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Messages - Vatoto

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1
Level Design / Re: Deleting existing WoW maps?
« on: September 20, 2015, 03:16:05 pm »
Do you mean this?
viewtopic.php?f=10&t=9688

2
Quote
Also, would anyone know how I would approach fixing helmets for the worgen?

Did you convert the m2 worgen helmets? Every race has a specify helmet m2. Maybe this is a solution =/

3
Mirror link works fine for me

4
Resources and Tools / Re: [TOOL] Remove GlueXML Check from WoW.exe
« on: August 28, 2015, 07:25:19 am »
If you can't wait you can do it yourself :)

viewtopic.php?f=26&t=181

5
Miscellaneous / Re: [QUESTION:WotlK] Spawn Object via Spell
« on: August 26, 2015, 05:09:47 pm »
Thx for help!
Also thx for ProfVice who wrote me a PM

6
Miscellaneous / [SOLVED]  Spawn Object via Spell
« on: August 26, 2015, 08:07:48 am »
Hi!

I want to spawn a gameobject via spell, like the campfire. I looked in the entries from campfirespell, but I didn't found a reference to the gameobject Display ID. I compare also the campfires-pell with other spawn-spells and the only diferent I found was the field 111, but I hve no idea what this field stand for. :/

I apologize for my English but perhaps may somebody help me.

Thanks anyway!
Vatoto

7
Miscellaneous / Re: [QUESTION] New goblin race has hair problems...
« on: August 19, 2015, 09:18:07 pm »
The values in column 14 (male) 15 (female) are a reference to the helmetgeosetvisdata.dbc and this dbc used for (copied from http://www.wowdev.wiki/index.php?title=HelmetGeosetVisData.dbc)

Quote
Used for hiding certain elements of the face on certain races for certain helmets.

The items hide the hair not the races (If the race do it also, I have no idea how)
And the value 246 hide the hair if the character has a helmet.
You need to edit the value in column 14/15 from the displayid of your helmet in the itemdisplayinfo.dbc

8
Miscellaneous / Re: [QUESTION] New goblin race has hair problems...
« on: August 19, 2015, 08:30:16 am »
Quote from: "Nic"
Hello!

I setup the cata goblins for my 3.3.5 test server. Everything works perfectly except the character head items (and missing sounds... but i think i know how to fix it).
For example: If i wear a hat, then the character hairs does not remove:
[attachment=0:371ur36a]WoWScrnShot_081715_201930.jpg[/attachment:371ur36a]

How can i fix this?

If I remember correctly you need to set a value in the itemdisplayinfo.dbc, column 14/15 I think.
But I don't know the exact value I'm sry =/

Edit: In my dbc's I have the value 246 in column 14 and 15

9
Texturing and 2D Art / Re: Item Texturing problems
« on: August 17, 2015, 02:54:26 pm »
Quote from: "Смердокрыл"
Hey! Sorry for necromancy, but I have a similar problem. I checked the names and the patches and everything is right. Still, the textures are green.

What does
Quote from: "Amaroth"
are not palletized (marked as clothing texture or put into indexed mode or whatever, depending on convertor)
mean?


Start the blp converter with cmd. You will see a parameter for more options/parameter + description (as far as I remember).
I believe you need "/p /r", but I'm not sure.

10
Set the value "NDooda.." to 0. Maybe this will help you


11
I havn't done this for a year =/. I can't remeber the steps, but I think you must open the root wmo with talis and delete a entry to 0.

I will upload some screenshots in eight/nine hours.

12
Delete the doodadsets of the wmo.

Or you can change the doodadsets in noggit, maybe the wmo have a blank doodadset.

At the moment  I can't show you screenshots, but if I'm home I will upload screenshots.

13
Vortalex, I didn't have luck with my modelviewerversion. I'm sorry =/

14
Modelling and Animation / Re: [QUESTION] WoD Shipyard Boat WMOs
« on: July 22, 2015, 08:41:06 am »
I didn't have these wmos from a modelviewer. I converted it from the adt's.
But I will try it my wod modelviewer if I'm home :)

15
Modelling and Animation / Re: [QUESTION] WoD Shipyard Boat WMOs
« on: July 22, 2015, 08:21:00 am »
WorldWMODraenorHuman6HU_TRANSPORT_CARGOSHIP.wmo
WorldWMODraenorHuman6HU_TRANSPORT_CARGOSHIP_000.wmo
WorldwmoDraenorHuman6HU_TRANSPORT_BUCCANEER.wmo
WorldwmoDraenorHuman6HU_TRANSPORT_BUCCANEER_000.wmo

I think you mean this wmo's

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