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Author Topic: BETA V 120 B 21 - changeset 184 (bfe4670eae1d)  (Read 5047 times)

Steff

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BETA V 120 B 21 - changeset 184 (bfe4670eae1d)
« on: May 14, 2011, 01:32:00 am »
http://www.file-upload.net/download-342 ... 1.zip.html

- Fix crash bug if loading blizzard maps.
- Add clear Texture function to the assist menu. Clear all textures on current adt and set the current selected texture as base Texture.
- Add texture picker in paint mode. If you hold down CTRL and click on a chunk you get a window where you can select the textures on this chunk. SHIFT = paint. CTRL and SHIFT = clear textures.
- Add clear heightmap function. Reset the heightmap on the current adt.
- Add set height function. Turn off autoselection (F4)  Select a chunk, fly to new height. Select function.
- Re add old texturing mode till I fix the new implementation. You can switch with CTRL and I between them. On load the old one is turned on. The current mode is shown in the statusbar beside the cords.
- Fix blur

Happy testing.
 
Please no release to public, no images, Videos or what ever.
Thanks
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Re: BETA V 120 B 21 - changeset 184 (bfe4670eae1d)
« Reply #1 on: May 14, 2011, 09:04:22 am »
Quote
- Fix crash bug if loading blizzard maps.
Loaded 3 areas i no caused this with no problems.
Quote
- Add clear Texture function to the assist menu. Clear all textures on current adt and set the current selected texture as base Texture.
Used this feature several times this evening, Great addition.
Quote
- Add texture picker in paint mode. If you hold down CTRL and click on a chunk you get a window where you can select the textures on this chunk. SHIFT = paint. CTRL and SHIFT = clear textures.
Only used a couple of times but allways worked with no problems.
Quote
- Add clear heightmap function. Reset the heightmap on the current adt.
Yet another very usefull addition, works great. One small issue, you need to run blur over the edges to remove the slight shadow efect.
Quote
- Add set height function. Turn off autoselection (F4)  Select a chunk, fly to new height. Select function.
This works however F4 does not toggle autoselection.
Quote
- Fix blur
Outstanding, my thanks.

B21 does seem to take a framerate hit and seems all around slower IMO. just an observation.

Great work guys, it's comming along.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: BETA V 120 B 21 - changeset 184 (bfe4670eae1d)
« Reply #2 on: May 14, 2011, 09:36:17 am »
Shift F4

My fault :)

I have to clear some unnecessary render funtions inside the selection method. Hope to get the rendering speed better again.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
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You can send me also offline messages. I will answer if I get online.
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schlumpf

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Re: BETA V 120 B 21 - changeset 184 (bfe4670eae1d)
« Reply #3 on: May 14, 2011, 07:23:50 pm »
Seeing people need the debug dlls and its slower, I guess you compiled as debug without optimizations. You can compie with debug information but as release. (release with debug information, cmake should create a target for that.)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

frezer748

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Re: BETA V 120 B 21 - changeset 184 (bfe4670eae1d)
« Reply #4 on: May 16, 2011, 10:04:40 pm »
Quote from: "Steff"
noggit dont support water in the moment.

and what's with my custom map? ^^ when i will port to her than i fall down and there is no terrain O.o but my other custom maps works lol,as i change the terrain with the new noggit,is the ground/terrain invisible
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Blackplayer27

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Re: BETA V 120 B 21 - changeset 184 (bfe4670eae1d)
« Reply #5 on: May 16, 2011, 10:17:03 pm »
Quote from: "frezer748"
Quote from: "Steff"
noggit dont support water in the moment.

and what's with my custom map? ^^ when i will port to her than i fall down and there is no terrain O.o but my other custom maps works lol,as i change the terrain with the new noggit,is the ground/terrain invisible

Yes The new noggit del all Terrain and other objects on the map. i can see only the Sky.
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Blackplayer27

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Re: BETA V 120 B 21 - changeset 184 (bfe4670eae1d)
« Reply #6 on: May 17, 2011, 09:47:55 am »
Nope by Noggit Studio - 3.172 dont del all Terrain or Objects
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Jasir

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Re: BETA V 120 B 21 - changeset 184 (bfe4670eae1d)
« Reply #7 on: May 17, 2011, 10:03:26 am »
Quote from: "Steff"
I did not change anything that has to do with saving. So try if rev 20 or 19 had the same bug?
I tested rev20. and saving is fine. :uok:

BUT [spoiler:3ahpntty][center:3ahpntty]Noggit3_v120_B20

Noggit3_v120_B21 the same place after saving...
[/center:3ahpntty][/spoiler:3ahpntty]

