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Author Topic: BETA V 120 B 21 - changeset 184 (bfe4670eae1d)  (Read 5047 times)

Keta

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Re: BETA V 120 B 21 - changeset 184 (bfe4670eae1d)
« Reply #15 on: June 06, 2011, 11:06:10 am »
I'd just like to say, Steff (and other Noggit devs. if there are any? xD), its an epic program you have, and are, developing : D But erhm... Would there possibly be a chance for you to fix the thing that when you move 'inside' WMOs, the inside of them disappears? It happens to me a lot. The inside disappears, but its only from some angles. Other angles I can see it xP Makes it difficult to make sure that ground isn't peeking up inside the buildings :/
Oh yes, this does not happen to ALL WMOs. But so far, most of 'em except for human_farm.wmo. Maybe it also doesn't happen on other, but those which I'm working with right now, I've experienced it with xP

Thanks
Keta
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: BETA V 120 B 21 - changeset 184 (bfe4670eae1d)
« Reply #16 on: June 11, 2011, 09:59:29 am »
Please create an entry in the bugtraker with a list of some models with this problem. Only 4 or 5.

@frezer748
But as you are the only one with this problem I think it is no noggit problem.
Have you an other custom patch inside your testing wow folder? Delet it.
Also clear the cache folder. That are the most commen problems if you cant see your patch inside the game.
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glararan

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Re: BETA V 120 B 21 - changeset 184 (bfe4670eae1d)
« Reply #17 on: June 15, 2011, 03:17:52 pm »
Do you plain in next version do "eraster" for painting?I have big problem with painting...

example:
[attachment=0:35pi77kw]noggiterror.JPG[/attachment:35pi77kw]

+ set doodads?In WMO
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: BETA V 120 B 21 - changeset 184 (bfe4670eae1d)
« Reply #18 on: June 15, 2011, 04:01:04 pm »
Quote from: "glararan"
Do you plain in next version do "eraster" for painting?I have big problem with painting...

example:
[attachment=0:1orrha54]noggiterror.JPG[/attachment:1orrha54]

+ set doodads?In WMO
I don't see any problem there. What exactly is the problem you have?
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Steff

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Re: BETA V 120 B 21 - changeset 184 (bfe4670eae1d)
« Reply #19 on: June 15, 2011, 04:02:58 pm »
There are some problems with it Bernd. I will discuss them with you.

But if you use this Beta version you should read the description.

- Re add old texturing mode till I fix the new implementation. You can switch with CTRL and I between them. On load the old one is turned on. The current mode is shown in the statusbar beside the cords.

Try if this help you in the moment. Els you have to wait or use an older version for texturing.
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Steff

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Re: BETA V 120 B 21 - changeset 184 (bfe4670eae1d)
« Reply #20 on: June 19, 2011, 07:55:36 pm »
I have now mode some tests and have no problem with my created ADTs ingame. Everything works fine. i have added models. Moved and copy them. Change ground and Textures. All work ingame here for me.

For the last post. I develop on Windows 7 X64 and have no prblems running noggit. It must be a configuration error or a gfx card issue.

Post log and configfile in the open noggit board.
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Steff

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Re: BETA V 120 B 21 - changeset 184 (bfe4670eae1d)
« Reply #21 on: June 20, 2011, 09:45:36 am »
Please use Pastbin!

If you use the confign then you MUST set the path to wow.
Els nogit have NO path and crash. And you use the config automatic if it exists!
The # on the beginning of a line marks this line as comment. Meens noggit ignores it.
Also only uise singel  in the path.
ImportFile and Project path are optional. Is FarZ is not set noggit use 1024 for standart.

#Edit this to your WoWFile!!!
Path = E:GamesWorld of Warcraft

#Edit this to your Project-Directory and uncomment if you want to use it!
#ProjectPath = C:\Users\Joe Evans\Downloads\Noggit3_v120_B21\Noggit3_v120_B21\Project\

#Set this to the file where you will impor models from (the modelviewer log for example :) )
#ImportFile  = Path to ModelViewer logfile

#The Far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standart value and will be taken if you do not set this value.
FarZ=4096
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Frequentic

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Re: BETA V 120 B 21 - changeset 184 (bfe4670eae1d)
« Reply #22 on: June 27, 2011, 11:33:35 pm »
Hello people. Currently I'm encountering a bug when importing models. WoW Model viewer detect these models but then I try to import the file into noggit through the new function it says that the file can't be found inside the .mpq folder, but when I open it up with Ladiks MPQ achiever the file is there.

