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Author Topic: Noggit Cataclysm?  (Read 5594 times)

Steff

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Re: Noggit Cataclysm?
« Reply #15 on: June 11, 2013, 10:10:00 am »
I think in a wider range.  The first thing must be to implement a project manager and a few amework all the he other editors and then can use.  Then thendata layer and then the different editor and assistents.  I also started on forming this but i do some more things:-)
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Gurluas

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Re: Noggit Cataclysm?
« Reply #16 on: June 13, 2013, 05:26:58 pm »
Noggit needs support for Northrend styled textures.
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Steff

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Re: Noggit Cataclysm?
« Reply #17 on: June 14, 2013, 11:25:50 am »
It have. Just use the nothrend tilesets?
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fearless_wind

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Re: Noggit Cataclysm?
« Reply #18 on: June 14, 2013, 12:08:16 pm »
He means big alpha support.
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Steff

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Re: Noggit Cataclysm?
« Reply #19 on: June 14, 2013, 01:32:53 pm »
That leads technical to what. I am no data guy ;)
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Gurluas

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Re: Noggit Cataclysm?
« Reply #20 on: June 14, 2013, 06:29:39 pm »
Quote from: "Steff"
That leads technical to what. I am no data guy ;)

I mean the Northrend texture format.
Currently if you edit anything in Northrend the textures are corrupted because they are made in a different way.
This is the same issue I have with any cata ADT as they use the same textures as Northrend.
Currently the only way to fix this is to perform a full retexture.

If Noggit could support this texture format we could edit new adts without having to retexture them.
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Steff

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Re: Noggit Cataclysm?
« Reply #21 on: June 14, 2013, 07:45:56 pm »
Why should i want to edit something there ;)

Thats why i never missed it. The question is do it look other?
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Gurluas

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Re: Noggit Cataclysm?
« Reply #22 on: June 14, 2013, 07:59:15 pm »
Quote from: "Steff"
Why should i want to edit something there ;)

Thats why i never missed it. The question is do it look other?

Well...To...Change Northrend.
What do you mean "Do it look other?"

It looks like a lot of glitched textures when viewed ingame without the adt setting.
When using the correct adt setting, Noggit wipes any textures turning it into default brown dirt.
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Steff

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Re: Noggit Cataclysm?
« Reply #23 on: June 14, 2013, 08:07:20 pm »
I meen i never wanted to change existing wow material.
I meen have it another look or is it only needed to edit northrend.
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Gurluas

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Re: Noggit Cataclysm?
« Reply #24 on: June 15, 2013, 12:42:03 am »
Quote from: "Steff"
I meen i never wanted to change existing wow material.
I meen have it another look or is it only needed to edit northrend.

It's needed to edit anything made after Quel'danas.
Northrend, Cataclysm Azeroth, the instanced Deathknight start zone and so on.
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samgartell

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Re: Noggit Cataclysm?
« Reply #25 on: June 15, 2013, 01:59:45 am »
Quote from: "Gurluas"
Quote from: "Steff"
I meen i never wanted to change existing wow material.
I meen have it another look or is it only needed to edit northrend.

It's needed to edit anything made after Quel'danas.
Northrend, Cataclysm Azeroth, the instanced Deathknight start zone and so on.

What he's saying is he never wanted to change anything that was already in the game, Noggit is for making your OWN places, continents, islands, etc.

[scratch that last bit, read below]
« Last Edit: June 15, 2013, 10:14:09 am by Admin »

schlumpf

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Re: Noggit Cataclysm?
« Reply #26 on: June 15, 2013, 09:14:41 am »
Quote from: "samgartell"
It was never made to edit Blizzard's ADT's, but to make new ones.
It was. And by definition of what Noggit is, it should be possible: Otherwise, the ADTs Noggit produces to not conform to the clients rules, and are bad. Which is anything, but the goal of Noggit.

Noggit = World editor = 100% conformance to file format = edit blizzard ADTs just as create new ones, as there just is no difference.

When I developed on Noggit, I never even made a new ADT, but always edited existing ones.
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samgartell

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Re: Noggit Cataclysm?
« Reply #27 on: June 15, 2013, 10:08:53 am »
Quote from: "schlumpf"
Quote from: "samgartell"
It was never made to edit Blizzard's ADT's, but to make new ones.
It was. And by definition of what Noggit is, it should be possible: Otherwise, the ADTs Noggit produces to not conform to the clients rules, and are bad. Which is anything, but the goal of Noggit.

Noggit = World editor = 100% conformance to file format = edit blizzard ADTs just as create new ones, as there just is no difference.

When I developed on Noggit, I never even made a new ADT, but always edited existing ones.

Not what I meant. I should've been clearer, I realised that after posting it. I can't quite think of a way to explain what I meant.
I've only ever used it to edit current one's too, however, I was explaining what I think Steff was trying to get across. Apologies.
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Steff

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Re: Noggit Cataclysm?
« Reply #28 on: June 15, 2013, 03:27:21 pm »
The thing is that I have not the need to get this implemented. So i dont spend my less time on it. Perhaps beket will have a look. I can ask him :)
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Gurluas

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Re: Noggit Cataclysm?
« Reply #29 on: June 15, 2013, 06:30:01 pm »
Quote from: "Steff"
The thing is that I have not the need to get this implemented. So i dont spend my less time on it. Perhaps beket will have a look. I can ask him :)

Please do (: Roleplay servers use Noggit to change the world accordingly to the player's actions, and due to this we cannot touch Northrend.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »