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Messages - Bhalandros

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Serverside Modding / Re: [RELEASE] 3.3.5a Gobject patch
« on: May 08, 2017, 10:48:32 am »
Thank you. And, if anyone is wondering, I tried to cheese it a bit and use it on a Legion db2 (It didn't work mind you, not that I was expecting it to) But will definitely use it when I downport all the models to 3.3.5.
Thanks again!

2
Serverside Modding / Re: [RELEASE] 3.3.5a Gobject patch
« on: May 03, 2017, 10:34:04 am »
Sorry for necro. But SQL dump doesn't seem to work. Error message here.
https://pastebin.com/ZnUrLV4p
May be a TrinityCore update. Effectively, on gameobject_template table there exists no faction collumn.

3
Miscellaneous / Re: Using WoD .m2 and .wmo in Noggit
« on: April 17, 2017, 03:56:06 pm »
Would retro-porting the models mantain them when I convert the WotLK map to WoD? That is the only thing I want.

4
Miscellaneous / Using WoD .m2 and .wmo in Noggit
« on: April 16, 2017, 09:33:21 pm »
Hello. I have read the "getting started", and I decided I wanted to make a new map. The process includes making the map in 3.3.5 Noggit and converting it to WoD. My problem is, that because Noggit is reading WotLK WoW, I am not able to use WoD models and stuff. So before I messed something up by just putting the WoD files inside the WotLK MPQs, I guessed it was a better idea to just ask here.
My question is: Would putting the .wmo files from WoD inside the WotLK MPQs be enough to be able to use them in Noggit? Even if they are without texture, just so that when I convert the map to WoD format it can read them properly.
Thanks in advance!

5
Texturing and 2D Art / Re: Custom textures dissappear at far camera
« on: February 27, 2017, 11:27:20 pm »
Did this with default options, this is a thing now. Will test the rest of options tomorrow
[attachment=0:325d5nol]WoWScrnShot_022717_232511.jpg[/attachment:325d5nol]
Thanks though

6
Texturing and 2D Art / Re: Custom textures dissappear at far camera
« on: February 27, 2017, 09:16:31 pm »
Hey, I got a trial of photoshop, it asks me for compression and alpha depth, what do I choose?

7
Texturing and 2D Art / Re: Custom textures dissappear at far camera
« on: February 27, 2017, 03:11:47 pm »
What should I use then? Any converter that is reliable or do I have to download a Photoshop trial?

8
Texturing and 2D Art / Re: Custom textures dissappear at far camera
« on: February 27, 2017, 10:03:41 am »
PNG and then to BLP with a separate program. I use Paint.net, can't afford Photoshop right now

9
Texturing and 2D Art / Custom textures dissappear at far camera
« on: February 26, 2017, 06:45:05 pm »
Hello. I've been trying to change one of the demon hunter's tattoos color to blue. It appears perfect on short range (1st Image) but appears weirdly with a little zoom out (2nd image). Also happens for custom skins (i tried to change draenei to red, when you got far it turned black) but no photos of that, I erased it because it didn't work.

Images:
[attachment=1:839usy88]WoWScrnShot_022617_183519.jpg[/attachment:839usy88]
[attachment=0:839usy88]WoWScrnShot_022617_184238.jpg[/attachment:839usy88]

Anyone had this problem and if so, how did you fix it (if at all?)
Thanks in advance to everyone!

10
Tutorials / Re: [TUTORIAL] Import M3 Heroes of the Storm to Blender
« on: February 19, 2017, 12:35:31 am »
Hey! Thanks for the tutorial, but when I import the .obj file the textures don't show up. In 3dsmax I selected everything, any ideas?

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