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Messages - Soldan

Pages: 1 ... 9 10 [11]
151
Thanks for your reply, I already tried:
Code: [Select]
#InputM2 =    C:UsersSoldanDesktopTyraelMountcataTyraelMount.m2
#OutputM2I =   .....
InputM2I =   C:UsersSoldanDesktopTyraelMountWotlktyraelmount.m2i
OutputM2 =   C:UsersSoldanDesktopTyraelMountWotlktyraelmount.m2

But it gives an error and says it has no InputM2. If it did work having the first two lines tabbed with #, it would work perfectly.. but that isn't the case :( Unless I'm doing it wrong, ofcourse.

152
Hey guys,

I have started getting into the whole blender, m2mod3, m2mod4 thing, and I want to successfully export a Cataclysm .m2 to 3.3.5. (I know it's possible, I have proof). So, basically, I followed my instinct, which... as expected... didn't work.

I'll tell you what I did, I got the "TyraelMount.m2" from the cataclysm game files, export it along with it's .skin and .blps. I then used M2mod4 to convert the Cataclysm .m2, to TyraelMount.m2i.

Ok, now I have the mount in blender (Using the m2mod4 import script). So, I did something that I read on here that doresain said, which was:

- Save the .m2i as a .blend. Change your blender scripts from the m2mod4 to the m2mod3 import/export.ones.
- Then I closed blender, reopened the tyraelmount.blend, and exported to .m2i (I was guessing this was ok up to here.. This way I thought I had a m2mod3 generated .m2i).

Then, my instinct was to use M2Mod3 to take the Tyraelmount.m2i (made with the m2mod3 scripts) and convert it to a wotlk .m2.

Up to here, I thought it was ok, and that I was on the right path.. Until I tried the M2mod3:
Code: [Select]
InputM2 =   C:UsersSoldanDesktopTyraelMountCataTyraelMount.m2
#OutputM2I = -----
InputM2I = C:UsersSoldanDesktopTyraelMountWotlktyraelmount.m2i
OutputM2 = C:UsersSoldanDesktopTyraelMountWotlktyraelmount.m2

Then, I got the error that I realized would happen as soon as I tried it, the input .m2 is Cata Version = It doesn't work.

Then I tried M2mod4,
Code: [Select]
InputM2 = C:UsersSoldanDesktopTyraelMountcataTyraelMount.m2
#OutputM2I = .....
InputM2I = C:UsersSoldanDesktopTyraelMountWotlktyraelmount.m2i
OutputM2 = C:UsersSoldanDesktopTyraelMountWotlktyraelmount.m2
As you can see here, this would solve the problem above, it's the M2Mod4, so it can read Cata .m2 file.

And as you can probably deduce from the .ini, it uses the Cata .m2 as input, uses the M2Mod3 Generated .M2i as input, and tries to output a .m2 (I don't know if this would export a Cata .m2 or a Wotlk .m2).

Anyway, I tried it, and it says:
Code: [Select]
LoadingM2: C:UsersSoldanDesktopTyraelMountcataTyraelMount.m2
ImportingM2I: C:UsersSoldanDesktopTyraelMountWotlktyraelmount.m2i

And stays like that for a while, then it errors, and force closes..

I have no idea where to go from here, or even If I am correct in what I have done in the slightest.

Any help WHATSOEVER would be VERY appreciated!

Soldan <3

153
"Retro-Porting" / Re: [SHOWOFF] War Mounts
« on: March 22, 2012, 05:32:56 pm »
Larry, you're work is very spectacular.. I have been watching your progress since Infralus, the Hell Bike, and now these, seriously, incredible...

P.D: Eres el amo enserio, tal vez tenga que preguntarte un par de dudillas que tengo por aquí, espero que sea tan amable de responderlas. :D


Soldan

154
Texturing and 2D Art / [HELP] Can't find a specific .BLP file.
« on: January 06, 2012, 05:17:56 am »
Hey again ,

Sorry to bother you all, I was just wondering if one of you could perhaps be a little bit of a help to me.

