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Topics - Serifaz

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31
Hey guys I was just messing around and made a holy version of Mordreds login screen from his tutorial.
Hope you guys like it ;)




I first took a screen shot in game for the background which is the chapel in stormwind.
Besides that, all I did was open the GlueXML/vx_vars_init.lua
and changed the model size of model 2 to -0.20 ... that re sizes the crusader you see to the left.
It will make it appear as if he is further away, if you re sizes him lower.

Then I changed , under function PlayBackgroundModels.
from SpiritHealerRed\SpiritHealer.m2 to SPIRITHEALER\SpiritHealer.m2
then I retextured the scarlet crusader to look like it is wearing the argent dawn tabard.
and recolored the scarlet crusader model to be gold and silver instead of red.
and then the shield shoulders and helmate models I retextured to silver and gold.
I
The path for all the textures is...
Shield = ItemObjectComponentsShieldShield_Crest_A_01Crusader.blp
Helm = itemObjectComponentsHeadHelm_Plate_A_01Crusader.blp
Shoulders = itemObjectComponentsShoulderShoulder_Plate_A_01Crusader.blp
Scarlet Crusader = CreatureTempScarletCrusaderHeavyScarletCrusaderHeavySkin.blp
The textures for the buttons can be found in the interffaceGLUESCOMMON folder

and thats about it... Keep in mind the part that took me the longest was finding a good picture for the background.
so it may take you a while to possition it correctly.
if you are trying to change models and there possitions just open  GlueXML/vx_vars_init.lua

32
Serverside Modding / BattleMage Crashing
« on: April 20, 2012, 02:31:31 am »
Hey guys.
I am trying to get the battlemage working so I can start  building the spec and spells for it.
the problems I am currently encountering is that I can't seem to activate the language for any race that uses it...
I have edited skillline.dbc and many others to activate the languages, but no success.
I also have been having trouble with the paper doll frame.
when I select the character to look at equipment it crashes me.
any suggestions?
I would like to get these bugs fixed before moving forward.

33
Hey guys I am trying to add some animations from MoP in to 3.3.5a
but I can't find anything besides AnimationData.dbc
It only holds a small amount of info that is just related to the main emotes it seems like.
I can't seem to find any dbc's to specify .anim files. any suggestions

I'm actually not even sure if this is what I should be lookingfor but not all pandaren anims work.
So I'm just trying to fix them.

34
Texturing and 2D Art / Pandaren UV Problem
« on: March 24, 2012, 01:27:54 am »
Hey guys... here I am again with another question x)
But anyways.
I am wondering how I would add the new textures from MoP to 3.3.5a I ported the model of the pandaren,
But the UV's do not wrap the same way.
I am wondering if I add the the textures in char sections if it will apply them to the model.
Or if I have to completely redo the uv maps.
if so I could use some help with doing this

anyways here is a pic of what is done sofar


35
Miscellaneous / [SOLVED] How to open MPQs for all expansions.
« on: March 23, 2012, 07:13:52 pm »
Hey all Im trying to open MPQ files from cata and MoP
Is there a way to do this ladiks mpq editor does not work.

Here is a link to the working mpq editor for mop and every other expansion
sorry I wasn't aware that mine was outdated.

32bit
64bit

36
Modelling and Animation / Bone Weight Copy .... need a little helpzorz
« on: March 18, 2012, 05:17:00 am »
Hey all, I am trying to remake the pandaren to be more appealing to the players.
that means new animations and models.
my problem right now is I have some animations lined up for the pandaren male but
I am trying to use bone weight copy to get the  new animations on a new model
The problem I run into is when I do the Bone Weight Copy script.
after making the mesh parent to the armature.
it is cutting wholes in my model instead of moving the model or stretching with the movement
It just cuts out the area of the vertices and moves them...
I tried this with a test on another model... and it did the same thing I think the problem is that I need to have
the body model separated to assign the bone weight copy for each part of the body.
but when I go to move the armature it just cuts the piece I have separated out and moves it away.

I tried rejoining the object after setting up the armature but it still cuts it out...
Any ideas?

