[attachment=0:1xpbw04s]Generator.rar[/attachment:1xpbw04s]It createsx.blpx.M2x00.skinx01.skinx02.skinx03.skinandx0000-00.anim to x0889-00.animand saves in flist.txt
base="Creature/WolfDraenor/WolfDraenor"for anim in $(seq 0 1000); do for sequence in $(seq 0 10); do printf "%s%04d-%02d.animn" "$base" $anim $sequence donedonefor lod in $(seq 0 10); do printf "%s%02d.skinn" "$base" $loddone
hi,i've seen you've make the blackhand model but did you've get the particles works, did you get the HD particles for ? i'm looking to make "_glow.blp" work with new particles.btw, did you find a way to make UV mapping for gnomes ? i don't know how to work UV mapping, i've used M2 to M2i converter for get it in Blender, but i don't understand at all how to get it work... i need to convert them in cataclysm.thanks in advance,i'm new in this job. xD
particles work for the first time you do the patch but after one hour you re log into the game the game crashand goodluck my friend for the hd models I will some new models soon
Quote from: "MR. Farrare"particles work for the first time you do the patch but after one hour you re log into the game the game crashand goodluck my friend for the hd models I will some new models soonso the particules is the source of bug... right, and thanks, and what kind of model you'll release ? i've done durotan on cataclysm.
[attachment=0:3fp5g149]Renamer.rar[/attachment:3fp5g149]A little program I've done. Copy exe and bat file where your model/textures are and open 'Run ME.bat'. It will copy all m2, skin, anim and blp files that have _HD in name to folder 'rename' and it deletes _HD from those files (ex OrcMale_HD0000-00.anim renames to OrcMale0000-00.anim). Hope it saves time for some.
new wmos