Noggit save changes, trees etc are there. I was in next adt and i saw everithing include changes which i made in B21 but when i go across edge of current adt everithing dissapear.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Re: BETA V 120 B 21 - changeset 184 (bfe4670eae1d)
« Reply #8 on: May 18, 2011, 09:40:46 am »
Quote from: "Jasir"
Quote from: "Steff"
I did not change anything that has to do with saving. So try if rev 20 or 19 had the same bug?
I tested rev20. and saving is fine. :uok:

BUT [spoiler:1nxkee09][center:1nxkee09]Noggit3_v120_B20

Noggit3_v120_B21 the same place after saving...
[/center:1nxkee09][/spoiler:1nxkee09]

Noggit save changes, trees etc are there. I was in next adt and i saw everithing include changes which i made in B21 but when i go across edge of current adt everithing dissapear.

I have done a bit more testing on this bug and it seems that your map is still there. if you leave your char just outside the .adt your editing and walk into the edited .adt you get the crash sound (like when you swim to the bottom of the ocean and die) and your camera shoots up to (what I assume is) the adt max height. If you use the camera tool you can see your char and everything but it's miles below you. I got this bug on occasion in B20 but it's every save in B21. hope this helps.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: BETA V 120 B 21 - changeset 184 (bfe4670eae1d)
« Reply #9 on: May 18, 2011, 11:12:17 am »
Oh, something is setting MFBO then to bad values then.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Doronamo

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Re: BETA V 120 B 21 - changeset 184 (bfe4670eae1d)
« Reply #10 on: May 18, 2011, 10:38:32 pm »
Quote from: "TheBuG"
Hmm, I actually can't even get it to start, it says ''msvcp100d.dll'' is missing, though I've got VCredist installed :(.

I'm having the same problem. I have VCredist installed as well but it's not opening for me, keeps giving me the same error message.

EDIT:

Easy fix is you download the two .dlls from http://www.dll-files.com


http://www.dll-files.com/dllindex/dll-files.shtml?msvcr100d
http://www.dll-files.com/dllindex/dll-files.shtml?msvcp100d

Put those in your Noggit folder and try to run Noggit if you were having the same problem I was.
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gorq

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Re: BETA V 120 B 21 - changeset 184 (bfe4670eae1d)
« Reply #11 on: May 22, 2011, 03:18:35 am »
Texturing is working really nice now ^^ Thanks for it!

i want to test it a bit more but i think this could be a public rev. Great work!
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frezer748

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Re: BETA V 120 B 21 - changeset 184 (bfe4670eae1d)
« Reply #12 on: May 27, 2011, 05:50:03 pm »
Quote from: "Steff"
If you change an adt, save it and after reopening noggit you seee your changes... then noggit saved it.
So everything work right?

What do you meen with noggit do not save???


steff please fix the custom continend bug :( when i save the continent (custom) and pack it into a custom patch than i fall ingame (there are no terrain)
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Keta

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Re: BETA V 120 B 21 - changeset 184 (bfe4670eae1d)
« Reply #13 on: May 31, 2011, 12:47:42 pm »
Quote from: "frezer748"
Quote from: "Steff"
If you change an adt, save it and after reopening noggit you seee your changes... then noggit saved it.
So everything work right?

What do you meen with noggit do not save???


steff please fix the custom continend bug :( when i save the continent (custom) and pack it into a custom patch than i fall ingame (there are no terrain)

This sounds like you either forgot to add the Map.DBC file to your MPQ or server, or you forgot to add the WDT file xP
Check for those 3 :P Maybe you also need to add the world to your database. Depends on whether you use ArcEmu or other cores xP

Thanks
Keta
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frezer748

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Re: BETA V 120 B 21 - changeset 184 (bfe4670eae1d)
« Reply #14 on: May 31, 2011, 05:17:07 pm »
Quote from: "Keta"
Quote from: "frezer748"
Quote from: "Steff"
If you change an adt, save it and after reopening noggit you seee your changes... then noggit saved it.
So everything work right?

What do you meen with noggit do not save???


steff please fix the custom continend bug :( when i save the continent (custom) and pack it into a custom patch than i fall ingame (there are no terrain)

This sounds like you either forgot to add the Map.DBC file to your MPQ or server, or you forgot to add the WDT file xP
Check for those 3 :P Maybe you also need to add the world to your database. Depends on whether you use ArcEmu or other cores xP

Thanks
Keta


i did so many custom world's and works always really good but with the new tileset (184) it don't work any more
« Last Edit: January 01, 1970, 01:00:00 am by Admin »