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Author Topic: Neo - A WoW Development Suite  (Read 99549 times)

bizzlesnaff

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Re: Neo - A WoW Development Suite
« Reply #255 on: June 25, 2015, 07:27:25 pm »
Quote from: "Hobbilis"
Well https://gitlab.cromon.ch/Cromon/woweditor seems to be down...
Anyone else getting this as well or is it only me?

No it's not only you..:)
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Kaev

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Re: Neo - A WoW Development Suite
« Reply #256 on: June 25, 2015, 09:22:17 pm »
Quote from: "Hobbilis"
Well https://gitlab.cromon.ch/Cromon/woweditor seems to be down...
Anyone else getting this as well or is it only me?
Thanks for reporting, will be online again soon. :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Krysík

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Re: Neo - A WoW Development Suite
« Reply #257 on: June 28, 2015, 02:50:03 pm »
"Support for every version. Classic to WoD!"

I hope you'll soon make it available on other expacs as well, from what I've tried it works on WoTLK and WoD only
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Kaev

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Re: Neo - A WoW Development Suite
« Reply #258 on: June 30, 2015, 07:37:11 am »
Git is now online again, sorry for the downtime. :)
Support for other versions than WotLk and WoD will be implemented, when the stuff for the most important versions will work.
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Synric

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Re: Neo - A WoW Development Suite
« Reply #259 on: July 03, 2015, 05:48:34 pm »
And it's down again
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bizzlesnaff

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Re: Neo - A WoW Development Suite
« Reply #260 on: July 03, 2015, 06:24:05 pm »
Everytime I start neo (self compiled or the full download) the programm crashed and closed after I select my wow version...thats...strange..:)
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Kaev

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Re: Neo - A WoW Development Suite
« Reply #261 on: July 03, 2015, 06:59:24 pm »
Do you select a WoW or WotLk version?
If yes, we would like to have the crash log. :)
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tom234

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Re: Neo - A WoW Development Suite
« Reply #262 on: July 27, 2015, 07:35:44 pm »
Want to ask this but will this patch be able to fully restore Lordareon? and help rebuild Capital City to?
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Nekatus

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Re: Neo - A WoW Development Suite
« Reply #263 on: July 27, 2015, 08:35:22 pm »
WoW, i cant wait to test it. Looks awesome man! :o
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Kaev

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Re: Neo - A WoW Development Suite
« Reply #264 on: July 27, 2015, 09:43:47 pm »
Quote from: "tom234"
Want to ask this but will this patch be able to fully restore Lordareon? and help rebuild Capital City to?
It isn't a patch, but you could rebuild Capital City. You can also do this with Noggit while Neo is in development. :P
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tom234

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Re: Neo - A WoW Development Suite
« Reply #265 on: July 27, 2015, 10:47:35 pm »
Oops my bad didnt check the wording there so it seems like this Program will be able to restore lordaeron fully and distribute patches for use when the program is completed.
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Krysík

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Re: Neo - A WoW Development Suite
« Reply #266 on: July 29, 2015, 04:45:01 pm »
I've got a suggestion about the ground effect, it'd be awesome to put it on the ground just like textures (if you know what do I mean). I'm pretty sure that Blizz does it this way
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schlumpf

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Re: Neo - A WoW Development Suite
« Reply #267 on: July 29, 2015, 04:52:01 pm »
Quote from: "Krysík"
I've got a suggestion about the ground effect, it'd be awesome to put it on the ground just like textures (if you know what do I mean). I'm pretty sure that Blizz does it this way

No, that's not how it works. Detail doodads are bound to the texture. The way it would work would be right next to the texture selection being a selection for model and parameters.
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Steff

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Re: Neo - A WoW Development Suite
« Reply #268 on: July 30, 2015, 07:23:58 am »
The set is bound to texture but what texture counts on what subchunk is stored seperated.

But they get generated trough textures. we could add a tool to adjust the groundeffects data a bit. So you dont have grass clutter on road becaus the subchunk has much gras on it.
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Nekatus

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Re: Neo - A WoW Development Suite
« Reply #269 on: July 30, 2015, 02:26:24 pm »
I tested it. It is rly stable. but if i look into the sky with a high view distance, the frames brake. I dont know if its my pc or the programm^^ but its rly nice :) good work !
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