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Topics - Serifaz

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16
Miscellaneous / Almost working Launcher just need some quick assistance.
« on: January 29, 2013, 01:40:12 am »
Hello I know you are all tired of my questions but I really need to figure this out.
I have the launcher compiled and working mostly. I just need it to update the patches.
I know that is a big thing to not have working but hey that's why I am here.

anyways I thought I would post what I have done to get it were its at.

It currently only loads the same patch-A.MPQ with the version file in it.

it also does the loading animation but stays at the end.

I load up the launcher. it sends a patch into my wow data folder.
I open it as instructed and take the version file the only file that is in it.
and put in the sequence that was posted

add PATHtoFILE
extract PATHtoFILE pathTOextractDESTINATION
delete PATHtoFILE

My format looks like this.

add patches/patch-4.MPQ
extract patches/patch-4.MPQ /Data
delete patch-4.MPQ

The part that confuses me is that after stating to do this in the file that was in the patch. which is version.
it says.

How working check version?
Inside file "version" or what you want name it is number of patch version... after it will check on http://your.domain/updatelist.php?versi ... IONofPATCH
Here you will add "Up to date" for no next patches or link to next patch

Which I did not completely understand but I guess I just leave the 0 in it and don't put the other stuff.

this is what is in my src

 // OPEN SOURCE SETTINGS - Can be change
    _settings->setValue("ProjectName", "World of Warcraft Ashbringer");
    _settings->setValue("ProjectVer", "3.3.5a");
    _settings->setValue("ProjectRealm", "set realmlist logon.ashbringer.org");
    _settings->setValue("ProjectWebURL", "http://ashbringer.org");
    _settings->setValue("ProjectForumURL", "http://ashbringer.org/?p=forum");
    _settings->setValue("ProjectPatchName", "patch-A.MPQ");
    _settings->setValue("ProjectPatchVersionFile", "version");
    _settings->setValue("ProjectPatchSequence", "update_sequence");
    _settings->setValue("ProjectPatchChangelog", "changelog");
    _settings->setValue("ProjectUpdateList", "http://ashbringer.org/updatelist.php");


here is the current version file just says

0

and I tried setting update_sequence to the instructed format so it is currently...

add patches/patch-4.MPQ
extract patches/patch-4.MPQ /Data
delete patch-4.MPQ


I have no idea if I am even close to doing this correctly. please let me know what I am doing wrong and how I can fix it.

Specifics are awesome. I'm not the smartest person.
But I'm trying.

17
I know some people have had trouble getting pymodel editor to work
including me. so I spent some time trying to get it to work.
and after 2 days of just staying up and figuring it out.
here is the result.
download the pymodeleditor.rar
it includes the prerequisites to run it.
just install them in order of the numbers on the installers from 1-3
and then extract pymodeleditor folder somewhere and double click startme.py
and there you go :)
have fun
and happy modding  ;)

18
Hey guys I finally got pymodel editor working I am messing around in the geosets tab.
I'm trying to figure out how I assign a mesh to a specific geoset.
so say I have a hairstyle. that I want to be just that "hair".
my best guess is that I select the mesh in the geosets tab and then on the right select the geoset I want it to be.
and press ok. is this correct or am I doing it wrong lol?

also is there a specific 1 reason I would be getting a 00 error. or are there many reasons I could get one?

19
Modelling and Animation / [BUG] m2 not importing on 3ds max 9 and 2012
« on: January 20, 2013, 12:19:28 am »
I can't get the m2 importer to work correctly.
it is giving me errors on import with 3.3.5a models.
any suggestions?
the error Im getting is
IMPORT FAILED: Look at MAXscript listener for details.
I have no idea how to fix this but it does it with 2012 and 3ds max 9

20
Modelling and Animation / [QUESTION] [PROJECT] Pixie geosets
« on: November 14, 2012, 11:36:05 pm »
Hey guys I have been working on the pixie race for a while now. the female is near completion.
I have a lot of anims made and armor geosets setup.
But I am having trouble converting back to m2.
It crashes on the geosets.
Here is a screenshot of mdlvis.

and here is a screenshot of the converter crashing.

21
Miscellaneous / [SOLVED] Launcher Problem
« on: November 11, 2012, 06:08:26 am »
If you want to be able to compile the community launcher and get it working
Just go to my latest post on the official thread.

22
Miscellaneous / Animation Ids
« on: September 07, 2012, 07:11:36 pm »
Hey guys I was wondering if anyone had a list of the animation names.
reason I ask is I know the stand / death / walk, animations but I also know there are more than one of some animations. and I was wondering what I need to name those animations. such as
stand, has about 3 animations that I know of. Does anyone know the names?

23
Modelling and Animation / Mdlvis rigging correctly?
« on: September 07, 2012, 08:51:41 am »
Edit figured it out x)

24
Modelling and Animation / Pixie m2i not converting error with bones
« on: September 04, 2012, 03:30:44 am »


I made a pixie with bones and geosets. but m2mod3 will not convert it back to an m2
is there anyone that knows this error and what it meens?

26
Serverside Modding / [SQL] [DBC] [C++] Problem updating specs
« on: August 27, 2012, 07:37:19 am »
Hey all... Ive been scratching my head on this one most the day. I have a custom class. which I just started adding new abilities and began to build a spec. I'm on the first talent tree, and when I put in a point into the first talent it kicks me offline. It does not crash the server or my game. but it just kicks me off and does not save the spec.

This is my thoughts. I think possibly that there is a Cpp file or header file that tells the server to input the spec information in the character db.
But I don't know were it is. does anyone know, or does anyone know why this is happening?

here is a screen shot of the spec tree as is.

also I can preview the talent changes I just can't learn them

27
Hey guys Im trying to figure out why it is when I select the character sheet on my custom class.
it crashes the client. I can see the talents achievements, and everything but just can't view my char sheet
any ideas? Ive done a lot of looking around in the dbcs and I don't think its a core issue but I may be wrong.

[EDIT]: I noticed in another post that the gt*.mpq's need edited, but I have no idea how to edit them, and wowdev has nothing on the matter. is there anyone that can tell me how to implement a 13th class in the dbcs needed?

28
Modelling and Animation / [BUG] [SHOWOFF] WIP Pandaren WMO to M2
« on: May 25, 2012, 05:52:18 am »
I have successfully converted a MoP Wmo to m2 and placed it in game. my only problem sofar is that when I get extreemly close to it like at the stairs it crashes.
any ideas? I have not yet put an entry into the dbcs for it. or in the server could this be an issue?
also does anyone know if the textures for wmo's are attainable ? or do I have to just make  them?

29
Serverside Modding / [C++] In need of a custom class tutorial :)
« on: May 09, 2012, 11:16:30 pm »
Ok so I figured out how to make a custom compile for Mangos, my problem is I can't find were to specify the level info ... once it gets to the playercreateinfo level it shuts down...
does anyone know were I can go to fix this in mangos source?

30
Texturing and 2D Art / New header for Ashbringer.
« on: April 30, 2012, 08:56:06 am »
Hey guys I made this in about two hours of photoshop anyways.
hope you like it :)

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