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Messages - noc

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16
Serverside Modding / Re: [QUESTION] Make races/classes unavailable
« on: November 15, 2015, 10:54:11 am »
Quote from: "Смердокрыл"
Hey!
I want to make Orcs, Undead, Draenei and Worgen unavailable for players to create. I tried setting their expansion requirement in ChrRaces.dbc to 4, but when I try to create a new char I get this:
[attachment=0:13eh4oc2]WoWScrnShot_110815_133744.jpg[/attachment:13eh4oc2]

If you want to simply remove the races better change the CharacterCreate.xml accordingly. If the race can not be selected will not be created.

Si vous souhaitez suprimer les races mieux vaut modifier le CharacterCreate.xml en consequence. Si la race ne peut etre selectionnée elle ne sera pas créée.

17
Quote from: "saifi0102"
Started working on Guild UI :)

[attachment=0:2rgvwzpz]Capture.JPG[/attachment:2rgvwzpz]

Hey, nice work. Will you make a guild shop too?

18
Quote from: "Kaev"
I rewrote NotHawthorne and mine old attribute system. Much cleaner now. :)
[media:137eognv]https://www.youtube.com/watch?v=F9wIM93Ptc8[/media:137eognv]

Beautiful interface , I guess it's for a rp project?
Belle interface, je suppose que c'est pour un projet rp?


For my project I have done more classic.
Pour mon projet j'ai fait plus classique.



Anyway congratulations and good luck.
En tout cas bravo et bonne continuation.

19
Miscellaneous / Re: [HELP] Custom talent tree
« on: January 20, 2015, 11:27:26 pm »
In Blizzard_TalentUI.lua :

Change
Code: [Select]
GLYPH_TALENT_TAB = 4; to
Code: [Select]
GLYPH_TALENT_TAB = 5;For ->local specs add
Code: [Select]
["spec4"] = {
name = TALENT_SPEC_SECONDARY,
talentGroup = 2,
unit = "player",
pet = false,
tooltip = TALENT_SPEC_SECONDARY,
portraitUnit = "player",
defaultSpecTexture = "Interface\Icons\Ability_Marksmanship",
hasGlyphs = false,
glyphName = TALENT_SPEC_SECONDARY_GLYPH,
}
For ->local talentSpecInfoCache add
Code: [Select]
["spec4"] = { }Change in Blizzard_TalentUI.xml too.

20
thank you

21
whaou ... +7000 views.
Too bad there have no more questions. To celebrate this, the 7000 views eh, this is what significantly improve the code but also the desing.
So to take the concept of customer discution / server and vice versa, I opt for a simple but effective principle. Because the server sends an error code when there is a problem why not do the same thing when it are none? So define in the negative an answer server for expressing that everything is good and another negative response to say that there is a problem, for example too of characters ect. In the client, modify the lua in the routine that has been modified to intercept the error message for it to accept others and manage the new answer as it should. this way, no need to create a fictional character that will avoid a lot of problem in case of accidental disconnections.


whaou ... +7000 vues.
Dommage qu'il n'y ai pas plus de question. Pour feter ça, les +7000 vues hein, voici de quoi ameliorer sensiblement le code mais aussi le concepte.
Donc pour reprendre le principe de la discution client/serveur et inversement, j'ai opter pour un principe simple mais efficace. Puisque le serveur envoi un code d'erreur quand il y a un probleme pourquoi ne pas faire la meme chose quand il n'y en a pas? Donc definissez dans le serveur une reponse negative pour exprimer que tout est bon et une autre reponse negative pour dire qu'il y a un probleme, par exemple trop de caracteres ect. Dans le client, modifiez le lua dans la routine qui a été modifiée pour intercepter le message d'erreur pour qu'il en accepte d'autres et gérez la nouvelle reponse comme il se doit. De cette facon, plus besoin de creer un personnage fictif ce qui evitera pas mal de probleme en cas de deconnection intempestive.

22
Random / Re: Happy New Year Everybody!!!
« on: January 01, 2015, 12:32:00 pm »
good year younger ... oh yes ... the old too ...

23
Miscellaneous / Re: [QUESTION] Required Talents to 1
« on: December 04, 2014, 05:16:48 pm »
You can test this, for example warrior :

            -- is this talent's tier unlocked?
            if ( ((tier - 1) * (TalentFrame.pet and PET_TALENTS_PER_TIER or PLAYER_TALENTS_PER_TIER) <= tabPointsSpent) ) then
               tierUnlocked = 1;
            else
               local _, englishClass = UnitClass("player");
               if englishClass == "WARRIOR" then
                  tierUnlocked = 1;
               else
                  tierUnlocked = nil;
               end
            end

24
Some news on talent management.

There is no longer the limitation of the number of points depending on the line .
By rank , the number of required talent point is greater , for example:
- Rank 1 , 1 point .
- Rank 2, 2 points.
- Rank 3, 3 points.
- Rank 4, 5 points.
- Rank 5, 6 points.

It's not cheap but the last row always gives a bonus and this weapon specialization strength, spells , ... If you want to do a warrior placed his points on weapons and derivative, as it relates to magic , it rather place them on the spiritual and spells.

Here is a small example:

No quest is no spell and no spell No quest is no spell and no spell mastering.


By-against after completing the quests can be based on the number of points increase mastering.

Nice right?


Quelques nouvelles sur la gestion des talents:

Il n'y a plus la limitation du nombre de point en fonction de la ligne.
En fonction du rang, le nombre de point de talent demandé est plus grand, par exemple :
- Rang 1, 1 point.
- Rang 2, 2 points.
- Rang 3, 3 points.
- Rang 4, 5 points.
- Rang 5, 6 points.

C'est pas donné mais le dernier rang donne toujours un bonus et cela force la spécialisation armes, sorts, ... Si on veut faire un guerrier on place ses points sur les armes et dérivé, pour ce qui touche à la magie, on les placera plutôt sur le spirituel et les sorts.

Voici un petit exemple :

Pas de quete donc pas de spell et pas de maitrise de spell.


Par-contre après avoir terminé les quetes, on peut en fonction du nombre de point augmenter la maitrise.

Sympa non?

25
Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On
« on: November 30, 2014, 11:25:50 am »
You know what? I work on something like that.

Vouis savez quoi? Je travail sur un truc comme ça.


26
Showoff - what you are working on / Re: [WIP] Dalkannes Isles
« on: June 28, 2014, 09:17:11 pm »
Since about the mappers in blibli are in emulation?

Depuis quant les mappeurs de chez blibli font dans l'émulation?

28
Un jeu de role à la sauce wow qui ne se contentera pas de simple tournures de phrases.
Mon petit jeu de role à moi pour quelques collègues.

A role play to wow sauce that will not only simple turns of phrases.
My little role play with me for a few colleagues.

29
Random / Re: new file system CASC
« on: April 07, 2014, 07:52:17 am »
Quote from: "raeef"
I extract the m2 but know im confused  :cry:  :cry:  :cry:  :cry:
[attachment=0:2l6iqtfc]awfgggdfdadawfggawd.png[/attachment:2l6iqtfc]


a file name remains the same name if it is encoded.

un nom de fichier reste un nom meme s'il est codé.

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