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Author Topic: Animation SWAP  (Read 4338 times)

Filipsons

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Animation SWAP
« on: February 10, 2014, 12:42:53 am »
Hello guys,
I have a little idea about pistols. I swap original crossbow model to custom model 1911 and now i need change animation to /Point anim. Somebody knows where I can change animationID in crossbow fire mod?

Any other ideas?

« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Milly

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Re: Animation SWAP
« Reply #1 on: February 10, 2014, 12:56:13 am »
I could help. Are you looking to edit a spell that already exists or make a new one? The animation data for spells is in column 2 in SpellVisualKIt.dbc. The SpellVisualKit.dbc entry would then link back to SpellVisual.dbc and then Spell.dbc.
I could write you a step-by-step process but it depends on whether you're making a new spell or editing an old one.

Oh, sweet idea btw
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Skarn

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Re: Animation SWAP
« Reply #2 on: February 10, 2014, 08:59:52 am »
I guess he's searching a way to swap character animation. Not the spell. I'm not really experienced in modelling but I assume you need PyModelEditor and other old tools. However, I'm pretty sure that it can be done via hex editor manually.
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Milly

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Re: Animation SWAP
« Reply #3 on: February 10, 2014, 09:03:43 am »
Oh, I getcha. I thought he wanted to make a spell by the way he worded it. In this case, just open AnimationData.dbc and find EmotePoint on line 84. Change the value in column 3 to 0, and your weapons will no longer go away when you point.
Unfortunately, the point emote is a oneshot, not a state. I don't know how to edit that.

Edit: Yet again I may be answering all the wrong questions. If you're looking to change your attack animation to /point then I'd say forget it. There is no "crossbow" animation. All crossbow weapons share the same attack animation that rifles use, and I think you wouldn't want to change that. I'm sure there's ways around it but, as Skarn said, it's difficult.

Edit: I've been looking around for possibilities and really the only idea I have is to change the auto attack spell for crossbows to have a point animation. It would look very unnatural and Idk if you can do it without effecting rifles as well.
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Skarn

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Re: Animation SWAP
« Reply #4 on: February 10, 2014, 12:14:54 pm »
I disagree with you about the crossbow animations. Rifle and bow animations are different. It's easy to find out just looking to the WMV ;)
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Milly

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Re: Animation SWAP
« Reply #5 on: February 10, 2014, 12:20:13 pm »
Mind telling me the animation name? Because I'm 99% it shares the same animation as the rifle. I even checked WMV. There are rifle animations and there are bow animations. There are no "crossbow" animations. They share with rifle.
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Laduguer

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Re: Animation SWAP
« Reply #6 on: February 10, 2014, 12:23:51 pm »
Quote from: "Milly"
Mind telling me the animation name? Because I'm 99% it shares the same animation as the rifle. I even checked WMV. There are rifle animations and there are bow animations. There are no "crossbow" animations. They share with rifle.

I'm pretty sure this is correct as well. I have a friend who did some investigation into this issue a little while ago and the only viable solution he found was changing the animation for the auto-shoot spell (I think he chose to use wands in his experiment). I never saw the actual results, but I believe he put it into practise and wasn't very satisfied with that solution. Worth a shot, though.
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Milly

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Re: Animation SWAP
« Reply #7 on: February 10, 2014, 12:30:40 pm »
Yeah that's what I was thinking. That'll work for sure but it will probably look horrible. Still a good concept though.
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Skarn

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Re: Animation SWAP
« Reply #8 on: February 10, 2014, 01:09:27 pm »
These animations are called: LoadRifle, ReadyRifle, Hold Rifle, AttackRifle. And absoultely the same (but with the word bow) is for bow.
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Milly

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Re: Animation SWAP
« Reply #9 on: February 10, 2014, 01:11:31 pm »
I know of those animations, but I really don't know what you're getting at. Crossbows aren't the same as bows. They're basically a bow attached to a gun. They use the same animations as the rifles but with different sound effects.
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Skarn

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Re: Animation SWAP
« Reply #10 on: February 10, 2014, 01:35:55 pm »
Oh... I misunderstood you. I got it now. I thought crossbow and bow are the same things. (My English sucks...) Yeah, a crossbow use the same animation as a rifle.
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Milly

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Re: Animation SWAP
« Reply #11 on: February 10, 2014, 01:39:09 pm »
Ohh, I'm sorry I should have realized sooner. :P No worries
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Skarn

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Re: Animation SWAP
« Reply #12 on: February 10, 2014, 01:40:45 pm »
No problem. I just forgot that crossbows exist in WoW. I haven't played it for ages. Only development :D
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Filipsons

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Re: Animation SWAP
« Reply #13 on: February 10, 2014, 03:55:25 pm »
Thanks for all answers, but i found some problems
1. Human male points right hand, but human female use left hand
2. When i swap crosbow animation i destroyed rifle animations
3. When I want use bows its same problem like a no.1 and bow hold in left hand and point is a right hand.

(Sorry for my English, I'm on mobil in the work)
But thanks again.
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Milly

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Re: Animation SWAP
« Reply #14 on: February 10, 2014, 03:59:53 pm »
Oh wow, so it's even worse than I thought. Idk what you can do about that. Probably have to edit the animations.
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