This is a read only copy without any forum functionality of the old Modcraft forum.
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Big thanks to Alastor for making this copy!

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Topics - Bhalandros

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Miscellaneous / Using WoD .m2 and .wmo in Noggit
« on: April 16, 2017, 09:33:21 pm »
Hello. I have read the "getting started", and I decided I wanted to make a new map. The process includes making the map in 3.3.5 Noggit and converting it to WoD. My problem is, that because Noggit is reading WotLK WoW, I am not able to use WoD models and stuff. So before I messed something up by just putting the WoD files inside the WotLK MPQs, I guessed it was a better idea to just ask here.
My question is: Would putting the .wmo files from WoD inside the WotLK MPQs be enough to be able to use them in Noggit? Even if they are without texture, just so that when I convert the map to WoD format it can read them properly.
Thanks in advance!

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Texturing and 2D Art / Custom textures dissappear at far camera
« on: February 26, 2017, 06:45:05 pm »
Hello. I've been trying to change one of the demon hunter's tattoos color to blue. It appears perfect on short range (1st Image) but appears weirdly with a little zoom out (2nd image). Also happens for custom skins (i tried to change draenei to red, when you got far it turned black) but no photos of that, I erased it because it didn't work.

Images:
[attachment=1:839usy88]WoWScrnShot_022617_183519.jpg[/attachment:839usy88]
[attachment=0:839usy88]WoWScrnShot_022617_184238.jpg[/attachment:839usy88]

Anyone had this problem and if so, how did you fix it (if at all?)
Thanks in advance to everyone!

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