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Author Topic: Animation SWAP  (Read 4338 times)

phucko1

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Re: Animation SWAP
« Reply #15 on: February 10, 2014, 04:10:14 pm »
I've actually been thinking of making this in the past, and the only solution I have is:
Open the humanmale from TBC in MDLVIS
Remove all animations
Create 1 to 3 new animations for pistols.
Convert with MDXTOM2.
Use Animporter to port over your pistol animations from your ConvertedHumanMale.m2 to OriginalHumanMale.m2
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Filipsons

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Re: Animation SWAP
« Reply #16 on: February 10, 2014, 04:46:23 pm »
Hmm or exist some easy way to swap race animations? (For example: point from undead male to human male) I have a some next ideas.
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Milly

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Re: Animation SWAP
« Reply #17 on: February 11, 2014, 02:52:21 am »
Quote from: "Filipsons"
Hmm or exist some easy way to swap race animations? (For example: point from undead male to human male) I have a some next ideas.
Yes! I've been wondering this as well. I want to make a blood elf that has dwarf animations. Anyone know if it's possible?
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phucko1

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Re: Animation SWAP
« Reply #18 on: February 11, 2014, 10:25:38 am »
Yes it is possible, with Blender or Animporter.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

flagg78

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Re: Animation SWAP
« Reply #19 on: February 12, 2014, 07:29:33 am »
i know you could use the 010 template for m2 editing. you can set one animation to be used for multiple things. for instance i had a toon with no sit but had a kneel anim. so i made it use the kneel animation for both the sitting and kneeling. (it was better than him standing in place doing nothing.) it has been awhile since i have messed with any of this but maybe it would give you a place to start. ideal would be to do dbc edits for handguns. make a new shoot spell for them to use and alter the visual to the animation you want it to have.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Filipsons

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Re: Animation SWAP
« Reply #20 on: February 12, 2014, 01:16:00 pm »
This is solved for me.

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Milly

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Re: Animation SWAP
« Reply #21 on: February 12, 2014, 06:07:48 pm »
Quote from: "Filipsons"
This is solved for me.


Holy shit that is cool. How did you Kneel and ReadyRifle at the same time?
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Filipsons

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Re: Animation SWAP
« Reply #22 on: February 12, 2014, 11:52:38 pm »
Only make spell with aim ready animation. Try it ;)
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Milly

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Re: Animation SWAP
« Reply #23 on: February 13, 2014, 12:24:15 am »
Quote from: "Filipsons"
Only make spell with aim ready animation. Try it ;)
I already have one of those. It doesn't work for me :(
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Laduguer

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Re: Animation SWAP
« Reply #24 on: February 13, 2014, 12:40:23 pm »
Quote from: "Milly"
Quote from: "Filipsons"
Only make spell with aim ready animation. Try it ;)
I already have one of those. It doesn't work for me :(

Aye - and surely a spell with only the aim ready animation already exists in the form of Hold Rifle, at any rate? Or is there something more to it?
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Alastor

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Re: Animation SWAP
« Reply #25 on: February 18, 2014, 09:12:45 pm »
for that ima using macro
/in 0.1 /s .ca 16723
/in 0.2 /s .au 75038


so ..

/kneel           ( or /sit , /lay , ect........)
(now macro)
and its done !

Sniper pose INC.
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Laduguer

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Re: Animation SWAP
« Reply #26 on: February 19, 2014, 03:29:41 pm »
Quote from: "dahaga"
for that ima using macro
/in 0.1 /s .ca 16723
/in 0.2 /s .au 75038


so ..

/kneel           ( or /sit , /lay , ect........)
(now macro)
and its done !

Sniper pose INC.

Good idea, i'm surprised I didn't realise I was that simple earlier! Now I suppose the question is how the same results can be achieved in a way that doesn't involve giving GM commands to regular players, but perhaps that warrants its own thread.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »