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Author Topic: Neo - A WoW Development Suite  (Read 99581 times)

Kaev

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Re: Neo - A WoW Development Suite
« Reply #120 on: February 14, 2015, 06:11:55 pm »
Quote from: "Supora"
Can someone write what packets I've needed to install to get it working? Or it dosen't supported on x64 OS?
Because on start Iv'e get this:
[attachment=0:39ovkkex]error.PNG[/attachment:39ovkkex]
It supports 64 bit.
Did you run it as an admin?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Supora

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Re: Neo - A WoW Development Suite
« Reply #121 on: February 14, 2015, 11:04:21 pm »
Tried to run it as admin and it doesn't help. Maybe I needed to download something before running it?
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Kaev

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Re: Neo - A WoW Development Suite
« Reply #122 on: February 14, 2015, 11:26:41 pm »
Quote from: "Supora"
Tried to run it as admin and it doesn't help. Maybe I needed to download something before running it?
Normally there should be everything needed in the zip archive. I'll send Cromon ur screenshot, maybe he knows more.

EDIT: Do you have DirectX installed? If yes, which version? I remember that someone had the same problem and he didn't had DirectX installed.
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Cromon

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Re: Neo - A WoW Development Suite
« Reply #123 on: February 15, 2015, 12:14:42 am »
Try the latest build from the CI server, i changed something, might work now, if not its a problem of your driver not being capable of using Direct 3D 10.1.
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tom234

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Re: Neo - A WoW Development Suite
« Reply #124 on: February 15, 2015, 07:24:05 am »
Currently testing the program and I have no idea what to do how do you do ground effects and all that to the terrain?
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Kaev

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Re: Neo - A WoW Development Suite
« Reply #125 on: February 15, 2015, 09:30:55 am »
Quote from: "tom234"
Currently testing the program and I have no idea what to do how do you do ground effects and all that to the terrain?
Ground effects aren't possible yet. You can use change the height of the terrain with Shift and CTRL.
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Supora

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Re: Neo - A WoW Development Suite
« Reply #126 on: February 15, 2015, 11:13:50 am »
Quote from: "Cromon"
Try the latest build from the CI server, i changed something, might work now, if not its a problem of your driver not being capable of using Direct 3D 10.1.
Yeah, cheked my video drive directx support. I have nvidia 9600 gt which doesn't have even 10.1 support. So sad now :C
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Master674

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Re: Neo - A WoW Development Suite
« Reply #127 on: February 16, 2015, 12:23:09 am »
Hey some more news from us:

Billboards are working now
Alpha blended models draw order is sorted
Lighting in wotlk is working
Some overall fixes to model rendering and memory leaks
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Cromon

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Re: Neo - A WoW Development Suite
« Reply #128 on: February 16, 2015, 12:37:57 am »
And im currently working on getting rid of all Direct2D related stuff so that Direct3D 10.1 problem will no longer be a problem.
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Cromon

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Re: Neo - A WoW Development Suite
« Reply #129 on: February 17, 2015, 04:49:13 pm »
Quote from: "Supora"
Quote from: "Cromon"
Try the latest build from the CI server, i changed something, might work now, if not its a problem of your driver not being capable of using Direct 3D 10.1.
Yeah, cheked my video drive directx support. I have nvidia 9600 gt which doesn't have even 10.1 support. So sad now :C

There no longer is a need for D2D or D3D10.1. Maybe it now works for you.
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Supora

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Re: Neo - A WoW Development Suite
« Reply #130 on: February 17, 2015, 06:49:19 pm »
Now got this:
[attachment=0:7ozr8u2d]error1.PNG[/attachment:7ozr8u2d]
If the #67 is the needed version.
Maybe it's possible to add a log file of console because in my case it freezes instantly at launch.
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Cromon

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Re: Neo - A WoW Development Suite
« Reply #131 on: February 17, 2015, 07:35:01 pm »
you can find a log file with the same content as the console/log tab in LogsLog.txt

Ive downgraded all shaders to shader model 4.0, this is the last thing i can do to lower the requirements, maybe it works now.
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Bravelad

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Re: Neo - A WoW Development Suite
« Reply #132 on: February 18, 2015, 07:39:54 am »
Will Neo support WMO editing to add doodads eventually? I.e., WMO Editor for 5.3+?
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Kaev

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Re: Neo - A WoW Development Suite
« Reply #133 on: February 19, 2015, 08:51:37 am »
Quote from: "Bravelad"
Will Neo support WMO editing to add doodads eventually? I.e., WMO Editor for 5.3+?
Afaik it isn't planned. Maybe someone is bored and will do this in the future.
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Valkryst

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Re: Neo - A WoW Development Suite
« Reply #134 on: February 19, 2015, 04:29:45 pm »
Quote from: "Kaev"
Quote from: "Bravelad"
Will Neo support WMO editing to add doodads eventually? I.e., WMO Editor for 5.3+?
Afaik it isn't planned. Maybe someone is bored and will do this in the future.

Just taking a shot as how that would work right now...

    Let's assume there is a list of all the doodads that can be placed and the user selects one for placement.
    The doodad is brought into the world and is able to be moved on the XYZ axis, but without rotation as Trinity or any other core I've used doesn't support that AFAIK.
    After the user finishes placing the doodad and either deselects it or clicks a 'Finalize' button, a query would be built and added to a queue of queries.
    When the user saves, the queue of queries will, depending on the editor settings, be saved to an SQL file or sent directly to the database.

The only tough things, assuming that you can easily implement the placement and that, would be to get the table schema for every database setup within the program to allow for the queries to be built and/or sent to the database.

Then you'd also need to keep up support for the different cores databases whenever they change, so maybe having the schema loaded from a delimited text file could work. You'd just have a folder with a number of text files with different schema supporting a number of cores and their databases, or just have one file with all of them.

I'd be up for helping with that if I knew more than the absolute basics of C#, but too bad I guess. =P
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