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Author Topic: [RELEASE] "Better" Procedural Water 3.3.5a  (Read 39064 times)

stoneharry

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #90 on: October 20, 2014, 05:25:43 pm »
Staying on 3.3.5a is just stupid. WoD is a entirely different game now and much better for it.

Keep 3.3.5a as it's own seperate game, you can backport some interface code and models, but you are hacking away and barely getting any of the same functionality.

Play 3.3.5a or WoD, don't force the two together.
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iindigo

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #91 on: October 20, 2014, 07:38:46 pm »
Quote from: "stoneharry"
Staying on 3.3.5a is just stupid. WoD is a entirely different game now and much better for it.
I assume you're speaking from a technical point of view? In your opinion, what are some of the more notable improvements present in WoD compared to WotLK?
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stoneharry

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #92 on: October 20, 2014, 09:13:11 pm »
Quote from: "iindigo"
Quote from: "stoneharry"
Staying on 3.3.5a is just stupid. WoD is a entirely different game now and much better for it.
I assume you're speaking from a technical point of view? In your opinion, what are some of the more notable improvements present in WoD compared to WotLK?

From a technical view - tons has changed and improved. Client and server side scripts that integrate very well, for gameplay rather than just interface code. Improved movement and combat system (creatures spread out, movement is smoother). The client side graphics engine has been reworked quite a bit. Streaming of data is now fully integrated and supported. Those are the main big features from what I know, but I have not looked into it that much.
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Selaya

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #93 on: October 21, 2014, 12:19:11 am »
I really dislike the streaming client and I`d rather not consider it a real improvement (it creates a lot of unnecessary overhead), it`s generating a lot of overhead and unless you like to update daily, it isn`t really necessary, tbh.

Then again, you might just update daily if you`re modding.

And isn`t the creature movement something thats strictly serverside?

<3, Sela
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stoneharry

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #94 on: October 21, 2014, 01:49:41 am »
Quote from: "Selaya"
I really dislike the streaming client and I`d rather not consider it a real improvement (it creates a lot of unnecessary overhead), it`s generating a lot of overhead and unless you like to update daily, it isn`t really necessary, tbh.

Then again, you might just update daily if you`re modding.

And isn`t the creature movement something thats strictly serverside?

<3, Sela

The streaming client is optional. The client decides if he wants to download it through the launcher or in game.

Also being able to push hotfixes if anything is an extremely powerful feature.
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Selaya

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #95 on: October 21, 2014, 02:25:35 am »
Its still creating a lot of overhead even if you opt out of it, because somehow the client keeps checking for the filelists, which makes loadscreens last forever everytime you start a new session, especially if your internet isn`t top-notch

Additionally, the hot-fix thingy shouldn`t be /that/ an issue for all our intents & purposes. It`s another one for Blizzard, yes (because they`re dealing with serious stuff there), but we could as well just release a hotfix the /normal/ way.

<3, Sela
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Vortalex

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #96 on: December 01, 2014, 03:05:57 am »
Would anyone be willing to create the water without the Lava Lamp effect? That'd be awesome.

Quote from: "Vortalex"
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BenTusi

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #97 on: December 03, 2014, 12:07:02 am »
hi there, where do i install these files ? i cant find anything about that :P..   nvm i just figured it out :) thanks for this :)
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srvory

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #98 on: December 18, 2014, 02:24:50 am »
OMG! looks really great
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Valkryst

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #99 on: December 22, 2014, 06:28:07 am »
Good release. I'm going to use it on the server if you don't mind, Milly.
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Milly

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #100 on: December 22, 2014, 07:53:22 am »
Hmmmmm I dunno, Valkryst :P Maybe if you really beg hehe
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Valkryst

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #101 on: December 22, 2014, 05:58:11 pm »
Quote from: "Milly"
Hmmmmm I dunno, Valkryst :P Maybe if you really beg hehe

*Gets on knees.* Puh-leazeeeeeeeeeeeeeeeeeeeeeeeeeeeee.

 :D
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Elinora

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #102 on: April 15, 2015, 01:42:26 pm »
Delicious!
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Skarn

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #103 on: May 16, 2015, 08:06:05 pm »
Someone wanted to disable/change reflection waves on that water. This reflection is shaped according to the BasicReflectionMap.blp. It can be opened with PS blp plugin. The picture should contain mountains, sun/moon (basically just a circle) and clouds. If you change the content there, it will change the shape of these waves. If you set it to something blur, I think it would disable the waves but I have not tried.
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Holylight

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #104 on: June 15, 2015, 09:47:33 pm »
I know this post hasnt been replied to for a while, but I am starting a project and would like the cataclysm water, do you still have a download somewhere?
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