This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - Poisonleaf

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1
General / Re: Poisonleaf Vs Sphynx jungle themed zone Build-off!
« on: July 13, 2018, 07:35:05 pm »
Tune in tonight for the World of Warcraft zone build battle Poisonleaf Vs Sphynx!
Starting in 30mins @https://www.twitch.tv/poisonleaf

See you there!

2
General / Re: Poisonleaf Vs Sphynx jungle themed zone Build-off!
« on: July 10, 2018, 11:33:45 pm »
only 3 days left guys! Hope you all tune in!

3
General / Poisonleaf Vs Sphynx jungle themed zone Build-off!
« on: July 06, 2018, 01:04:29 am »

Friday the 13th of July at 8:00 GMT+2.
Poisonleaf & Sphynx will go head to head in a five hour livestream session to create the best jungle themed world of warcraft zone. Who will come out on top and surive the deadline. Tune in and follow this exciting multistream!

Poisonleaf // https://www.twitch.tv/poisonleaf
Sphynx // https://www.twitch.tv/sphynxwow

Multi // https://multistre.am/poisonleaf/sphynxwow/layout4/

Hope to see you all there!

Poisonleaf.

4
Noggit / Looking for recent Noggit version.
« on: July 22, 2017, 09:09:52 pm »
Hiya,

I'm looking if someone has a recent noggit compiled for windows.
It's been around 6months since I've updated mine and loads of issue's (I have) has been fixed.

Sadly I wont even know how to compile it for myself so that's why this shout out.

Thanks in advance,
​Poisonleaf

5
"Retro-Porting" / Re: [REQUEST/QUESTION]
« on: February 15, 2017, 08:27:02 pm »
Yes, With the correct knowledge and approach everything is possible.

6
"Retro-Porting" / Re: Does anyone have experience with porting maps...
« on: February 11, 2017, 11:38:46 pm »
Well I don't really want to edit them in noggit, I just wanne be able to view them in noggit and use them in-game.

7
"Retro-Porting" / Re: Does anyone have experience with porting maps...
« on: February 08, 2017, 10:41:35 pm »
Quote from: "blkht"
Removing code from a program is never a good idea if the program works fine for everybody else. You`re either missing dependencies, permission or compatibility for the program. Might be some outdated or corrupt .dll files in the download, or dependencies files on your own computer.

Could you post the code that you removed from the program?

Also, try to re-download the program, re-open it in cmd so that it outputs a command log for us to have a look at.

Nobody here can help you if you`ve tampered with the code.

Well I didn't really tamper with any code but a programmer did, I'm sure he understands what he was removing and for what reason, Is the program working for someone els because I see other people who struggle it to get it to work.

Anyhow.

Line 5 was removed   "ren *.adt *."
I did try to redownload the program multible times, Don't know however to make it output a log for you though.

8
"Retro-Porting" / Does anyone have experience with porting maps...
« on: February 08, 2017, 05:12:57 pm »
Hiya,

I've been looking into porting maps from WoD to Wrath (3.3.5a).
For that I've found the tutorial of PhilipTheNoobModder with his ADT converter.

Now the converter itself didn't work for me. It ran for a second, Said it was finished but then nothing showed up in the finished folder.
A Good programming friend (Nightquest/ellie) looked at the script for me and suggested to delete line 5 on the code, Then the converter worked and ADT files showed up in the finished folder.
 I finished the process like show in the video.

When trying to open the files in noggit (old & new) the new noggit crashes and the old one just closes down.
It does show the textures of the map in the small preview.

So anyone have experience with this converter or uses another one?
Any help or advice is appreciated.


9
Noggit / Re: Noggit bugs
« on: February 01, 2017, 07:37:31 pm »
With the ladest version of noggit I currently have a bug that I can not select all the ADTs on my custom map to be saved. at a certain amount they just replace another.


10
Thank you so much for the release mate, I remember contacting you about this a while back.

11
Modelling and Animation / Re: [RELEASE] Easy Loginscreen
« on: October 16, 2016, 06:43:48 pm »
I just downloaded this today and got hit by a shit-storm of adware, Mal-ware and all sorts of nasty stuff.
I don't know what happened but be careful guys!

12
Recruitment / [WotLk]  Creative and passionate wanted.
« on: September 14, 2016, 01:28:42 pm »
Hiya,

I'm looking for one person who can assist me with finishing my server project.
This person needs to be willing to learn and be able to work independent.
Above all this person needs to have a passion for creating.

The project is to create a small but fully custom world, features and atmosphere.
Knowledge with Noggit and blender are welcome but not required, However retro-port scripting is a must.
I'm looking for someone to form a team with not just a freelancer.

The base line for the server is 3.3.5a with a sunwell core.
Any other questions or applications can be posted here or trough skype @levilteddyl


Serania, Work in progress
http://imgur.com/fcx9luL

13
Development and Presentation / Re: [RELEASE] [WotLk] Custom Battleground
« on: September 06, 2016, 06:43:37 pm »
Looks really good mate! Nice work!

14
Noggit / Re: i can't spawn the mwo/m2 from wmv
« on: November 24, 2015, 08:04:22 pm »
I got it to work the normal way by using the noggit download provided here and the files from the download "wowmodding"

You download the wowmodding file, Add it to "C" or what ever drive you pref.
Download the latest noggit provided on this site.

Delete the two noggit files inside wowmodding and replace it with the one downloaded from here.
Copy the right config file provided by wowmodding.

That did the trick for me.
Hope it helps anyone els too.

Poison.

15
Noggit / Re: i can't spawn the mwo/m2 from wmv
« on: November 22, 2015, 05:00:15 pm »
Quote from: "Roarl"
As the previously mentioned methods never worked for me I have to copy wmo/m2's filepaths from usersettings.txt (in the WMV directory) to Import.txt (in the Noggit directory).

E.G.
Code: [Select]
WorldExpansion01doodadsgenericbloodelfshopsignsbe_signs_tavern.m2
WorldExpansion01doodadsgenericbloodelfshopsignsbe_signs_sword.m2
 
Not sure I got your problem right, but have you tried that?

I don't have a usersettings.text in my WMV directory. I have a file called usersettings with config or log.

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