37
Recruitment / Rebuilding Ashbringer.
« on: March 14, 2012, 12:55:39 am »
Hey modcraft!
It turns out that the investor for a concept of a game I had, has passed away.
Now I am picking up the pieces of this project, but I want to make it a lot different.
I want to have a lot more progression in building it, which means I need as much help as possible.
I am looking for pretty much every position except GM.
if you feel you can help, head on over to http://ashbringer.org
Again this won't happen without a lot of help so I'm calling out to everyone that knows the slightest bit about modding wow.

Quote
    Server Info

Owners: Ashbringer Group
Patch: 3.3.5a
Expansion: Wrath of the Lich King
Level Cap: 30
Core: ArcEMU
Website: http://ashbringer.org/

 New zones.
 New epic dungeons and raids.
 New custom battlegrounds and arenas.
 New custom race's.
 New custom class's.
 New custom item models.
 There will be minor patch's ever week.
 There will be major patch's once a month, on the last Wednesday of the week.

Quote
Staff Spots

 World Builder
 C++ Scripter's
 LUA Scripter's
 Model Editor
 DBC Editor
 Database Editor

Quote
Requirements

 To be dedicated.
 To be active.
 To pay attention to detail.
 To be friendly to Staff members.
 To enjoy doing your work.
 To be patient.
 To be good at English or Bulgarian languages.

38
Modelling and Animation / Problem with conversion MDX to M2
« on: January 20, 2012, 10:45:21 pm »
Hey all... I put together a mdl, (Which I can open in mdlvis).
It has 1 sequence about 6 textures, and a lot of bones.
after converting the mdl to mdx, I put it through MDX to M2
but the client crashes after I specify the first animation.

This is what it says with convert lazy

39
PyModelEditor / [QUESTION] Pymodel editor questions
« on: January 15, 2012, 07:55:21 pm »
Hey I just got PyModelEditor working... Thanx Vel ! :)

I just have a few questions about it.

1: Will it import multiple M2s to the same scene?, if so how?
2: will it keep the animations of those models?
3: will it keep the texture of those models or will I need to re add them?

40
Modelling and Animation / [QUESTION] Saving a M2 with wmv or modit
« on: January 15, 2012, 02:10:33 am »
A while ago I saved a model as m2 from modit or wmv ...
I can't remember which, but in either case I forgot how to do it.
Can anyone remind me also can someone post a link to modit incase my version is not working correctly.
I know pymodel editor is the modit replacement but I can't use pymodel editor.

41
Modelling and Animation / swf instead of image.... is it possible?
« on: December 30, 2011, 03:09:42 am »
This question is for anyone who can answer it.
I know you can make an inanimate image for the login screen of wow.
but is it possible to do the same concept but have it look at a swf animated image?
I would be very intrigued to see if this is possible.
Possibly would need to edit the client itself.

42
Texturing and 2D Art / texture problem with shoulders
« on: December 29, 2011, 09:59:08 pm »
Hey all :) I am trying to setup a texture in the dbcs for custom shoulders...
I am using Vel's custom armor set, and for kicks I wanted to see if I could make a custom display id for the armor and weapons. I have done ok so far, but all I can get to work on the shoulders is the bag icon,
and the model, but the texture just shows up green...
I don't think this is a texture problem because vel had it working.
I do think its a dbc problem... but as far as I know I put in all the correct info.
just to be sure what fields am I suppose to put the texture in for the shoulders?

43
Serverside Modding / [QUESTION] [C++]  ArcEmu
« on: August 22, 2011, 04:32:09 am »
Got the core compiled just trying the new spec system now

44
Serverside Modding / [QUESTION] LF Launcer to encrypt mpqs
« on: August 19, 2011, 12:43:08 am »
Hey guys, I'm looking for a launcher that will auto encrypt files before people can download them,
so they can not be tampered with, is this possible or no?
also if anyone knows of one that is open source or a way I can make it please let me know ;)

45
Hey guys I want to take a part of a model from a creature in the game and merge it with the bloodelf..
I am trying to make it so I can keep both animations from both models... but attatch the one model to the other so they are one... is this possible?

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