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Miscellaneous / Using WoD .m2 and .wmo in Noggit
« on: April 16, 2017, 09:33:21 pm »
Hello. I have read the "getting started", and I decided I wanted to make a new map. The process includes making the map in 3.3.5 Noggit and converting it to WoD. My problem is, that because Noggit is reading WotLK WoW, I am not able to use WoD models and stuff. So before I messed something up by just putting the WoD files inside the WotLK MPQs, I guessed it was a better idea to just ask here.
My question is: Would putting the .wmo files from WoD inside the WotLK MPQs be enough to be able to use them in Noggit? Even if they are without texture, just so that when I convert the map to WoD format it can read them properly.
Thanks in advance!
My question is: Would putting the .wmo files from WoD inside the WotLK MPQs be enough to be able to use them in Noggit? Even if they are without texture, just so that when I convert the map to WoD format it can read them properly.
Thanks in advance!