So, I'll explain. In my server, I have quite a few Custom Mounts, and not just one reskin of the existing skin asigned to the base displayID, but various reskins of the same model, that way, I can have diferent types of the same mount for example: "Awesome Red Tiger" "Awesome Blue Tiger" "Awesome Yellow Tiger", without actually modifying the existing "Awesome Tiger" skin. Now, as I said above, I've managed that with a few different models.

Now, what I really want, is the SaberWorg, A.K.A Skoll. I have the existing model as a mount. But what I felt like doing, was making a RED Skoll skin, create a new display ID, and have 2 diferent types of SaberWorgs, blue, and red. The only problem is, while searching through the patches for the creature, common, patch, lichking, expansion, etc, I couldn't seem to find "CreatureSaberWorg". So I became more curious, and opened the CreatureDisplayInfo.dbc, searched Skoll's display ID, and it came up with:

"SpectralSaberWorg.blp". And after searching some more, I discovered 2 more types of SaberWorgs;
"SpectralSaberWorg_Light.blp"
"SpectralSaberWorg_Mid.blp"

And that is what I need to beable to complete my mount, the blp. But ofcourse, there is the problem mentioned above, I can't seem to find the .blp in ANY of the patches from my wow directory.

I do, on the other hand happen to have the .m2, .anim, and .skin files of the model. Now, the question is, is it possible to get the .blp out of the .m2, .anim or .skin file? (You can probably guess I have no idea whatsoever about modelling).

If not, does anyone know where I can get my hands on "SpectralSaberWorg.blp"?

Thank you all for reading,
Any help whatsoever is much appreciated,
Soldan.

155
Noggit / Re: [BETA] changeset 279 (17d9f67a6415)
« on: December 28, 2011, 08:39:07 pm »
Hey guys, I seem to have a problem. I have 9 ADTS, textured, elevated, etc etc. I saved all 9 adts, after editing a few textures and peaks. Then, when I reopened the map, 8 of the 9 were perfect, apart from one. This adt, has the textures I painted, but on the "Cobblestone Paths" there is like a white layer ontop of them, and the grass has become the cobblestone. I think the textures have seemed to replace themselves with others...

Any help?

Thanks

156
Texturing and 2D Art / Re: [QUESTION] New Mount Model + Display
« on: December 20, 2011, 04:44:26 pm »
I... Love... You!

Thanks alot man.. really, xD




Problem SOLVED!
P.S: Mmmm, they eyes?

157
Texturing and 2D Art / Re: [QUESTION] New Mount Model + Display
« on: December 20, 2011, 04:24:51 pm »
Ok, I managed to get it to morph now, but it's green.

What I did was edit "CreatureModelData.DBC" Column 7 (MyDbcEditor) as I guessed that was the "amount" of textures allowed or set for that model, so I set it to 8, and as I mentioned above, now it morphs, but it's completly green.

Any suggestions?

P.S: Phucko1, where do I add the .m2? In the same place? CreatureTiger...?

158
Texturing and 2D Art / [QUESTION] New Mount Model + Display
« on: December 20, 2011, 01:38:14 pm »
Hey Modcraft,
I've been searching around Modcraft for quite a while now, but I never came round to posting... Until now.

I seem to have a little problem, when it comes to creating a brand new mount with it's own model, basically, I know how to create custom mounts from scratch, with it's own spell, NPC, etc. A good example being:




And I made a custom skin for it:



But now, what I want to do, is beable to "keep" the black tiger, and have another mount with the "lava armored" one.

I modified CreatureDisplayInfo.dbc, I copied the black tigers row, and changed the texture blps, for example:



And then I added CreatureDisplayInfo.dbc to a new patch, and the Skin BLP.


I also added the CreatureDisplayInfo.dbc to my server DBC folder, and created a NEW NPC in the DB with Modelid1 "40000"... I restarted the server, and when I tried to spawn the NPC, it was as if the NPC didn't exist, and when I used .mod morph 40000, nothing happened.

Any suggestions/help would be really appreciated.

Thanks a lot,
Soldan.

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