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Author Topic: :buildings filled with water" WOTLK wmo -> TBC  (Read 4466 times)

stan84

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:buildings filled with water" WOTLK wmo -> TBC
« on: January 04, 2013, 09:39:05 pm »
Hi everyone

Does anybody had strange thing with "buildings filled with water" ?
 I decided to put some wmo objects ftom LK to TBC, (huses, etc). Everything spawns fine in noggit, but ingame when i try to enter to home, barrack, the inn, char begins swim, and screen turns blue (water effect). Is there any way to fix it? spent all day serching and trying but with no sucess.

Thanks Stan

WOTLK walls in northsire example, it always happen with LK wmos, tbc works correctly.
« Last Edit: January 05, 2013, 10:10:47 am by Admin »

fearless_wind

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Re: :buildings filled with water" WOTLK wmo -> TBC
« Reply #1 on: January 05, 2013, 06:36:26 am »
Maybe you are spawning underwater WMOs (they are filled with water)?  Or it's bugged water section in your WMOs... Please show us some screenshots (ingame)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

stan84

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Re: :buildings filled with water" WOTLK wmo -> TBC
« Reply #2 on: January 05, 2013, 06:07:13 pm »
hurrrayy i solved it. :) I manually added .wmo to map in cryect tool. It works even on 1.12 wow


thanks Stan
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

fearless_wind

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Re: :buildings filled with water" WOTLK wmo -> TBC
« Reply #3 on: January 05, 2013, 06:35:08 pm »
Why do you use cryect's tools? What version of Noggit and WoW do you use?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

stan84

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Re: :buildings filled with water" WOTLK wmo -> TBC
« Reply #4 on: January 06, 2013, 09:56:38 am »
Quote from: "fearless_wind"
Why do you use cryect's tools? What version of Noggit and WoW do you use?

HI

i used cryect to fix this "water pillars" by killallwater. My goal is use some expansion buildings, trees in classic 1.12 wow to improve it.  I still learning and develop how it works and use tools, but with small steps i going forward. Noggit SDL and LK are my primary working tool, because it is easy to modelling terrain, and environment. Then i put created maps, patch-4.MPQ to 1.12 and it works. First i started with .wmo's cause i foud here information that wmo are still compatibile to each other. In most cases its true, tbc wmo's goes nicely to 1.12, but LK gives some problem as i described above ( filled with water or water pillars on the map.  So i used cryect to fix it. Obviously all doodads from expansions  are missing because of m2 incompatibility with 1.12.  I think this will be a really  challenge,  backporting them to 1.12
i saw mdx -> m2 conwerters but all converts to WOTLK M2.

 Guys, is there a tool to convert mdx,3ds,mdl to old  version m2 (00 01) ?
i reaaly need that but cant find anywhere, please help :)

below some of my checks how it works with 1.12
thanks Stan
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

ayahne

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Re: :buildings filled with water" WOTLK wmo -> TBC
« Reply #5 on: March 18, 2013, 11:47:17 pm »
How to convert Wotlk objects to 2.4.3?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

stan84

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Re: :buildings filled with water" WOTLK wmo -> TBC
« Reply #6 on: March 19, 2013, 06:52:03 am »
U can only use wmo object without any converison in tbc. Just download alpha or beta LK and use them. Wmo from normal version has strange bug with tbc and vanilla (water inside). The bigger problem is with m2's. Blizzard changed structure of those files, u can try export model to 3ds ( with modelviewer)  and convert it to 2.4.3  m2 with 3dstom2. There is TBC version, very rare, but try ask  in forum maybe somebody have it in  his local archive.

also try export LK models to obj file and convert it to tbc with modelinjector its somwhere in download resources.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

ayahne

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Re: :buildings filled with water" WOTLK wmo -> TBC
« Reply #7 on: March 21, 2013, 11:20:05 pm »
maybe you have solved how to spawn water on 2.4.3? and is there an chance to edit normal tbc world or just custom maps? because on your minimap i can see Tris Glades its a tbc map. When im triying to edit something on tbc map like remove tree from durotar and save it to mpq i get wow crash an solved here?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

stan84

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Re: :buildings filled with water" WOTLK wmo -> TBC
« Reply #8 on: March 22, 2013, 01:26:44 pm »
Quote from: "ayahne"
maybe you have solved how to spawn water on 2.4.3? and is there an chance to edit normal tbc world or just custom maps? because on your minimap i can see Tris Glades its a tbc map. When im triying to edit something on tbc map like remove tree from durotar and save it to mpq i get wow crash an solved here?

Modding TBC was too troublesome for me, so i abandoned this project, and switched to vanilla with better results. Inddeed i had same problem with crashes on modded adt's. Try transfer doodads and wmo locations with fileinfo -> laodinfo.

there must be 2 versions of same adt
a - lk version where i palced all doodads, wmo; use  fileinfo to export locations
b - tbc version of same adt, which i used in tbc; use loadinfo to import locations
 
all above screenshots was made in vanilla 1.12
« Last Edit: January 01, 1970, 01:00:00 am by Admin »