This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - KevinBM

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16
Noggit / Re: [BUG] 'Noggit' problem can not run
« on: December 14, 2012, 03:35:05 pm »
I told you, that I tried everything! It does not matter if I set the rhomb or not, it won't work.

And, my log says nothing than this.
Quote
1 - (Noggit.cpp:130): Noggit Studio - SDL 1.2
821 - (Video.cpp:204): [Debug] GL: Version: 3.3.11653 Compatibility Profile Context
821 - (Video.cpp:205): [Debug] GL: Vendor: ATI Technologies Inc.
821 - (Video.cpp:206): [Debug] GL: Renderer: ATI Radeon HD 4300/4500 Series

17
Noggit / Re: [BUG] 'Noggit' problem can not run
« on: December 12, 2012, 04:27:43 pm »
Quote
#Edit this to your WoWFile!!!
Path = D:WoW 3.3.5

#Edit this to your Project-Directory and uncomment if you want to use it!
#ProjectPath =

#Set this to the file where you will impor models from (the modelviewer log for example  )
#ImportFile = Path to ModelViewer logfile

#The Far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standart value and will be taken if you do not set this value.
FarZ=4096
Should be right, but it still does not work.

18
Noggit / Re: [BUG] 'Noggit' problem can not run
« on: December 11, 2012, 12:33:02 pm »
Quote from: "Ascathos"
Try adding a ProjectPath or comment it out...
Why do you think I'd acutally don't set a path?
It does not work, even if I set all paths or delete the file.

I just got 1 version of wow and it is the right one, otherwards I would not be able to play on 3.3.5
server.

19
Noggit / Re: [BUG] 'Noggit' problem can not run
« on: December 10, 2012, 02:46:08 pm »
I have got the same problem, but it won't tell me the problem through the logfile.

It just shots down instantly, and I really don't know why.
Here is my noggit.conf:

Quote
# This is a config file tamplate. To use it rename into noggit.conf and set your optiones

#Edit this to your WoWFile!!!
Path = D:WoW 3.3.5

#Edit this to your Project-Directory and uncomment if you want to use it!
ProjectPath =

#Set this to the file where you will impor models from (the modelviewer log for example :) )
ImportFile  = Path to ModelViewer logfile

#The Far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standart value and will be taken if you do not set this value.
FarZ=4096

20
Bad Threads / Re: Noggit - Ingame Error
« on: July 06, 2012, 01:18:09 pm »
I already said that, I'm such a noob!
And I can't stop saying sorry for all the trash I post here, but I'm seriously the biggest Noob on earth!


- I'll use the doodad fixer and see what happens ... Maybe it fixes the problem ...

- HAHA! My first success with this programm!!! Doodad fixer helped me out, the error is gone!
Thank's for your help!!

- It looks like doodad fixer destroyed my hole adts ...

21
Bad Threads / Noggit - Ingame Error
« on: July 06, 2012, 12:51:13 am »
I've got a 132 Error, when I go to a specific zone ingame.


And it's not because of the wmo's. I added them afterwards.


Quote
The instruction at "0x007B31F8" referenced memory at "0x00000010".
The memory could not be "read".

EAX=0BC32BA0  EBX=18FD699C  ECX=00000007  EDX=02D1FB90  ESI=00000000
EDI=000000AF  EBP=02D1FA70  ESP=02D1FA5C  EIP=007B31F8  FLG=00010212
CS =001B      DS =0023      ES =0023      SS =0023      FS =003B      GS =0000

