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Author Topic: Neo - A WoW Development Suite  (Read 99579 times)

Kaev

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Re: WoWDev - A WoW Development Suite
« Reply #75 on: February 05, 2015, 09:01:24 am »
Quote from: "Bravelad"
I don't know which server version Rangorn is running now but last I checked he was 5.4; we also run a 5.4.8 build 18414 MoP server that is very stable and has WoD objects/maps :O

TrinityCore is focusing on WoD which is why their 5.4.8 core is missing a lot of non-essentials but their 6.0.3 core will be much better and we plan to use it soon to upgrade.

Cata, MoP, and WoD are not buggy you just need good programmers to clean up the core and bugs. Saying WotLK is stable is just lazy with all due respect. It's time the private server & modding community advanced to better versions which is why I love WoWDev and wish you guys the best of luck with it!

Seems like you don't have much experience in software developement.

Quote from: "Bravelad"
you just need good programmers to clean up the core and bugs
This is what you call buggy. Much stuff is missing, systems doesn't work as intended or aren't finished. ;)

Quote from: "Bravelad"
Saying WotLK is stable is just lazy with all due respect.
Why should it be lazy? It's just the truth. Sure, the core has some bugs, but nearly everything works as intended. Here and there some content isn't finished, but it's just content, no systems. The core itself can manage a big amount of players without crashing. And that's what you call stable.
And if WotLk wouldn't be stable, TrinityCore wouldn't have changed their main branch to WoD.

Source: I'm a software developer in real life and in my private time i already spent at least 600 hours in TrinityCore developement. :)

Quote from: "Rangorn"
Kaev, 4.3.4 Core are not so buggy
Mop and Wod are still in developpment but Trinity is working hard on them.
The cataclysm core is on a good path but still not as bugfree as the WotLk core.
I'm looking forward to the WoD core, but it will probably take some time to get it stable. But that's just a question of time, i'm pretty sure they can do that.



To get back to WoWDev: I will push my current progress on the NPC/Gameobject editor to the repo at the weekend. Still has some bugs, but no bigger problems at all. I think i'll fix them before i push it. :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

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Re: WoWDev - A WoW Development Suite
« Reply #76 on: February 05, 2015, 12:35:08 pm »
Kaev, the actual reason for me is just the lack of worldbuilding tools.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: WoWDev - A WoW Development Suite
« Reply #77 on: February 06, 2015, 06:46:21 am »
If you follow the commits then you see that cromon is nearly doing nothing ales then working on the map rendering.  Also it is all in a very early state.  Much will come the next weeks.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Skarn

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Re: WoWDev - A WoW Development Suite
« Reply #78 on: February 07, 2015, 07:41:17 am »
I think that implemeting wotlk saving is not actually a work on rendering. Thus, you're wrong.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Kaev

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Re: WoWDev - A WoW Development Suite
« Reply #79 on: February 07, 2015, 09:03:15 am »
Quote from: "Steff"
If you follow the commits then you see that cromon is nearly doing nothing else ales working on the map rendering.  Also it is all in a very early state.  Much will come the next weeks.

Quote from: "Steff"
nearly

Read properly.
But why do you even want to discuss that, Skarn? We work on what we want, when we want.
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Skarn

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Re: WoWDev - A WoW Development Suite
« Reply #80 on: February 07, 2015, 10:50:31 am »
No, worries please. I just wrote that implementing wotlk reading/saving is not even nearly nothing ;) Sorry if it sounded offensive or smth, I did not mean to offend anyone.
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Hobbilis

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Re: WoWDev - A WoW Development Suite
« Reply #81 on: February 08, 2015, 10:32:07 am »
Hey Kaev just a small suggestion in regards to updates (notes).
It would be much better if you posted updates marked with numbers so we know when there is a new update.

For example:
[paragraph:34r9bzf5]Update #20 - We have fixed bad WMO collision

Update #19 - Implemented something

Update #18 - etc etc[/paragraph:34r9bzf5]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

TheBuG

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Re: WoWDev - A WoW Development Suite
« Reply #82 on: February 08, 2015, 11:55:35 am »
Quote from: "Hobbilis"
Hey Kaev just a small suggestion in regards to updates (notes).
It would be much better if you posted updates marked with numbers so we know when there is a new update.

For example:
[paragraph:2wpu8vot]Update #20 - We have fixed bad WMO collision

Update #19 - Implemented something

Update #18 - etc etc[/paragraph:2wpu8vot]

You could just take a look at Cromon's Gitlab, you might not understand all of it, but it's pretty self explanatory. You'll see Cromon puts quite some time into it nearly every day.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Kaev

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Re: WoWDev - A WoW Development Suite
« Reply #83 on: February 08, 2015, 06:53:34 pm »
Some UI tests.. :) https://cloud.cromon.ch/f/e7e792085c074 ... 94e666693d

And i also make a new post when i post a update, just read them. :P
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Hobbilis

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Re: WoWDev - A WoW Development Suite
« Reply #84 on: February 08, 2015, 07:00:04 pm »
Well... I don't visit forums every day. And even if I do. Shouldn't summary of info be presented in an orderly fashion on the first page?
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stoneharry

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Re: WoWDev - A WoW Development Suite
« Reply #85 on: February 08, 2015, 08:16:21 pm »
Quote from: "Hobbilis"
Well... I don't visit forums every day. And even if I do. Shouldn't summary of info be presented in an orderly fashion on the first page?

No. It is all in the commit log - that is what a commit log is actually for. If you don't understand it, that's not the developers problem.
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Cromon

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Re: WoWDev - A WoW Development Suite
« Reply #86 on: February 08, 2015, 08:27:08 pm »
About the overview of the new features/etc right now its only the commit log. The main reason is that there isn't really a versioning yet. Its just public development so that you people can always follow whats going on and peek at the code if you are interested in how something works. As soon as there is a first kind of release it will come with versioning and a proper changelog etc.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Kaev

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Re: Neo - A WoW Development Suite
« Reply #87 on: February 08, 2015, 10:01:34 pm »
2 (Mini-)Updates:
We renamed the project to Neo!

You can compile the software with Visual Studio 2013 now.
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Laduguer

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Re: Neo - A WoW Development Suite
« Reply #88 on: February 09, 2015, 02:18:26 am »
I liked WoWDev! But hey, the merit of a project is in it's performance and not it's name. Looking forward to it!
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TheBuG

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Re: Neo - A WoW Development Suite
« Reply #89 on: February 09, 2015, 10:51:02 am »
Quote from: "Kaev"
You can compile the software with Visual Studio 2013 now.

Awesome, I tested it a moment ago and it runs really smooth so far! And that's on a 7 year old i7 920 and a 4 year old Radeon HD 6950.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »