This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: Merging two models and keeping animations of both  (Read 2336 times)

Serifaz

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 293
    • View Profile
Merging two models and keeping animations of both
« on: August 15, 2011, 07:24:28 am »
Hey guys I want to take a part of a model from a creature in the game and merge it with the bloodelf..
I am trying to make it so I can keep both animations from both models... but attatch the one model to the other so they are one... is this possible?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zim4ik

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 407
    • View Profile
Re: Merging two models and keeping animations of both
« Reply #1 on: August 15, 2011, 08:57:44 am »
Yes, Blender,M2i, Bone Weight copy script.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

doresain

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 202
    • View Profile
Re: Merging two models and keeping animations of both
« Reply #2 on: August 15, 2011, 09:51:01 am »
with blender you can merge different parts of different models (i'm working on a nightelf with exposed bones like forsaken)  but you can't edit animation, animimport script works but bugs a lot of models, i don't know if Weight bone copy script of Zim works better
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Serifaz

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 293
    • View Profile
Re: Merging two models and keeping animations of both
« Reply #3 on: August 15, 2011, 10:54:48 am »
how do I use the blender script sorry still learning blender :(
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zim4ik

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 407
    • View Profile
Re: Merging two models and keeping animations of both
« Reply #4 on: August 15, 2011, 10:58:11 am »
First, select mesh you want to port. Then select    mother mesh. THen go to scripts chose the script, quality to 4, update selected - ok
« Last Edit: August 15, 2011, 11:39:38 am by Admin »

Serifaz

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 293
    • View Profile
Re: Merging two models and keeping animations of both
« Reply #5 on: August 15, 2011, 11:34:36 am »
ok I did all up until I go to the scripts window, but I can't find the script quality to set it to 4 how do I do this its not showing a quality option
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zim4ik

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 407
    • View Profile
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Serifaz

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 293
    • View Profile
Re: Merging two models and keeping animations of both
« Reply #7 on: August 15, 2011, 11:59:00 am »
when I update selected it says no vertex groups found...
am I supposed to select the bones or the mesh or both?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zim4ik

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 407
    • View Profile
Re: Merging two models and keeping animations of both
« Reply #8 on: August 15, 2011, 12:10:58 pm »
select your mesh and add vertex group t bone 1 example. and try again
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Serifaz

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 293
    • View Profile
Re: Merging two models and keeping animations of both
« Reply #9 on: August 20, 2011, 02:55:30 am »
Ok I got it!, just touching up the animations
« Last Edit: January 01, 1970, 01:00:00 am by Admin »