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Author Topic: Neo - A WoW Development Suite  (Read 99528 times)

detonatorss

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Re: Neo - A WoW Development Suite
« Reply #285 on: September 12, 2015, 02:38:38 pm »
@Kaev

You will made a wdt and map adder into neo?
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TheBuG

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Re: Neo - A WoW Development Suite
« Reply #286 on: September 12, 2015, 05:35:04 pm »
Quote from: "Hobbilis"
The project is not dead?

It's a hobby project, people have jobs, sometimes it'll be on hold, but not dead.
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Смердокрыл

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Re: Neo - A WoW Development Suite
« Reply #287 on: September 12, 2015, 10:42:45 pm »
Is this only for WotLK, or is it gonna work for Cata? *fingers crossed*
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or no.
At least I tried.

Amaroth

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Re: Neo - A WoW Development Suite
« Reply #288 on: September 12, 2015, 10:53:48 pm »
Its in main post - this tool is supposed to be for all versions.
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Kaev

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Re: Neo - A WoW Development Suite
« Reply #289 on: September 12, 2015, 10:56:43 pm »
Quote from: "Смердокрыл"
Is this only for WotLK, or is it gonna work for Cata? *fingers crossed*
but atm it's only for WotLk and WoD
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Смердокрыл

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Re: Neo - A WoW Development Suite
« Reply #290 on: September 13, 2015, 12:32:44 am »
Quote from: "Kaev"
Quote from: "Смердокрыл"
Is this only for WotLK, or is it gonna work for Cata? *fingers crossed*
but atm it's only for WotLk and WoD

But there is no difference between WoD and Cata dbcs, is there?
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or no.
At least I tried.

schlumpf

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Re: Neo - A WoW Development Suite
« Reply #291 on: September 13, 2015, 12:45:57 am »
Quote from: "Смердокрыл"
Quote from: "Kaev"
Quote from: "Смердокрыл"
Is this only for WotLK, or is it gonna work for Cata? *fingers crossed*
but atm it's only for WotLk and WoD

But there is no difference between WoD and Cata dbcs, is there?
There is a lot of differences in dbcs.
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Cromon

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Re: Neo - A WoW Development Suite
« Reply #292 on: September 13, 2015, 12:49:24 am »
About the versions:
Design allows adding new versions easily. Mostly you just have to do the parsing and implement some abstract classes to get it rendered. But right now i could only implement Lichking and Warlords.

About WDL:
WDL generation is fully done now. Theres even a progress dialog and the generation is done asynchronously. Theres one minor issue tho. For WoD the ADTs that are in the deep ocean for some reason come with a height of 0 in the WDL but have a different height in the terrain. I cannot fix this right now as i dont parse liquids but i guess its a very minor issue. For Lichking you wont notice any difference between the generated and the original WDL.

Map Generator:
Im currently working on a interface that automatically generates terrain with filters like perlin noise, voronoi noise, midpoint displacement, etc. The idea is that you can define "biomes" like in minecraft and connect generators for each biome and then create huge continents within seconds. Then all you have to do is like have a look at it and change the things you dont like.

Images for WDL:

This was the edit:


In the editor (after saving):


Ingame (after saving):
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Morfium

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Re: Neo - A WoW Development Suite
« Reply #293 on: September 13, 2015, 02:09:21 pm »
Quote from: "Cromon"
Map Generator:
Im currently working on a interface that automatically generates terrain with filters like perlin noise, voronoi noise, midpoint displacement, etc. The idea is that you can define "biomes" like in minecraft and connect generators for each biome and then create huge continents within seconds. Then all you have to do is like have a look at it and change the things you dont like.
Haha once you annouce something it gets implemented elsewhere. xD
Neat. Looking forward to that. Especially the voronoi noise, I was looking at that too. :)
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kojak488

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Re: Neo - A WoW Development Suite
« Reply #294 on: September 13, 2015, 02:39:21 pm »
Cromon, you should use the wimg tag.
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Cromon

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Re: Neo - A WoW Development Suite
« Reply #295 on: September 13, 2015, 09:50:46 pm »
Quote from: "Morfium"
Haha once you annouce something it gets implemented elsewhere. xD
Neat. Looking forward to that. Especially the voronoi noise, I was looking at that too. :)

Actually i did this before for another project and wanted to integrate it into the editor a long time ago ;)

Sadly all i have left from the old project are screenshots, code got lost when i erased a backup a few years ago :(

These are the screenshots i have left from back then:




@kojak488: Thanks for the tip! :)
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Morfium

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Re: Neo - A WoW Development Suite
« Reply #296 on: September 13, 2015, 10:01:08 pm »
Wasn't meant as a reproach. ;)
I'm pretty happy that you do that.
If you are at it anyway, maybe you could make it either configurable. Maybe via xml files etc.
Or allow plugins via dlls to allow people to write their own methods for generation. :D
Either way, looks and sounds very promising!
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Cromon

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Re: Neo - A WoW Development Suite
« Reply #297 on: September 13, 2015, 10:03:18 pm »
Me neither, just thought its funny how it came together at the same time :D

The plugin stuff is actually the first thing i did yesterday:
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Morfium

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Re: Neo - A WoW Development Suite
« Reply #298 on: September 13, 2015, 10:10:40 pm »
Alright I officially love you now. xD
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Cromon

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Re: Neo - A WoW Development Suite
« Reply #299 on: September 13, 2015, 10:43:51 pm »
Ah, btw, since you mentioned XML. You can save a generator "plot" and then share it or use it in another project again. This will be done in an xml config file :)
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