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Topics - phucko1

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16
Modelling and Animation / [SHOWOFF] [WIP]: Aquillian
« on: January 11, 2012, 04:13:03 pm »
Hello, Modcraft. Thought I would share my custom race based on EagleGod creature.
Its no way near as good as Zim, Vel or Qorq's races but I'm happy about it :P

WIP Lore: Thousands of years ago, before the War of the Ancients. The eternal demi-gods roamed the lands of Azeroth; One of them being the mighty Aviana, the Raven Lady. Ursoc and Ursula created their mortal champions which became known as the Furbolg. Agamaggan the Boar created the Quillboar and soon Aviana made her champions: The Aquillians (gonna change name of race) these feathered guardians having a shamanistic/druidic faith in Aviana and still lives at her old palace of G'hanir, and still worships her even after her death in the War of the Ancients.

However with help of the Aquillian Druids, they soon created portals similiar of those to the Emerald Dream at the four great trees located in: Hinterlands, Duskwood, Feralas and Ashenvale. Thus the Aquillian made theirs in other various places (don't know where yet perhaps in caverns.)
They've know emerged into their newfound realm, Azeroth will soon see these winged creatures travelling around Azeroth.


[spoiler:1fcojz9o]Wearing a robe/kilt:
[IMG=]http://img521.imageshack.us/img521/6760/wearingkilt.png[/IMG]

Wearing wotlk trousers:


Wearing wotlk boots:


Wearing wotlk fat belt:


Wearing big gloves:


No beak-style (facial hair) selected at all:


Big beak-style selected:


Medium beakstyle selected:


Small beakstyle selected:
[/spoiler:1fcojz9o]

It got more geosets now and have 1 faceupper, 1 facelower and 1 body texture. Have to fix textureids and renderflags for geoset with HexEditor and I'm really bad at Hex :P

Other infos: Different beaks are  facialhairs and will add different groupations of feathers as hairstyles. Also the non-beakstyle is not a real one I just took away the others in WMV :P

17
Texturing and 2D Art / [QUESTION] Switching Textureid on Geosets?
« on: January 08, 2012, 12:17:25 am »
Hello, Modcraft. I've made a new playable race but I have run into a problem: The Cloaks uses the "Body & Clothes" textureid and I want to switch them to use "Item Capes". What tool can I do this with? Already tried in PyModelEditor but that corrupted my model. Thanks for your time - Phucko1 :).

18
Modelling and Animation / Felblood Elf?
« on: December 11, 2011, 12:56:06 pm »
Hello, I've got a question concerning textures. My project leader wants me to make some new playable races for Burning Legion faction, starting with the Felblood Elves. Anyway. I've added the horns and wings to original bloodelf but, i want the horns and wings to use a hardcoded texture? How do I do that?

19
Modelling and Animation / [QUESTION] Shoulder attachment?
« on: November 30, 2011, 10:17:43 pm »
Hello, Modcraft. I have an issue with my shoulderpad. its the Varian Wrynn one it moves fine with the animations etc but its attachment is failed. Its high above the shoulderpad and I don't know why. Can someone fix this if I upload the file or tell me what to do (Used ArtOfIllusions)



Thanks Phucko1.

20
Serverside Modding / Protecting Map?
« on: November 30, 2011, 04:35:27 pm »
Hello, I wanna make my adts/wdt only playable on my server. So this is what I thought.
Make new wdt and work on that one or parse adts from old world you wanna edit. Then grab the edited map.dbc and stick it to your mySQL and then use the FuckItUp tool wish will make the files not extractable and that way they can't extract the map.dbc and put it to their SQL? I am not familiar with server modding but I imagined this would work.

21
Modelling and Animation / [Question] Model not showing up?
« on: November 19, 2011, 01:41:17 pm »
Hello, I edited the Illidan.m2 in Blender and took away his wings and horns and fixed the holes. And converted back from m2i to m2 but when I try to view him he doesn't show up. Game or WMV doesn't crash but I can't see him.

22
Modelling and Animation / [REQUEST] Swap a skeleton
« on: November 12, 2011, 05:49:20 pm »
Hello, I modified the pandaren from WC3 and converted to m2, he got all anims but all doesn't really work in WoW as they do in wc3. Anyway could someone switch his skeleton/armatureroot to OrcMale and send back the file? - Thanks for your time.

http://www.megaupload.com/?d=5MADIKVL

23
Modelling and Animation / [QUESTION] Converting Cata to 3.3.5
« on: October 29, 2011, 06:47:53 pm »
Hello, I've got an issue when I try to port the Cataclysm Mastiff Dog to 3.3.5 I follow Zim4iks guide and I changed version to 264
Changed uint nTexUnits to 1
Copied the value from ofsTransLookup (Only the value not the other sections couse I can't edit them.) to ofsTexUnits.
Went down to uint Cameras and changed all to " . " and they reloaded to their orginial
Went to Struct_Cameras changed FOV to 0.7 and changed the portrait camera to 0.97 saved file and reloaded file but it still doesn't show in-game but it shows in WMV and PyME help?

24
Modelling and Animation / M2i to M2?
« on: October 16, 2011, 09:04:39 pm »
Hello, I got this problem when I edited my model and want to convert back to m2. It says:
Assertion Failed: pSubset->MaxBones, file .CM2skin.cpp, line 324

25
Modelling and Animation / [QUESTION] Attachmentpoints, Bones and Geosets
« on: September 09, 2011, 02:49:25 pm »
Hello Modcraft. I've got a new question for you its about attachmentpoints,bones and geosets. I've created a playable ogre but It does not show boots,kilt,shoulders or head. How do I know which bone I add helm attachment to? And how do I add geosets? What tools do I need?

26
Modelling and Animation / [QUESTION] Ogre Race
« on: September 03, 2011, 11:13:23 pm »
Hello, Modcraft! I tried to make Ogres playable and they can now wear armor but their skins/textures dissapeared? How do I re-apply their textures/Skins the easiest way? :) Thanks in advance - Phucko1.

27
Modelling and Animation / [QUESTION] Blender
« on: August 24, 2011, 09:49:17 pm »
I got a question about Blender, I succesfully made my m2 to an m2i file but how do I open these files with Blender? Where can I download a plug-in? :) Could you make a step by step quick guide on how to do this correctly all you great modellers like Vel,Doresain and Zim4ik :)? Thanks for your time - Phucko1.

28
Modelling and Animation / [QUESTION] MDLvis
« on: July 31, 2011, 02:30:44 pm »
Hello, Modcraft! I wonder where can I get a download for MDLvis? I searched like 30 pages on google, looked through both this site and MMOwned but no luck.

I'll be really happy if you can help me.

-Regards Phucko1 (:

29
Modelling and Animation / M2 Editor?
« on: June 12, 2011, 08:34:49 am »
Hello, I seen alot of guides on how to do NoggIt and that kind of edits but there are almost no about PyModelEditor or any other m2 editor, if you got any for me please give me a shout :P

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