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Messages - MR. Farrare

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"Retro-Porting" / Re: [Classic to Wotlk+]New tilesets for Wow
« on: June 05, 2018, 10:42:09 am »
uhm i dont know.
Its strange, cause on the top pic the thing on the bridge have an alpha layer where i could understand that is to bright but the wall in the baground have no alpha layer and the same issue.
This steps are the wall textur too and the wall on the bottom with door should have no alpha layer.

I think this problem is from the lack of _h or _s blps
u did an amazing Job, keep it up and r u thinking of doing northrend specialy icecream citadel

Showoff - what you are working on / Re: [SHOWOFF]Emerald Sanctuary
« on: January 29, 2018, 06:53:33 pm »
nice stuff

Maruum / Re: Maruum project history
« on: August 22, 2017, 11:10:18 am »
nice work guys dam that's a lot
but you didn't think to do a desert area like ancient Egypt theme ?

Why not explain it in public rather than to just one person?!
true its better so people know
just noggit ver 3.1021

And the solution was?
the problem was on noggit I will talk to you on skype so the fix may implement on noggit

first codling see  Level Design 
so I posted here
I tried to edit the vale of eternal blossom

so I converted the map to 335 edit in noggit

then upconverted the map using luzifix upconverter to wod

but ingame I see vertex shading spots bug

Resources and Tools / Re: WOD TO WLK ADT conver
« on: June 22, 2017, 03:30:08 am »
I'm learning to extract the WOD maps, but the conversion ADT appeared problem, game client crash, please help me, give me a correct ADT converter! :-* :-* :-*
I never tried to convert wod adt but try this converter
hope it works it even make adt readable in noggit
and don't forget to get all m2 wmo etc

Development discussion / Re: Duplicate feature behavior
« on: June 09, 2017, 12:45:45 pm »
it would be cool if there is an option or checkbox indead
but if there is to key like ctrl v for a thing and ctrl b for another would be cool too

Serverside Modding / Re: [C++] [QUESTION] that target is not a player
« on: December 11, 2016, 02:03:56 pm »

Serverside Modding / Re: [C++] [QUESTION] that target is not a player
« on: December 09, 2016, 09:16:01 pm »
My friend Trinitycore Master is Legion because when you choose this branch when you compile it ment for the same client patch but your right I should write legion expansion

Serverside Modding / Re: [C++] [QUESTION] that target is not a player
« on: December 09, 2016, 05:15:56 pm »
ok in what db2
because I tried spell.db2 nothing work in wod
and now in trinitymaster ((Legion)) you cant edit the db2
so I hope there is another way I think there is a way in c++ or something

because most spell edit are moved from db2 to c++ in legion I think

Serverside Modding / [Legion] [QUESTION] that target is not a player
« on: December 09, 2016, 03:47:36 pm »
hello everyone

I want to ask is it possible to change a spell that is only cast-able on players like boss spells etc

to be cart-able on mobs ?

if you cast on a mob it will say  ((that target is not a player))

so if its possible what I change

Trinitycore Master Legion



and I hope all of you are having a great-day  :)

"Retro-Porting" / Re: [QUESTION] Porting Legion WMOS to WoD [SOLVED]
« on: August 26, 2016, 03:20:10 pm »
I cant use the tool it give me fatal error and when I convert to 335 and put it in WOD I get some texture error
this is the wmo

Resources and Tools / Re: [QUESTION] ItemVisuals 335
« on: July 19, 2016, 10:33:27 pm »
Quote from: "Chase"
Your file is corrupt or something because it looks like the format of that dbc has not changed from to present.
I downloaded even new ItemVisuals.dbc
check column 2 ,4 and 5
can you check and if it uses the same itemviseffect ids for column 24 5 can you share yours dbc ?

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