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Author Topic: Concept behind AnimPorter ?  (Read 829 times)

spik96

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Concept behind AnimPorter ?
« on: August 30, 2015, 11:43:13 am »
Hi !

I wanted to use Tigurius'AnimPorter to give the Orc model other animations to make it stand upright. Then I discovered how this tool was uneffective and full of non sense.
I would like to remake it, but how does it work ?
How does it handle the different numbers of bones ? Of animations ? Does it change the Keybones table too ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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