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Level Design / Re: Deleting existing WoW maps?
« on: September 20, 2015, 03:16:05 pm »
Do you mean this?
viewtopic.php?f=10&t=9688
viewtopic.php?f=10&t=9688
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Level Design / Re: Deleting existing WoW maps?« on: September 20, 2015, 03:16:05 pm »
Do you mean this?
viewtopic.php?f=10&t=9688 2
Modelling and Animation / Re: [QUESTION] How to change 3.5.5 nelf into CATA Worgen« on: September 08, 2015, 07:10:24 am »Quote Also, would anyone know how I would approach fixing helmets for the worgen? Did you convert the m2 worgen helmets? Every race has a specify helmet m2. Maybe this is a solution =/ 3
Resources and Tools / Re: [TOOL] Ground Effects CMD Tool (detail doodads, clutter)« on: September 06, 2015, 12:42:11 pm »
Mirror link works fine for me
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Resources and Tools / Re: [TOOL] Remove GlueXML Check from WoW.exe« on: August 28, 2015, 07:25:19 am »5
Miscellaneous / Re: [QUESTION:WotlK] Spawn Object via Spell« on: August 26, 2015, 05:09:47 pm »
Thx for help!
Also thx for ProfVice who wrote me a PM 6
Miscellaneous / [SOLVED] Spawn Object via Spell« on: August 26, 2015, 08:07:48 am »
Hi!
I want to spawn a gameobject via spell, like the campfire. I looked in the entries from campfirespell, but I didn't found a reference to the gameobject Display ID. I compare also the campfires-pell with other spawn-spells and the only diferent I found was the field 111, but I hve no idea what this field stand for. :/ I apologize for my English but perhaps may somebody help me. Thanks anyway! Vatoto 7
Miscellaneous / Re: [QUESTION] New goblin race has hair problems...« on: August 19, 2015, 09:18:07 pm »
The values in column 14 (male) 15 (female) are a reference to the helmetgeosetvisdata.dbc and this dbc used for (copied from http://www.wowdev.wiki/index.php?title=HelmetGeosetVisData.dbc)
Quote Used for hiding certain elements of the face on certain races for certain helmets. The items hide the hair not the races (If the race do it also, I have no idea how) And the value 246 hide the hair if the character has a helmet. You need to edit the value in column 14/15 from the displayid of your helmet in the itemdisplayinfo.dbc 8
Miscellaneous / Re: [QUESTION] New goblin race has hair problems...« on: August 19, 2015, 08:30:16 am »Quote from: "Nic" Hello! If I remember correctly you need to set a value in the itemdisplayinfo.dbc, column 14/15 I think. But I don't know the exact value I'm sry =/ Edit: In my dbc's I have the value 246 in column 14 and 15 9
Texturing and 2D Art / Re: Item Texturing problems« on: August 17, 2015, 02:54:26 pm »Quote from: "Смердокрыл" Hey! Sorry for necromancy, but I have a similar problem. I checked the names and the patches and everything is right. Still, the textures are green. Start the blp converter with cmd. You will see a parameter for more options/parameter + description (as far as I remember). I believe you need "/p /r", but I'm not sure. 10
Level Design / Re: [Scrub QUESTION] Deleting all .m2s from a building objec« on: July 28, 2015, 08:23:06 pm »
Set the value "NDooda.." to 0. Maybe this will help you
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Level Design / Re: [Scrub QUESTION] Deleting all .m2s from a building objec« on: July 28, 2015, 10:32:57 am »
I havn't done this for a year =/. I can't remeber the steps, but I think you must open the root wmo with talis and delete a entry to 0.
I will upload some screenshots in eight/nine hours. 12
Level Design / Re: [Scrub QUESTION] Deleting all .m2s from a building objec« on: July 28, 2015, 08:42:02 am »
Delete the doodadsets of the wmo.
Or you can change the doodadsets in noggit, maybe the wmo have a blank doodadset. At the moment I can't show you screenshots, but if I'm home I will upload screenshots. 13
Modelling and Animation / Re: [SOLVED] [QUESTION] WoD Shipyard Boat WMOs« on: July 22, 2015, 05:31:04 pm »
Vortalex, I didn't have luck with my modelviewerversion. I'm sorry =/
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Modelling and Animation / Re: [QUESTION] WoD Shipyard Boat WMOs« on: July 22, 2015, 08:41:06 am »
I didn't have these wmos from a modelviewer. I converted it from the adt's.
But I will try it my wod modelviewer if I'm home 15
Modelling and Animation / Re: [QUESTION] WoD Shipyard Boat WMOs« on: July 22, 2015, 08:21:00 am »
WorldWMODraenorHuman6HU_TRANSPORT_CARGOSHIP.wmo
WorldWMODraenorHuman6HU_TRANSPORT_CARGOSHIP_000.wmo WorldwmoDraenorHuman6HU_TRANSPORT_BUCCANEER.wmo WorldwmoDraenorHuman6HU_TRANSPORT_BUCCANEER_000.wmo I think you mean this wmo's |