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Messages - Gomb

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1
Development and Presentation / Re: DynZone Wallpapers FullHD, QHD 21:9!
« on: September 01, 2015, 06:22:03 am »
Quote from: "Jøk3r"
Quote from: "iMithos"
That mountain IS NOT in theAbyss or Phantasia,   by    the       w  a  y  .  .   .


The mountain in the video is not part of the Abyss? Why then does the title say "The Abyss development"?

It's an specific zone I've developed for another project, we just take it for showing that me (Gomb) have entered in DynZone    :lol:

2
Development and Presentation / Re: DynZone Wallpapers FullHD, QHD 21:9!
« on: August 30, 2015, 08:36:43 pm »
Quote from: "Chase"
Why is your logo the battle.net logo with a triangle in the middle?

Similar, but not the same.

Battle.net:

Dynzone:

3
Modelling and Animation / Re: [BUG] Problem with OBJtoM2
« on: July 19, 2014, 01:30:25 am »
Quote from: "dahaga"
If you will have mind for that you can try to watch my Tuts :D
i was speaking about this problem

Yep, now I want to import the bones and animations from another wolf, with the m2i importer etc... But from now, I have no idea of do it in Blender, in Cinema 4D i know how to make bones etc.. But the interface of Blender  its.. pff xD

If u can do a tutorial, if not i'll kill Soldan on skype with questions about it xD

4
Modelling and Animation / Re: [BUG] Problem with OBJtoM2
« on: July 18, 2014, 10:46:39 pm »
Quote from: "Helnesis"
Hi, I had the same problems with you there is not a lot of time to fix I just converted my model in 3ds format and then OBJ. try

Sorry for my bad english

With convert it, you mean, export to 3ds, then, open the 3ds, and then export as obj? Or directly export as 3ds and next to obj?

Edit: Thanks! the first option its ok!

5
Modelling and Animation / [BUG] Problem with OBJtoM2
« on: July 18, 2014, 08:57:27 pm »
Well, I have asked Soldan, but he has no time, so, if anyone can help, first of all I post an image of my problem, (texture), and if no one knows what is the problem, I'll explain all details xD

This is on blender:


And this, when I have exported it and converted, on wmv:


I've tested many times but this problem always appears.

Any help?

6
Quote from: "deep6ixed"
We had this issue with ceril on maruum, and it did turn out to be maps serverside.  Do a .gps command in game on your custom map.  if your zone or area id shows as a zero (unknown) the client wont know what map to pull up and will display the continent map for what map id you are on.

We didnt use dungeonmap, just 'normal' map.dbc and areatable


mmm, ingame it shows where area or zone I'am, is it possible because we put al areas as subzones of a zone? For example, the map is Asedio al Olympo, the zone Asedio al Olympo, and the area, Asentamientro drakoniano for example, i will test it to eliminate zone and put the areas as zones, or nope? xD

7
Hey guys, I will show u our new zones, from MeWet comunity.

Worgen galery with ingame images (19): http://imgur.com/a/Q6Rft#2
Zone Map:


Goblin images:








Thank you for viewing!
Gomb

8
Quote from: "Steff"
The normal extractor do not handle custom maps.
It just ignore them.

Well i don't extracted the maps and vmaps, but i know that someone of our server extracted mmaps and vmaps, they always extract them.

9
Quote from: "Steff"
The area ids mist be set in noggit and you need the serverside maps generated for you custom map.  What needs a changed extractor.

The areaids are set in noggit, and the zone has the maps, vmaps etc.. extracted, what do you mean with "changed" extractor?

Still not automatic display your zone map.

10
I have put the correct boundaries, but, ingame, ever opens the main map, the continent, never subzone maps, I will have to do it with dungeonmap i think.

On dungeonmap.dbc, how i put coords?

On worlmaparea are Y1, Y2, X1, X2, and in dungeonmap?

11
Hey guys, well this is my question, I have this:



I'll make maps for this zones, the zones are separated by AreaID's
(the zone is an instance)

I have made a test, and now i have this:



I had created a "continent" for the zone, and this "continent" have subzones (areaids)

So now my question, is there any possibility to autodetect where "areaid" are you located, and when you open the map, automatic open your zone map?

If this is not possible, any help to do the same thing, but no with "areaid", with dungeon floors?

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