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Community => Random => Topic started by: stan84 on January 04, 2013, 09:39:05 pm
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Hi everyone
Does anybody had strange thing with "buildings filled with water" ?
I decided to put some wmo objects ftom LK to TBC, (huses, etc). Everything spawns fine in noggit, but ingame when i try to enter to home, barrack, the inn, char begins swim, and screen turns blue (water effect). Is there any way to fix it? spent all day serching and trying but with no sucess.
Thanks Stan
WOTLK walls in northsire example, it always happen with LK wmos, tbc works correctly.
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Maybe you are spawning underwater WMOs (they are filled with water)? Or it's bugged water section in your WMOs... Please show us some screenshots (ingame)
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hurrrayy i solved it. :) I manually added .wmo to map in cryect tool. It works even on 1.12 wow
thanks Stan
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Why do you use cryect's tools? What version of Noggit and WoW do you use?
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Why do you use cryect's tools? What version of Noggit and WoW do you use?
HI
i used cryect to fix this "water pillars" by killallwater. My goal is use some expansion buildings, trees in classic 1.12 wow to improve it. I still learning and develop how it works and use tools, but with small steps i going forward. Noggit SDL and LK are my primary working tool, because it is easy to modelling terrain, and environment. Then i put created maps, patch-4.MPQ to 1.12 and it works. First i started with .wmo's cause i foud here information that wmo are still compatibile to each other. In most cases its true, tbc wmo's goes nicely to 1.12, but LK gives some problem as i described above ( filled with water or water pillars on the map. So i used cryect to fix it. Obviously all doodads from expansions are missing because of m2 incompatibility with 1.12. I think this will be a really challenge, backporting them to 1.12
i saw mdx -> m2 conwerters but all converts to WOTLK M2.
Guys, is there a tool to convert mdx,3ds,mdl to old version m2 (00 01) ?
i reaaly need that but cant find anywhere, please help :)
below some of my checks how it works with 1.12
thanks Stan
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How to convert Wotlk objects to 2.4.3?
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U can only use wmo object without any converison in tbc. Just download alpha or beta LK and use them. Wmo from normal version has strange bug with tbc and vanilla (water inside). The bigger problem is with m2's. Blizzard changed structure of those files, u can try export model to 3ds ( with modelviewer) and convert it to 2.4.3 m2 with 3dstom2. There is TBC version, very rare, but try ask in forum maybe somebody have it in his local archive.
also try export LK models to obj file and convert it to tbc with modelinjector its somwhere in download resources.
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maybe you have solved how to spawn water on 2.4.3? and is there an chance to edit normal tbc world or just custom maps? because on your minimap i can see Tris Glades its a tbc map. When im triying to edit something on tbc map like remove tree from durotar and save it to mpq i get wow crash an solved here?
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maybe you have solved how to spawn water on 2.4.3? and is there an chance to edit normal tbc world or just custom maps? because on your minimap i can see Tris Glades its a tbc map. When im triying to edit something on tbc map like remove tree from durotar and save it to mpq i get wow crash an solved here?
Modding TBC was too troublesome for me, so i abandoned this project, and switched to vanilla with better results. Inddeed i had same problem with crashes on modded adt's. Try transfer doodads and wmo locations with fileinfo -> laodinfo.
there must be 2 versions of same adt
a - lk version where i palced all doodads, wmo; use fileinfo to export locations
b - tbc version of same adt, which i used in tbc; use loadinfo to import locations
all above screenshots was made in vanilla 1.12