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Merging two models and keeping animations of both
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Topic: Merging two models and keeping animations of both (Read 2336 times)
Serifaz
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Model Change Addict
Posts: 293
Merging two models and keeping animations of both
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on:
August 15, 2011, 07:24:28 am »
Hey guys I want to take a part of a model from a creature in the game and merge it with the bloodelf..
I am trying to make it so I can keep both animations from both models... but attatch the one model to the other so they are one... is this possible?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Zim4ik
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Creator of Worlds
Posts: 407
Re: Merging two models and keeping animations of both
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Reply #1 on:
August 15, 2011, 08:57:44 am »
Yes, Blender,M2i, Bone Weight copy script.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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doresain
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Model Change Addict
Posts: 202
Re: Merging two models and keeping animations of both
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Reply #2 on:
August 15, 2011, 09:51:01 am »
with blender you can merge different parts of different models (i'm working on a nightelf with exposed bones like forsaken) but you can't edit animation, animimport script works but bugs a lot of models, i don't know if Weight bone copy script of Zim works better
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Serifaz
Contributors
Model Change Addict
Posts: 293
Re: Merging two models and keeping animations of both
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Reply #3 on:
August 15, 2011, 10:54:48 am »
how do I use the blender script sorry still learning blender
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Zim4ik
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Creator of Worlds
Posts: 407
Re: Merging two models and keeping animations of both
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Reply #4 on:
August 15, 2011, 10:58:11 am »
First, select mesh you want to port. Then select mother mesh. THen go to scripts chose the script, quality to 4, update selected - ok
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Last Edit: August 15, 2011, 11:39:38 am by Admin
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Serifaz
Contributors
Model Change Addict
Posts: 293
Re: Merging two models and keeping animations of both
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Reply #5 on:
August 15, 2011, 11:34:36 am »
ok I did all up until I go to the scripts window, but I can't find the script quality to set it to 4 how do I do this its not showing a quality option
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Zim4ik
Contributors
Creator of Worlds
Posts: 407
Re: Merging two models and keeping animations of both
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Reply #6 on:
August 15, 2011, 11:38:59 am »
http://imagr.eu/up/4e48e91a2d6038_%D0%9 ... %D0%B9.PNG
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Serifaz
Contributors
Model Change Addict
Posts: 293
Re: Merging two models and keeping animations of both
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Reply #7 on:
August 15, 2011, 11:59:00 am »
when I update selected it says no vertex groups found...
am I supposed to select the bones or the mesh or both?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Zim4ik
Contributors
Creator of Worlds
Posts: 407
Re: Merging two models and keeping animations of both
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Reply #8 on:
August 15, 2011, 12:10:58 pm »
select your mesh and add vertex group t bone 1 example. and try again
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Serifaz
Contributors
Model Change Addict
Posts: 293
Re: Merging two models and keeping animations of both
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Reply #9 on:
August 20, 2011, 02:55:30 am »
Ok I got it!, just touching up the animations
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Modcraft - The community dedicated to quality WoW modding!
Forum
Content creation
Modelling and Animation
Merging two models and keeping animations of both