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Messages - KevinBM
16
« on: December 14, 2012, 03:35:05 pm »
I told you, that I tried everything! It does not matter if I set the rhomb or not, it won't work. And, my log says nothing than this. 1 - (Noggit.cpp:130): Noggit Studio - SDL 1.2 821 - (Video.cpp:204): [Debug] GL: Version: 3.3.11653 Compatibility Profile Context 821 - (Video.cpp:205): [Debug] GL: Vendor: ATI Technologies Inc. 821 - (Video.cpp:206): [Debug] GL: Renderer: ATI Radeon HD 4300/4500 Series
17
« on: December 12, 2012, 04:27:43 pm »
#Edit this to your WoWFile!!! Path = D:WoW 3.3.5
#Edit this to your Project-Directory and uncomment if you want to use it! #ProjectPath =
#Set this to the file where you will impor models from (the modelviewer log for example ) #ImportFile = Path to ModelViewer logfile
#The Far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power. #1024 is the standart value and will be taken if you do not set this value. FarZ=4096
Should be right, but it still does not work.
18
« on: December 11, 2012, 12:33:02 pm »
Try adding a ProjectPath or comment it out... Why do you think I'd acutally don't set a path? It does not work, even if I set all paths or delete the file. I just got 1 version of wow and it is the right one, otherwards I would not be able to play on 3.3.5 server.
19
« on: December 10, 2012, 02:46:08 pm »
I have got the same problem, but it won't tell me the problem through the logfile. It just shots down instantly, and I really don't know why. Here is my noggit.conf: # This is a config file tamplate. To use it rename into noggit.conf and set your optiones
#Edit this to your WoWFile!!! Path = D:WoW 3.3.5
#Edit this to your Project-Directory and uncomment if you want to use it! ProjectPath =
#Set this to the file where you will impor models from (the modelviewer log for example ) ImportFile = Path to ModelViewer logfile
#The Far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power. #1024 is the standart value and will be taken if you do not set this value. FarZ=4096
20
« on: July 06, 2012, 01:18:09 pm »
I already said that, I'm such a noob! And I can't stop saying sorry for all the trash I post here, but I'm seriously the biggest Noob on earth!
- I'll use the doodad fixer and see what happens ... Maybe it fixes the problem ...
- HAHA! My first success with this programm!!! Doodad fixer helped me out, the error is gone! Thank's for your help!!
- It looks like doodad fixer destroyed my hole adts ...
21
« on: July 06, 2012, 12:51:13 am »
I've got a 132 Error, when I go to a specific zone ingame. And it's not because of the wmo's. I added them afterwards. The instruction at "0x007B31F8" referenced memory at "0x00000010". The memory could not be "read".
EAX=0BC32BA0 EBX=18FD699C ECX=00000007 EDX=02D1FB90 ESI=00000000 EDI=000000AF EBP=02D1FA70 ESP=02D1FA5C EIP=007B31F8 FLG=00010212 CS =001B DS =0023 ES =0023 SS =0023 FS =003B GS =0000
007B31F8 02D1FA70 0001:003B21F8 D:World of WarcraftWow.exe 007D3DAD 02D1FB98 0001:003D2DAD D:World of WarcraftWow.exe 007D407C 02D1FBCC 0001:003D307C D:World of WarcraftWow.exe 0079A7F7 02D1FBF0 0001:003997F7 D:World of WarcraftWow.exe 0079AB27 02D1FC3C 0001:00399B27 D:World of WarcraftWow.exe 0077F003 02D1FC4C 0001:0037E003 D:World of WarcraftWow.exe 004F90A4 02D1FC98 0001:000F80A4 D:World of WarcraftWow.exe 004FB042 02D1FD24 0001:000FA042 D:World of WarcraftWow.exe 00485128 02D1FDE4 0001:00084128 D:World of WarcraftWow.exe 00494F67 02D1FE00 0001:00093F67 D:World of WarcraftWow.exe 0049545B 02D1FE1C 0001:0009445B D:World of WarcraftWow.exe 004A8A42 02D1FEE8 0001:000A7A42 D:World of WarcraftWow.exe 00480B79 02D1FF18 0001:0007FB79 D:World of WarcraftWow.exe 0047DC89 02D1FF40 0001:0007CC89 D:World of WarcraftWow.exe 0047F29A 02D1FF94 0001:0007E29A D:World of WarcraftWow.exe 0047F2E1 02D1FFAC 0001:0007E2E1 D:World of WarcraftWow.exe 0040B7D8 02D1FFB4 0001:0000A7D8 D:World of WarcraftWow.exe 7674735A 02D1FFEC 0001:0003635A C:Windowssystem32kernel32.dll 76747312 02D1FFFC 0001:00036312 C:Windowssystem32kernel32.dll
Hope that someone could help me. - Please leave a link to a thread, if there is one! Edit: It also happens, when I look in this direction from a short distance like 20 meters ...
22
« on: June 23, 2012, 11:48:31 pm »
Oh sry I meant adt
23
« on: June 23, 2012, 12:22:30 pm »
I'm trying to run adt converter. My question is: Does the converter create the models, or do I need to have them already on my computer, so that this converter make them compatible to noggit ?
24
« on: June 22, 2012, 09:51:42 pm »
Do I need to have to download alpha patch before converting, or are there already some in there?
Edit: Sry, silly question, my fault .... Edit²: Ok, I am really embarassed now, but I really can't run this, so do I need to download alpha models first? I'm REALLY sorry for asking you such a noobish trash, but unfortunately my " Computer Skills " are very useless. Thanks for your help!
25
« on: June 20, 2012, 07:13:06 pm »
Crashes all the time ... Don't worry, I won't ask anyone here, Schlumpf already told me, that I am a random user who doesn't know how to run a software that is runnin' perfectly ...
26
« on: June 20, 2012, 04:16:24 pm »
I think that is his log, cause mine looks as the same as his.
27
« on: June 20, 2012, 04:13:37 pm »
Hello guys, since I deleted world of warcraft and re installed it, there is a problem with noggit. It crashes all the time, when I want to start it, but I didn't changed anything, not the name of the folder, or something else. Config: #This is a config file template. To use it rename into noggit.conf and set your options #Edit this to your WoWFile!!! #Path = D:WoW 3.3.5 #Edit this to your Project-Directory and uncomment if you want to use it! #ProjectPath = #Set this to the file where you will import models from (the model viewer log for example ) #ImportFile = #The far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power. #1024 is the standard value and will be taken if you do not set this value. FarZ=2048 Maybe it's my fault, but I can't see any mistake, 'cause I also read the manual!
28
« on: June 07, 2012, 09:36:21 pm »
You HAVE to change those buildings into Wmo's.
29
« on: June 07, 2012, 08:19:43 pm »
Do I need to download cata alpha first, or are the files already in the folder?
30
« on: June 07, 2012, 08:07:49 pm »
Can't you convert them into wmo's?
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