Noggit Log:
http://pastebin.com/Xi20vYuQ

WoWMV Log:
http://pastebin.com/bntgg3sL

I configurated Noggit to my wow folder correclty. I can spawn .wmo but not .m2 :S

Help me please
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: BETA V 120 B 21 - changeset 184 (bfe4670eae1d)
« Reply #23 on: June 28, 2011, 09:35:43 am »
Quote from: "Nupper"
THis is what i get
http://pastebin.com/z72DQXix

Quote
E:GamesWorld of Warcraftr

Why do people not even read the first three lines themselves?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Frequentic

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Re: BETA V 120 B 21 - changeset 184 (bfe4670eae1d)
« Reply #24 on: June 28, 2011, 10:02:14 am »
Quote from: "schlumpf"
Quote from: "Nupper"
THis is what i get
http://pastebin.com/z72DQXix

Quote
E:GamesWorld of Warcraftr

Why do people not even read the first three lines themselves?

Because there's people here that don't even know how a configuration file works and by the way my problem is still not solved meaning that I can't continue. This is getting frustrating.[/color]
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Steff

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Re: BETA V 120 B 21 - changeset 184 (bfe4670eae1d)
« Reply #25 on: June 28, 2011, 12:27:52 pm »
They dont know how a config file ofr an app work?
Funny :)

And what Schlumpf meen is that wow do not have an r in the name
Warcraftr <<<

Or have you also the wrong spell on your harddisc?
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Davidaz

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Re: BETA V 120 B 21 - changeset 184 (bfe4670eae1d)
« Reply #26 on: June 28, 2011, 04:44:39 pm »
Same debug error:


---------------------------
Microsoft Visual C++ Debug Library
---------------------------
Debug Error!

Program: C:WOTLKNoggit3_v120_B21noggit.exe

R6010

- abort() has been called



(Press Retry to debug the application)
---------------------------
Anular   Reintentar   Omitir  
---------------------------

Log file -> http://pastebin.com/dyMnqgRf

SO: W7 Professional x64

I have Visual C++ 2010 redistributable installed.

Any idea?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Nupper

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Re: BETA V 120 B 21 - changeset 184 (bfe4670eae1d)
« Reply #27 on: June 28, 2011, 07:31:40 pm »
Quote from: "Steff"
They dont know how a config file ofr an app work?
Funny :)

And what Schlumpf meen is that wow do not have an r in the name
Warcraftr <<<

Or have you also the wrong spell on your harddisc?

World of warcraftr Is cataclysm version
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schlumpf

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Re: BETA V 120 B 21 - changeset 184 (bfe4670eae1d)
« Reply #28 on: June 29, 2011, 11:27:08 am »
Quote from: "Davidaz"
Log file -> http://pastebin.com/dyMnqgRf

Seeing that it crashes right after "using confg file", check if your confg file is properly made. There is a reason Steff asks for the configuration file aswell.
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schlumpf

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Re: BETA V 120 B 21 - changeset 184 (bfe4670eae1d)
« Reply #29 on: June 29, 2011, 11:29:01 am »
Quote from: "Frequentic"
Quote from: "schlumpf"
Quote from: "Nupper"
THis is what i get
http://pastebin.com/z72DQXix

Quote
E:GamesWorld of Warcraftr

Why do people not even read the first three lines themselves?

Because there's people here that don't even know how a configuration file works and by the way my problem is still not solved meaning that I can't continue. This is getting frustrating.[/color]

The confg file is plain text explaining itself. Normally, it should not even need the cnfig file. Also, I highlighted the thing most likely being wrong. Check that before whining. And if you whine at least say that you checked that or it's correct.

Also dont "offer money" for things as we all know you won't ever pay it anyway.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »