMV in all situations. It is not. Its to be used in situations in which WMV isn't optimal solution.

"HOWEVER with the new objector tool im not. it takes too much time and is just useless."
- I'm a little bit puzzled. So, what do you have problem with, with import.txt file functions or with object mode tool in general? If its the first one, like I've said, its far, far from being useless, as long as you get into situations in which its actually very good thing to have at your disposal.

"Not only that, but atleast you can import most models using the older noggit version, here its merely impossible as some doesnt get imported at all"
- Another part which makes no sense to me at all. What do you mean by importing models using the older Noggit versions? What do you mean by models not getting imported at all? I've got no problems with importing any models into Noggit whatsoever.

"So my tip to this would be, keep the objector tool, so you only can edit models, target models etc when in the tool, but using the old import and extractor options."
- And yet another part which leaves me kinda puzzled. What "extractor"? What "options"?


Please, take some time with explaining things I've asked about, you can also create issue enties in bitbucket, where they won't get lost so easily. Make also sure that your problems are not coming from lack of knowledge how or when are some tools or functions supposed to be used. User manual was not updated yet, mostly because a lot of things can be still subjects of change, and I don't want to completely rewrite a manual and a week later start doing so yet again.
Title: Re: [RELEASE] Noggit SDL 3.1222 BETA
Post by: umbraqueen on June 26, 2018, 06:04:12 pm
Link is dead... please reupload

thank you :D
Title: Re: [RELEASE] Noggit SDL 3.1222 BETA
Post by: Adspartan on June 26, 2018, 08:42:32 pm
I'm going to do a release soon (this week or next week) so I'd advise you to wait a bit for a better version in every way.
But if you really want to use this old beta version now it's still available here (http://www.model-changing.net/forums/topic/313-release-noggit-sdl-31222-beta/).
Title: Re: [RELEASE] Noggit SDL 3.1222 BETA
Post by: Gratural [Харгард] on July 05, 2018, 04:22:17 pm
I'm going to do a release soon (this week or next week) so I'd advise you to wait a bit for a better version in every way.
But if you really want to use this old beta version now it's still available here (http://www.model-changing.net/forums/topic/313-release-noggit-sdl-31222-beta/).
Аdspartan, will you rewrite code of water shader ? Or please, share a way how to disable it (or edit ), because him overload CPU)
Title: Re: [RELEASE] Noggit SDL 3.1222 BETA
Post by: Adspartan on July 09, 2018, 10:58:46 am
Аdspartan, will you rewrite code of water shader ? Or please, share a way how to disable it (or edit ), because him overload CPU)

I'm not sure which version you're using but there isn't any cpu issue with the water shader right now so no I won't changed it.
Title: Re: [RELEASE] Noggit SDL 3.1222 BETA
Post by: Shoxxo on August 01, 2018, 11:02:40 am
https://mega.nz/#!NJx3XBCZ!XMIoOG4YK3ClxfYWQ18v8ytQ1EXO0OfuUUao3pQZnaw

Reuploaded ;)
Title: Re: [RELEASE] Noggit SDL 3.1222 BETA
Post by: PassCody on December 10, 2018, 05:58:44 pm
Hello guys,

I downloaded Noggit again but I can't move any objects... any ideas?

Pleas help me.

PassCody
Title: Re: [RELEASE] Noggit SDL 3.1222 BETA
Post by: csontidormu on June 07, 2019, 02:17:56 am
Hey guys!
File is no longer available!  :( :( :(