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Author Topic: Noggit Cataclysm?  (Read 5594 times)

Steff

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Re: Noggit Cataclysm?
« Reply #30 on: June 15, 2013, 08:14:17 pm »
Be creative and create new content instead of changin existing stuff.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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fearless_wind

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Re: Noggit Cataclysm?
« Reply #31 on: June 15, 2013, 09:22:02 pm »
Me and Beket are working on some functions of Noggit. We decided to fix different bugs of Noggit. Beket started with water and now it's finished, but not properly tested. So, I'll ask him to work with big alpha.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Gurluas

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Re: Noggit Cataclysm?
« Reply #32 on: June 16, 2013, 12:04:13 am »
Quote from: "fearless_wind"
Me and Beket are working on some functions of Noggit. We decided to fix different bugs of Noggit. Beket started with water and now it's finished, but not properly tested. So, I'll ask him to work with big alpha.

Thanks ^^
And Steff, while I intend to use Noggit to create new stuff (I am making a Colonization server with new worlds)
I also want Prologue to be able to change zones.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

fearless_wind

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Re: Noggit Cataclysm?
« Reply #33 on: June 16, 2013, 08:36:38 am »
By the way big alpha support is a step to Cataclysm adt editor.
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Steff

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Re: Noggit Cataclysm?
« Reply #34 on: June 16, 2013, 11:03:43 am »
Me and Beket are working on some functions of Noggit.

Hmmm.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
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