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Topics - Gomb

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Modelling and Animation / [BUG] Problem with OBJtoM2
« on: July 18, 2014, 08:57:27 pm »
Well, I have asked Soldan, but he has no time, so, if anyone can help, first of all I post an image of my problem, (texture), and if no one knows what is the problem, I'll explain all details xD

This is on blender:


And this, when I have exported it and converted, on wmv:


I've tested many times but this problem always appears.

Any help?

2
Hey guys, I will show u our new zones, from MeWet comunity.

Worgen galery with ingame images (19): http://imgur.com/a/Q6Rft#2
Zone Map:


Goblin images:








Thank you for viewing!
Gomb

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Hey guys, well this is my question, I have this:



I'll make maps for this zones, the zones are separated by AreaID's
(the zone is an instance)

I have made a test, and now i have this:



I had created a "continent" for the zone, and this "continent" have subzones (areaids)

So now my question, is there any possibility to autodetect where "areaid" are you located, and when you open the map, automatic open your zone map?

If this is not possible, any help to do the same thing, but no with "areaid", with dungeon floors?

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