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Messages - SachikoMaeda

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DBC / DB2 / DB modding / Re: Legion Naga Model Issues
« on: May 01, 2017, 10:19:46 pm »
Yeah for whatever reason it tries to load the old textures.

2
DBC / DB2 / DB modding / Re: Legion Naga Model Issues
« on: April 12, 2017, 04:24:57 am »
I converted the file, put it into the character directory like it should be with the appropriate filenames replacing the old model. I even tried creating a new entry for the model in FileData and CreatureModelData. It won't even attempt to load a new texture and always tries to load the old texture. I've also experienced this sort of issue on the Keeper of the Grove models from Legion where only the default leaf texture won't load.

3
So some of the models I port from legion into WoD have broken or stiff animations and I have no clue how to fix them. I don't see any .anim files that need to be added. I've run into this issue with various demons like the succubus and felhound as well as Genn Greymane and dryad. The idle animations work or partially work and then slide around when moved. Has anyone else run into this issue at all?

4
DBC / DB2 / DB modding / Legion Naga Model Issues
« on: April 07, 2017, 09:25:21 pm »
So I've been going mad trying to figure out what the issue with the new naga model is and why I can't get the texture to display properly. I've updated CharSections.dbc to reflect the changes, but at most, I still get the textures displaying improperly.



I've tried multiple combinations in m_baseSection and m_Flags with no success. Any advice?

5
Still working on porting as much Legion content into WoD as I can for an RP server. I've come across quite a few objects and buildings that were let untextured by Blizzard. Loading them in 010 Editor shows the only texture assigned to these WMOs is "DELETE.BLP" and the M2s is "grey1". I was wondering if anyone has attempted to retexture these objects or at least know how. I've got some know-how in Blender, but none that's useful to texturing.

An example of the untextured WMO I've got is "7ne_nightelf_templelarge02.WMO"

6
"Retro-Porting" / Re: [Question / Help] Demon Hunter Customization in WoD
« on: February 22, 2017, 06:22:10 pm »
It might be a task not worth the effort. Should probably wait until we make the move to a Legion core. But I've got way too much time on my hands.

I have the geoset files pulled from a Legion client for the horns, blindfolds, and clawed hands for the male and female N/B Elves. The idea was to create an item with the right geoset to display either horns, blindfolds, and/or hands. I haven't tried adding in items this way, so I'm unsure how to begin with adding the geosets into the client or even figure out the IDs for the horns, blindfolds, and hands.

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"Retro-Porting" / [Question / Help] Demon Hunter Customization in WoD
« on: February 22, 2017, 04:12:25 am »
So I'm trying to find a way to tackle Demon Hunter creation on a WoD core. In that I want to port the Legion character models and have items, perhaps trinkets or rings, that let the player select what horns and tattoos they can use. I can't figure out where to begin on this project. Of course the items would have to be made server side and client side, but what sort of settings would I even use? Is it even possible? If I add in the models just for Blood Elves and Night Elves, would I have to add in the other races? I know head items equip differently in Legion, so would I need to get the data of head items also?

I don't have access to server side tinkering since I'm not a dev for the server, just someone trying to improve RP experience there, so I want to be as minimally invasive as possible with it.

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"Retro-Porting" / Re: [WoD] [QUESTION] Legion -> WoD Models
« on: October 24, 2016, 06:47:24 am »
Managed to get my hands on the right CreatureDisplayInfo.db2 and modified it as I should. The textures still aren't loading.

9
"Retro-Porting" / Re: [WoD] [QUESTION] Legion -> WoD Models
« on: October 23, 2016, 07:17:49 am »
Took me this long to realize the CreatureDisplayInfo I was given was from a Cataclysm client, not a WoD client. No wonder it wasn't working. If anyone manages to have a WoD CreatureDisplayInfo they could send, that'd be amazing.

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"Retro-Porting" / Re: [WoD] [QUESTION] Legion -> WoD Models
« on: October 20, 2016, 12:58:35 am »
Okay, I've gotten my hands on CreatureDisplayInfo.dbc. How can I get the entries added or modified to look up the new textures?

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"Retro-Porting" / Re: [WoD] [QUESTION] Legion -> WoD Models
« on: October 19, 2016, 09:30:51 pm »
Now this is a strange. Seems my client doesn't have a creaturedisplayinfo.db2. I'll have to poke some server devs for one, possibly.

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"Retro-Porting" / Re: [WoD] [QUESTION] Legion -> WoD Models
« on: October 19, 2016, 08:19:14 am »
I'm not entirely sure where to edit. FileData.dbc? If so, I just make a line for the name of the .blp for the belt and the location of it?

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"Retro-Porting" / Re: [WoD] [QUESTION] Legion -> WoD Models
« on: October 19, 2016, 02:48:58 am »
Yep, it was a matter of not naming the files correctly. Now if only I had a way to get the Keeper's belt to work.

[attachment=0:2foi9732]Screen Shot 2016-10-18 at 7.47.16 PM.png[/attachment:2foi9732]

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"Retro-Porting" / [WoD] [QUESTION] Legion -> WoD Models
« on: October 19, 2016, 01:51:56 am »
So I've been working on trying to devise some method for trying to make at least some Legion models on WoD for a private RP server I play on. I'm at a bit of a wall with it. I've gotten my hands on a working patch that fixes satyrs with the Legion models, so I tried to work off the general idea of it, but I can't find who made it to ask them.

After extracting the model information with CASC Viewer, I ran the m2 models through the Legion to Wod converter and patched as I should, but it still displays the old models. Is there something I missed in this?

[attachment=0:2jphby60]Screen Shot 2016-10-18 at 6.54.20 PM copy.png[/attachment:2jphby60]
The highlighted folders are the ones I've received that work.

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