007B31F8 02D1FA70 0001:003B21F8 D:World of WarcraftWow.exe
007D3DAD 02D1FB98 0001:003D2DAD D:World of WarcraftWow.exe
007D407C 02D1FBCC 0001:003D307C D:World of WarcraftWow.exe
0079A7F7 02D1FBF0 0001:003997F7 D:World of WarcraftWow.exe
0079AB27 02D1FC3C 0001:00399B27 D:World of WarcraftWow.exe
0077F003 02D1FC4C 0001:0037E003 D:World of WarcraftWow.exe
004F90A4 02D1FC98 0001:000F80A4 D:World of WarcraftWow.exe
004FB042 02D1FD24 0001:000FA042 D:World of WarcraftWow.exe
00485128 02D1FDE4 0001:00084128 D:World of WarcraftWow.exe
00494F67 02D1FE00 0001:00093F67 D:World of WarcraftWow.exe
0049545B 02D1FE1C 0001:0009445B D:World of WarcraftWow.exe
004A8A42 02D1FEE8 0001:000A7A42 D:World of WarcraftWow.exe
00480B79 02D1FF18 0001:0007FB79 D:World of WarcraftWow.exe
0047DC89 02D1FF40 0001:0007CC89 D:World of WarcraftWow.exe
0047F29A 02D1FF94 0001:0007E29A D:World of WarcraftWow.exe
0047F2E1 02D1FFAC 0001:0007E2E1 D:World of WarcraftWow.exe
0040B7D8 02D1FFB4 0001:0000A7D8 D:World of WarcraftWow.exe
7674735A 02D1FFEC 0001:0003635A C:Windowssystem32kernel32.dll
76747312 02D1FFFC 0001:00036312 C:Windowssystem32kernel32.dll

Hope that someone could help me.

- Please leave a link to a thread, if there is one!

Edit: It also happens, when I look in this direction from a short distance like 20 meters ...

22
Resources and Tools / Re: [TOOL] [Adt edit] ADT Converter
« on: June 23, 2012, 11:48:31 pm »
Oh sry I meant adt :P

23
Resources and Tools / Re: [TOOL] [Adt edit] ADT Converter
« on: June 23, 2012, 12:22:30 pm »
I'm trying to run adt converter.
My question is: Does the converter create the models, or do I need to have them already on my computer, so that
this converter make them compatible to noggit ?

24
Resources and Tools / Re: [TOOL] [Adt edit] ADT Converter
« on: June 22, 2012, 09:51:42 pm »
Do I need to have to download alpha patch before converting, or are there already some in there?

Edit: Sry, silly question, my fault ....
Edit²: Ok, I am really embarassed now, but I really can't run this, so do I need to download alpha models first?
I'm REALLY sorry for asking you such a noobish trash, but unfortunately my " Computer Skills " are very useless.
Thanks for your help!

25
Noggit / Re: [RELEASE]  Noggit3 SDL 1.1
« on: June 20, 2012, 07:13:06 pm »
Crashes all the time ... Don't worry, I won't ask anyone here, Schlumpf already told me, that I am a random user who doesn't know how to run a software that is  runnin' perfectly  ...

26
Bad Threads / Re: [Help]A little help?
« on: June 20, 2012, 04:16:24 pm »
I think that is his log, cause mine looks as the same as his.

27
Bad Threads / Noggit crashes instantly!
« on: June 20, 2012, 04:13:37 pm »
Hello guys, since I deleted world of warcraft and re installed it, there is a problem with noggit.
It crashes all the time, when I want to start it, but I didn't changed anything, not the name of the folder, or
something else.

Config:


#This is a config file template. To use it rename into noggit.conf and set your options
#Edit this to your WoWFile!!!
#Path = D:WoW 3.3.5

#Edit this to your Project-Directory and uncomment if you want to use it!
#ProjectPath =

#Set this to the file where you will import models from (the model viewer log for example :) )
#ImportFile  =

#The far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standard value and will be taken if you do not set this value.
FarZ=2048


Maybe it's my fault, but I can't see any mistake, 'cause I also read the manual!

28
You HAVE to change those buildings into Wmo's.

29
Do I need to download cata alpha first, or are the files already in the folder?

30
Noggit / Re: Large m2s in noggit. View and collision loss.
« on: June 07, 2012, 08:07:49 pm »
Can't you convert them into wmo's?

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