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Showoff - what you are working on / Re: [SHOWOFF] Heroes of the storm model in mdlvis
« on: August 17, 2014, 03:54:13 am »
Thanx for the support guys
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Showoff - what you are working on / Re: [SHOWOFF] Heroes of the storm model in mdlvis« on: August 17, 2014, 03:54:13 am »
Thanx for the support guys
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Showoff - what you are working on / [SHOWOFF] Heroes of the storm model in mdlvis« on: August 16, 2014, 01:03:46 pm »
I spent a while today trying to figure out how to get the files from the new version of the heroes of the storm alpha I managed to pull tyrael out and put him in mdlvis I don't have his animations so I will have to re animate him.
Once he is done I will release him as a finished m2 Just a quick update I got most the rigging done. its not perfect but its a start. I got a test animation going to display how it works sofar. [media:i6ad9c5i]https://www.youtube.com/watch?v=olzo_H8Sj5g&feature=youtu.be[/media:i6ad9c5i] 18
Miscellaneous / Re: [QUESTION] New inventory item type« on: August 11, 2014, 08:19:10 am »
I finally figured it out and it was soo stupid
I simply can't make a new item type I need to make a new item subtype of rune. so it will be type 4 / armor ... subtype 17 / rune 19
Miscellaneous / Re: [QUESTION] New inventory item type« on: August 11, 2014, 06:41:44 am »
I think I may have fixed it. not sure Im about to re run the server
I had a mixup in my src. I put the wrong equip id in the wrong place haha The server is spitting back an error with the equip id that I made. says the inventory id is wrong 20
Miscellaneous / Re: [QUESTION] New inventory item type« on: August 11, 2014, 01:46:48 am »
I got the item type working. I just need to figure out how to assign the skill to use it to a class through skillraceclassinfo.dbc
any ideas? Quote from: "Ascathos" If you get problems serverwise, make sure to build in debug and post logs here. Maybe I can resolve them then. (If it is TC, that is.)also thank you for the offer I think Im pretty close. I do need a system built in trinitycore for upgrading the items if you think you can help with that. I already have all the slot and item type values setup in core though I'm pretty close. I just need to figure out how to make a skill that can use the item type now 21
Miscellaneous / Re: [QUESTION] New inventory item type« on: August 10, 2014, 11:25:47 pm »
Ill try
Would that be the item subclass or the inventory slot? ok I think it is specified in my core when I did the edits. I noticed that there are values for the item types. but when I put in the values into my db it does not assign the type 22
Miscellaneous / [SOLVED] [QUESTION] New inventory item type« on: August 10, 2014, 11:11:35 pm »
Hey guys, I have acouple new slots I made for the paper doll frame.
I am trying to figure out how the numbers are assigned to the item types. I have been through all the DBCs I thought would be relative and I'm pretty sure it is a DBC thing, I have done all the UI work, and core modifications. aswell as assigned a new texture to the item slot in PaperDollItemFrame.dbc where I am confused is how the items are assigned to certain slots. I understand that the following is correct. but how do these values get assigned? 1 Head 2 Neck 3 Shoulders 4 Shirt 5 Vest 6 Waist 7 Legs ect 23
Miscellaneous / Re: [QUESTION]Changing character textures on class swap« on: August 08, 2014, 02:59:38 am »
thanx man
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Miscellaneous / Re: [QUESTION]Changing character textures on class swap« on: August 08, 2014, 02:27:44 am »
it's using class 12
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Miscellaneous / Re: [QUESTION]Changing character textures on class swap« on: August 08, 2014, 02:15:58 am »
yes it worked with the dk. but I can't seem to figure out how the flag is assigned to the deathknight.
If I can figure that out I could probably figure out how the flag is assigned to my demonhunter 26
Miscellaneous / Re: [QUESTION]Changing character textures on class swap« on: August 08, 2014, 01:44:19 am »
ok just one question how do I know what the flag of my new class is. it is the 12th class if that helps
PS sorry for the double post 27
Miscellaneous / Re: [QUESTION]Changing character textures on class swap« on: August 08, 2014, 01:34:06 am »
Thanx I'll try this and post the results in a video if it works
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Miscellaneous / Re: [QUESTION]Changing character textures on class swap« on: August 08, 2014, 01:11:01 am »
Thanx soo much
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Miscellaneous / [QUESTION]Changing character textures on class swap« on: August 08, 2014, 01:01:33 am »
O.k. so I have been looking around the dbc's xml and lua files, to see how the deathknight was implemented.
my biggest discovery so far is in the CharacterCreate.Lua. Where it has a section for swapping the character to a different model on selecting the dk class. Only thing is there is no other model to my knowledge for a deathknight. Is there a specification on race models to swap out to a different geoset or something when toggled? If so can this be done through pymodeleditor? also is this a model issue at all or just a scripting / dbc issue? In essence I am trying to make it so the demonhunter class has runes / markings on there body when selecting the demonhunter just like the new textures for a dk when you select a dk they have glowing blue eyes and blue / black body textures. If there is a way to do this please let me know 30
Recruitment / Re: [PROJECT] World of Warcraft Ashbringer« on: June 30, 2014, 09:19:03 pm »
I sent a request on skype.
looking forward to hearing from you Now looking for modelers and animators interested in a paid position. |