Quote from: "Kaev"You can compile the software with Visual Studio 2013 now.Awesome, I tested it a moment ago and it runs really smooth so far! And that's on a 7 year old i7 920 and a 4 year old Radeon HD 6950.
You can compile the software with Visual Studio 2013 now.
Quote from: "TheBuG"Quote from: "Kaev"You can compile the software with Visual Studio 2013 now.Awesome, I tested it a moment ago and it runs really smooth so far! And that's on a 7 year old i7 920 and a 4 year old Radeon HD 6950.Cool! Tell me how to run the program please?)
Just did a quick compile to take a look around.Everything seems to work fine, there were no issues or lag. It took me a while to figure out how to get into the menu to select whether I wanted to raise/lower terrain, paint on the terrain, etc... and after I found the menu it was no problem to edit with although I still can't figure out how to lower terrain.Tested using Windows 8.1 x64.
Quote from: "Valkryst"Just did a quick compile to take a look around.Everything seems to work fine, there were no issues or lag. It took me a while to figure out how to get into the menu to select whether I wanted to raise/lower terrain, paint on the terrain, etc... and after I found the menu it was no problem to edit with although I still can't figure out how to lower terrain.Tested using Windows 8.1 x64.Can't test it right now, but if i remember right, Shift or CTRL will always do the opposite of the normal function, e.g. instead of make the terrain higher, it will lower it.
Edit - This vertex shading is fun! Also, im in absolute love that i can separate the sculpting tool into a floating dock that can float OUTSIDE its window. I have triple monitors.. and this is perfect. Im in love lol.
Edit 3 - Tunnels are weird lol, If something is supposed to be a tunnel the ground covers the entrance to the tunnel but the camera can fly through it and the tunnel is still there its just the terrain texture goes over the doorway. :O
---------------------Hope To See List |---------------------/Undo / Redo Options for the futureBetter Terrain Texturing Options like actual Wow Edit (Cant they do 6 layers now i thought?)A way to get back to the map select list without closing Neo completely and re-opening.A way for it to remember my options? It doesnt seem to remember that i uncheck Invert Axis on the camera. Proper water support when editing/adding and doing so from within Neo. <3
I have 2 days time this weekend and will get a gfx tablet tomorrow. So i can implement my basic UI ideas and try if all also fits to tablet input.First I will implement the basic project managment parts. To open a new project, load one. Implement the application settings and the file and project view. Then integrate the map editor as first possible editor.The editing of ground has only rais up implemented jet. So lower simple dont work. In the moment the main focus ist planing how all should work out and cromon gives 200% to implement all the wow data stuff and rendering properly.
Quote from: "Steff"I have 2 days time this weekend and will get a gfx tablet tomorrow. So i can implement my basic UI ideas and try if all also fits to tablet input.First I will implement the basic project managment parts. To open a new project, load one. Implement the application settings and the file and project view. Then integrate the map editor as first possible editor.The editing of ground has only rais up implemented jet. So lower simple dont work. In the moment the main focus ist planing how all should work out and cromon gives 200% to implement all the wow data stuff and rendering properly.Ok, that sounds good! The Surface Pro 3 pen actually has 2 triggers on the pen itself that can be used, and I know the Wacom pens usually have at least 2 as well, so there might be a way to implement for instance raise and lower into the triggers of the pens themselves, Of course this could be done at a later time and wouldn't need to be researched right away.The main thing is to have a UI format that's easy to use with a mouse, or a drawing pen. (Or implement a second UI mode in the settings for pen mode.) One thing you might want to look into is the general WinTab API the drivers are available on the surface series, and I think Wacom as a generate interface for pens. You can do some special detection methods, such as for instance.. when the pen is being used on the screen ignore the palm/hand input. So you can use the pen across the screen without accidently activating other buttons.Anyways some of these things are kinda more specialized and I would understand if they weren't looked at or implemented I am just throwing the ideas out there in general. General Pen Support would be just as nice.------Going back to team features for a minute, it would be cool if we could some how have synced multi-map editing. All though the logistics of making sure the map chunks don't corrupt between the wow edit clients would be problematic, just the locking of the map at least (and showing it locked) would for sure be a massive helpful feature. But I have seen a few editors allow up to 8 people to edit or change the same map. But then you would have to have something like a sync-server that the user would need to run for their team to make sure the data and editor positions stay up to date.Anyways, just talking at this point. I haven't actually used the NEO WoW Edit tool on my surface pro 3 yet, only on my beefy desktop I will download VS 2015 today on my Surface and try it out and let you know its performance. It will probably be fine though.Keep up the good work.